Historique des commits

Auteur SHA1 Message Date
  tetrapod00 6919723ae2 Clarify VERTEX and other shader built-ins il y a 9 mois
  Flarkk 7c78f294be Clarify when fragcoord z is used as depth output il y a 9 mois
  Chaosus 5320185f73 Fix typo in spatial_shader.rst il y a 9 mois
  Chaosus f93332bd75 Add `CLIP_SPACE_FAR` built-in description to spatial shaders il y a 9 mois
  tetrapod00 4e02ee375a Standardize style within spatial_shader.rst, etc il y a 1 an
  Matthew 6a61ee7632 Merge pull request #9735 from tetrapod00/spatial-custom-uvs il y a 1 an
  tetrapod00 27a205a9cc Update spatial_shaders.rst with CUSTOM0,1,2,3 descriptions. il y a 1 an
  tetrapod00 19dc2ff818 Add description of TIME to shader pages, add label to global uniform header il y a 1 an
  谢天 42e8bda57c Clarify `INV_VIEW_MATRIX` and `MAIN_CAM_INV_VIEW_MATRIX` (#9544) il y a 1 an
  Yuri Rubinsky a646c369c3 Fix some incorrect entries in shader built-ins il y a 1 an
  Yuri Rubinsky bbf0b6ed6b Fix some incorrect entries in shader built-ins il y a 1 an
  Max Hilbrunner abda5a1cfa Merge pull request #9354 from Nitwel/patch-1 il y a 1 an
  jsjtxietian f6ddd71040 Mention that user is responsible for POSITION value when it's written to anywhere in the shader il y a 1 an
  Nitwel 99da9754d1 Entering transparent pipeline when reading ALPHA il y a 1 an
  xXAdrXx 7c8f2cb5ef Add `CAMERA_VISIBLE_LAYERS` to spatial shader docs (#9244) il y a 1 an
  clayjohn 34a89bb461 Add documentation for new LIGHT_VERTEX shader builtin il y a 1 an
  dawei-wang ec274eb46a Complete the example for "skip_vertex_transform" il y a 1 an
  A Thousand Ships bd6cc665a7 Fix incorrect uses of a/an il y a 1 an
  Alireza Zamani b7b875722a Update spatial_shader.rst il y a 1 an
  Alireza Zamani c66e62337d docs: typo in `spatial_shader.rst` il y a 1 an
  clayjohn ba670f53b7 Add description for MAIN_CAM_INV_VIEW_MATRIX to spatial shader doc page il y a 1 an
  谢天 6177568e15 Update spatial_shader.rst to delete outdated light shader usage il y a 1 an
  谢天 d8f2ce6d6f Update spatial_shader.rst to mention godot use the same VIEW vector for both perspective and orthogonal cameras. il y a 1 an
  tetrapod ab5bba9dfe Removed specular_phong and specular_blinn from spatial_shader.rst il y a 1 an
  Pikario b65d7cab1b Update the default diffuse mode il y a 1 an
  Thygrrr bd7eb30f29 Update spatial_shader.rst il y a 1 an
  Milan Gruner ed7b0374cc Add documentation for render mode fog_disabled and Disable Fog in BaseMaterial3D il y a 1 an
  Hugo Locurcio f57bdb3758 Document `LIGHT_COLOR` being multiplied by `PI` in Spatial shader il y a 2 ans
  Curry a86f24f098 Update spatial_shader.rst il y a 2 ans
  Johan Aires Rastén d3f0ec6c3a Add SPECULAR_AMOUNT spatial light shader built-in il y a 2 ans