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2d
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71547a7c24
Fix missing ":ref:" in canvas_layers.rst (#4353)
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4 years ago |
3d
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aaea6280e7
Clarify "source" mesh in Using MultiMeshInstance (#4334)
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4 years ago |
animation
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b556b4a4e9
Edit animation_track_types, rename reference to page
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4 years ago |
assets_pipeline
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4741f8dba2
Move assets section to a new assets pipeline section
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4 years ago |
audio
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a580ebb99f
Improve audio buses page
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5 years ago |
best_practices
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36e6b29d5e
Move project_setup documents to best_practices
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4 years ago |
editor
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364789479a
Edit external_editor.rst
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4 years ago |
export
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5469ac45d3
Mention hosts that support on-the-fly compression in Exporting for the Web
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4 years ago |
i18n
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28d9ed70db
Document font requirement for some languages in Internationalizing games
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4 years ago |
inputs
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ac3cbb8195
Merge branch 'master' into InputEventKey.keycode
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4 years ago |
io
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68817428d9
Merge pull request #4214 from NathanLovato/edit/data_paths
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4 years ago |
math
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54c83c3e4a
Add a background to math formulas to make them readable on dark theme (#4288)
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4 years ago |
networking
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7b168d6d78
Add a Hosting considerations section to High-level multiplayer
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4 years ago |
performance
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77cdee2597
Recommend vertex shading for particles in GPU optimization
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4 years ago |
physics
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367c6c571d
Add a page about 2D collision shapes
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4 years ago |
platform
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b8ed3098d2
Move and group android docs in platform/android
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4 years ago |
plugins
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e93159960a
Make PerlinNoise3D accept scalars directly
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4 years ago |
rendering
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845239794d
Move jitter_stutter and gles2_gles3_differences to rendering section
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4 years ago |
scripting
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e9228aa741
GDNative C++: fix links to godotengine/godot-cpp (#4324)
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4 years ago |
shaders
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e2c2becefe
Explain what fractional means in the Shading language reference (#4328)
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4 years ago |
ui
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75e6ba0454
Rename GUI to User Interface (UI)
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4 years ago |
vr
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1f6d3995e4
Apply general code formatting to some pages in the tutorial section
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5 years ago |