Nathan Lovato a9af63c674 Merge pull request #4352 from Calinou/high-level-multiplayer-hosting-considerations 4 years ago
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2d 71547a7c24 Fix missing ":ref:" in canvas_layers.rst (#4353) 4 years ago
3d aaea6280e7 Clarify "source" mesh in Using MultiMeshInstance (#4334) 4 years ago
animation b556b4a4e9 Edit animation_track_types, rename reference to page 4 years ago
assets_pipeline 4741f8dba2 Move assets section to a new assets pipeline section 4 years ago
audio a580ebb99f Improve audio buses page 5 years ago
best_practices 36e6b29d5e Move project_setup documents to best_practices 4 years ago
editor 364789479a Edit external_editor.rst 4 years ago
export 5469ac45d3 Mention hosts that support on-the-fly compression in Exporting for the Web 4 years ago
i18n 28d9ed70db Document font requirement for some languages in Internationalizing games 4 years ago
inputs ac3cbb8195 Merge branch 'master' into InputEventKey.keycode 4 years ago
io 68817428d9 Merge pull request #4214 from NathanLovato/edit/data_paths 4 years ago
math 54c83c3e4a Add a background to math formulas to make them readable on dark theme (#4288) 4 years ago
networking 7b168d6d78 Add a Hosting considerations section to High-level multiplayer 4 years ago
performance 77cdee2597 Recommend vertex shading for particles in GPU optimization 4 years ago
physics 367c6c571d Add a page about 2D collision shapes 4 years ago
platform b8ed3098d2 Move and group android docs in platform/android 4 years ago
plugins e93159960a Make PerlinNoise3D accept scalars directly 4 years ago
rendering 845239794d Move jitter_stutter and gles2_gles3_differences to rendering section 4 years ago
scripting e9228aa741 GDNative C++: fix links to godotengine/godot-cpp (#4324) 4 years ago
shaders e2c2becefe Explain what fractional means in the Shading language reference (#4328) 4 years ago
ui 75e6ba0454 Rename GUI to User Interface (UI) 4 years ago
vr 1f6d3995e4 Apply general code formatting to some pages in the tutorial section 5 years ago