Commit History

Autor SHA1 Mensaxe Data
  ntlblpm fd9c88a424 Update saving_games.rst hai 8 meses
  Anish Mishra e41a55ebc8 update groups image in saving_games tutorial hai 8 meses
  Hugo Locurcio 802f5b49c2 Fix outdated `get_data()` JSON method usage in Saving games hai 10 meses
  skyace65 a7b87b50c0 Rename save game variable for clarity hai 1 ano
  Ryan Eisenbarth 0378ba1b56 Minor text change from i to node hai 1 ano
  Yuri Sizov cd92be066d Update references to private class methods across the docs hai 1 ano
  Hugo Locurcio 3dfbfbf381 Add links to demo projects where relevant (#6874) %!s(int64=2) %!d(string=hai) anos
  Raul Santos b319da3f07 Update some C# examples for 4.0 (#6693) %!s(int64=2) %!d(string=hai) anos
  Eddie (Xiao Di) Li 5c80189d97 Update Saving games documentation for Godot 4.0 (#6371) %!s(int64=2) %!d(string=hai) anos
  Hugo Locurcio 509804650e Update all instances of `instance()` to `instantiate()` %!s(int64=2) %!d(string=hai) anos
  Max Hilbrunner 198393eec7 More Godot 4 rename fixes (#6315) %!s(int64=2) %!d(string=hai) anos
  Jeferson 'Shin' Leite Borges f036086dc4 Update description on the IO to use the JSON class (#6120) %!s(int64=2) %!d(string=hai) anos
  Max Hilbrunner ccf9c7c67e JSON vs binary serialization improvements %!s(int64=4) %!d(string=hai) anos
  Max Hilbrunner 7fa80b37ba Merge pull request #4977 from levilindsey/saving-games %!s(int64=4) %!d(string=hai) anos
  Marcin Sędłak-Jakubowski bd19917ea0 Draft: Remove "simple", "simply", "easy", and "just" from the docs (#4496) %!s(int64=4) %!d(string=hai) anos
  Levi Lindsey 09afb8a241 Update the saving games doc to describe tradeoffs of JSON vs binary serialization. %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde 044b6a74f8 Cleanup uses of double spaces between words or after punctuation %!s(int64=4) %!d(string=hai) anos
  Erik Vroon 6706901b40 Fix entry type in C# example for loading savegames (#4850) %!s(int64=4) %!d(string=hai) anos
  Nathan Lovato 3665f22bab Edit the scripting section %!s(int64=4) %!d(string=hai) anos
  Nathan Lovato 1eb9da99b6 Write and edit overridable_functions.rst, remove scripting_continued.rst %!s(int64=4) %!d(string=hai) anos
  TheTrainDoctor b9072edace fixed incorrect variable in C# code example %!s(int64=5) %!d(string=hai) anos
  Michael Alexsander 1f6d3995e4 Apply general code formatting to some pages in the tutorial section %!s(int64=5) %!d(string=hai) anos
  Amanda Steinwedel 59731584ab C# Correct how to type cast Dictionaries returned from JSONParseResult %!s(int64=5) %!d(string=hai) anos
  Rémi Verschelde 4d85e219ff Fix C# example in saving games using Godot.Collections.Dictionary %!s(int64=5) %!d(string=hai) anos
  Xavier Gómez Gosálbez 5747b8b89e Added missing references for some functions %!s(int64=5) %!d(string=hai) anos
  Rémi Verschelde fcc5134fde Merge pull request #2843 from nekomatata/tutorial-saving-games %!s(int64=5) %!d(string=hai) anos
  PouleyKetchoupp ca886ca062 Improvements in "Saving Games" tutorial %!s(int64=5) %!d(string=hai) anos
  Hugo Locurcio fa77e6c0fc Add a note about ConfigFile in the Saving games tutorial %!s(int64=5) %!d(string=hai) anos
  Johnny f732bd4bf1 Added null check for GDScript to mirror C# Code %!s(int64=5) %!d(string=hai) anos
  Hugo Locurcio 87d81b9d4a Fix various typos %!s(int64=6) %!d(string=hai) anos