Commit History

Autor SHA1 Mensaxe Data
  Raul Santos cea78730d0 [.NET] Use collection expressions hai 8 meses
  tetrapod00 93489bbefb Use "low-level" and "high-level" instead of "low level" and "high level" hai 9 meses
  Shawn Hardern e09439a4e0 Add missing C# code examples to documentation hai 1 ano
  Mudkipze 5114103e23 Update PhysicsServer2D naming for C# in ray-casting.rst hai 1 ano
  Yuri Sizov cd92be066d Update references to private class methods across the docs hai 1 ano
  toafloast 7183ef3e46 Update ray casting tutorial. hai 1 ano
  Angad Singh Josan b360bbc40b Include collide_with_areas in ray-casting.rst (#7449) %!s(int64=2) %!d(string=hai) anos
  OgGhostJelly 6441b69378 Fixed code snippet using 3.x name for PhysicsServer2D %!s(int64=2) %!d(string=hai) anos
  Raul Santos b319da3f07 Update some C# examples for 4.0 (#6693) %!s(int64=2) %!d(string=hai) anos
  Yuri Sizov a20c7f494e Merge pull request #6581 from Piralein/partial🔑 %!s(int64=2) %!d(string=hai) anos
  Hana 9e90766a92 update c# class examples %!s(int64=2) %!d(string=hai) anos
  Amaral Krichman 0ac2031972 tutorials/physics/ray-casting: Update missing v4 fixes (#6439) %!s(int64=2) %!d(string=hai) anos
  Max Hilbrunner 99d3d0be12 Renames / fixes for Godot 4 %!s(int64=2) %!d(string=hai) anos
  Max Hilbrunner 6c13f5ba58 More Godot 4 renames and fixes (#6317) %!s(int64=2) %!d(string=hai) anos
  Max Hilbrunner 198393eec7 More Godot 4 rename fixes (#6315) %!s(int64=2) %!d(string=hai) anos
  Max Hilbrunner 024fedb0f3 Kinematic -> Character %!s(int64=2) %!d(string=hai) anos
  Marcin Sędłak-Jakubowski bd19917ea0 Draft: Remove "simple", "simply", "easy", and "just" from the docs (#4496) %!s(int64=4) %!d(string=hai) anos
  BlueStag a090a578fb Fixed GetNode inconsistencies (#5056) %!s(int64=4) %!d(string=hai) anos
  31 cc59fa2d2c Fix C# IntersectRay usage: 'exclude' is a Godot Array (#4785) %!s(int64=4) %!d(string=hai) anos
  Aaron Franke f0dfc9e19c Update ray length constant to match style guidelines %!s(int64=4) %!d(string=hai) anos
  Hugo Locurcio 471618db61 Clarify that GDScript is not based on Python %!s(int64=4) %!d(string=hai) anos
  balloonpopper c40d74e19b Added examples for collision layer masks (#3863) %!s(int64=5) %!d(string=hai) anos
  Rémi Verschelde a1af0dfc13 Adapt tutorial hyperlinks after godotengine/godot#24640 %!s(int64=6) %!d(string=hai) anos
  corrigentia 2925265833 Fix some punctuation and grammar in ray-casting %!s(int64=6) %!d(string=hai) anos
  Paul Joannon fb069fe875 Translate Tutorials/Physics/RayCasting to C# %!s(int64=7) %!d(string=hai) anos
  Chris Bradfield 92500b5ba6 Update ray-casting tutorial %!s(int64=7) %!d(string=hai) anos
  Michael Alexsander Silva Dias 23cb08ce0a Fixes for the GDScript styling in various pages. %!s(int64=7) %!d(string=hai) anos
  Nathan 18f889b6a4 Improve docs structure %!s(int64=7) %!d(string=hai) anos