Commit History

Autor SHA1 Mensaxe Data
  Matthew 603f4dcd1a Merge pull request #9734 from tetrapod00/time-shader hai 11 meses
  tetrapod00 19dc2ff818 Add description of TIME to shader pages, add label to global uniform header hai 1 ano
  Hugo Locurcio 48df572ab9 Add cubemap template images to Importing images hai 1 ano
  A Thousand Ships 36e2351df2 Fix invalid indentation in various files hai 1 ano
  Max Hilbrunner 800d867461 Merge pull request #9300 from Calinou/shading-language-doc-comments hai 1 ano
  Radiant 348be5b0e0 make mat4 consistent with vec4 (#9298) hai 1 ano
  Hugo Locurcio 5d6dfe147d Mention documentation comment support in Shading language hai 1 ano
  Ricardo Buring 60e05c8ef4 Clarify per-instance uniforms are not supported in the Compatibility renderer hai 1 ano
  谢天 1c2a030049 Update textureQueryLevels to mention it returns 1 when the texture is unassigned hai 1 ano
  Hugo Locurcio 59842e9c35 Fix per-instance shader parameter classref link in Shading language hai 1 ano
  Hugo Locurcio 2b3c3c3ef4 Document `source_color` shader hint being relevant for 2D HDR hai 1 ano
  Hugo Locurcio 9773552257 Emphasize the importance of mipmaps for `textureLod()` in Screen-reading shaders hai 1 ano
  Hex-4 37a96ba407 Close #7690 (add info for shader hints and default values) (#8117) hai 1 ano
  Luna 0fe7ff833e Fixed typos in several doc files (#8002) hai 1 ano
  Hugo Locurcio df904137db Fix incorrect usage of backticks in various pages %!s(int64=2) %!d(string=hai) anos
  ffernn 2076e147c2 Added sky and fog shaders the the "Built-in variables" section %!s(int64=2) %!d(string=hai) anos
  Hugo Locurcio 17e6a5f7bb Mention function overloading not being supported in Shading language (#6940) %!s(int64=2) %!d(string=hai) anos
  Hugo Locurcio 9286f1b466 Remove references to removed GLES2 backend %!s(int64=2) %!d(string=hai) anos
  clayjohn 8bf41b6ef1 Document how to use screen space textures using uniform hints %!s(int64=2) %!d(string=hai) anos
  Kenneth Lee ad1d3072c4 Updates GLSL reference to contain GDScript types %!s(int64=2) %!d(string=hai) anos
  Yuri Rubinsky aed85898c4 Add derivative with precision shader functions %!s(int64=2) %!d(string=hai) anos
  Winston 11ffa4bf33 Explain LOD arguments in Shading language (#6593) %!s(int64=2) %!d(string=hai) anos
  Hugo Locurcio e2313a8395 Improve Shader preprocessor documentation (#6563) %!s(int64=2) %!d(string=hai) anos
  Yuri Sizov c5f066b27e Merge pull request #6343 from alcomposer/patch-1 %!s(int64=2) %!d(string=hai) anos
  J.M. de Jong 116cfdf9b7 fix imulExtended description %!s(int64=2) %!d(string=hai) anos
  Yuri Sizov 6b9ec31b0a Fix reported formatting issues and property references %!s(int64=2) %!d(string=hai) anos
  J.M. de Jong 7fe43cfc8e Update Shading language to refer to `set_shader_parameter()` (#6515) %!s(int64=2) %!d(string=hai) anos
  Hugo Locurcio 319106ba2b Document global and per-instance uniforms in Shading language (#6414) %!s(int64=2) %!d(string=hai) anos
  Mara Huldra 0d1d5735ee Replace all uses of `hint_color`/`hint_albedo` with `source_color` (#6450) %!s(int64=2) %!d(string=hai) anos
  Arnaud Billon 329ed4c0a0 Update `_anisotropic` hint suffix in Shading language (#6447) %!s(int64=2) %!d(string=hai) anos