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2d
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db84cc7068
[2D Light and Shadows Tutorial] Replaced Light2D with PointLight2D
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2 anos atrás |
3d
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c6406c876a
External Editor: add info about debugger setting option (#6253)
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2 anos atrás |
animation
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3580038439
update "Apply Reset" option location
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2 anos atrás |
assets_pipeline
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5c9ad8def9
Warning for Blender-glTF-export: models containing blend shapes should Export Deformation Bones Only (#6001)
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3 anos atrás |
audio
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02b77df039
Fix syntax errors in Sync the gameplay with audio and music (#6016)
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3 anos atrás |
best_practices
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3b36a94d35
Update C# signal documentation
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3 anos atrás |
editor
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c6406c876a
External Editor: add info about debugger setting option (#6253)
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2 anos atrás |
export
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46e6b271f7
Update macOS export page to reflect rcodesign support.
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2 anos atrás |
i18n
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4f49d2f7ef
Fix image link in Internationalizing games (#5899)
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3 anos atrás |
inputs
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74b79a439b
Small edit to quit requests handling
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3 anos atrás |
io
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00beb9f6f5
Data paths: Fix editor paths and improve docs on custom user dir
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3 anos atrás |
math
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5f53d1d03d
Update references to OpenSimplexNoise to use FastNoiseLite
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3 anos atrás |
navigation
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5cbff38341
Add missing Navigation category
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3 anos atrás |
networking
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d917648102
Remove mentions of VisualScript in the documentation
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3 anos atrás |
performance
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fb921874e4
Add a page on managing editor features (#5489)
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3 anos atrás |
physics
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f5b3a2fab2
Update example code for Godot 4 in Using RigidBody (#6215)
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2 anos atrás |
platform
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0419d1020e
Remove Flynn's Arcades from list of console porting companies
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3 anos atrás |
plugins
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c9d41855e2
Merge pull request #6211 from Evanaellio/fix-tool-annotation
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2 anos atrás |
rendering
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8b330feb43
Update the `2d` stretch mode name to `canvas_items`
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2 anos atrás |
scripting
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c6406c876a
External Editor: add info about debugger setting option (#6253)
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2 anos atrás |
shaders
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46a907f445
Merge pull request #6223 from DeltaNeverUsed/patch-1
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2 anos atrás |
ui
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23dd5d21ae
Warn about the importance of registering the RichTextEffect
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3 anos atrás |
xr
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f9495f6a3d
Writing introduction to XR support in Godot 4
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3 anos atrás |