Thomas ten Cate 876f4b1b03 Fix incorrect claim about visibility range há 1 semana atrás
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global_illumination 856f241cfb Update Compiling for Windows following Direct3D 12 being enabled by default há 2 semanas atrás
img 225ba7a50d Merge pull request #11391 from RespiteFromReality/3d_transform_page há 1 mês atrás
particles b3cbe5f777 Remove old Godot version references to simplify documentation há 2 meses atrás
procedural_geometry 5e6880717d Add Rectangle Example to ArrayMesh (#11247) há 2 meses atrás
video ffb7983cc1 Add spring arm third-person camera tutorial (#10156) há 1 ano atrás
3d_antialiasing.rst 12f3191f4b Document sub-pixel morphological antialiasing (SMAA) (#102330) há 6 meses atrás
3d_rendering_limitations.rst f2ce3eee91 Standardize renderer names and terms há 1 ano atrás
3d_text.rst c4d3aa134a Standardize RST header syntax há 11 meses atrás
csg_tools.rst 39bbba660d Fix video alignment after dependency update without CSS há 10 meses atrás
environment_and_post_processing.rst 3618d2e55a Document SSAO support in Compatibility in Environment and post-processing há 1 mês atrás
high_dynamic_range.rst 3407328860 Fix typos: "modelling" -> "modeling" há 2 anos atrás
index.rst ffb7983cc1 Add spring arm third-person camera tutorial (#10156) há 1 ano atrás
introduction_to_3d.rst d4a79f4ffc Update Intro to 3D page for Godot 4.4 há 10 meses atrás
lights_and_shadows.rst 071643bb7c Fix typos: 'parabolid' -> 'paraboloid' há 5 meses atrás
mesh_lod.rst 5994348764 Change all usages of "run-time" to "runtime" há 1 ano atrás
occlusion_culling.rst c4d3aa134a Standardize RST header syntax há 11 meses atrás
physical_light_and_camera_units.rst c4d3aa134a Standardize RST header syntax há 11 meses atrás
resolution_scaling.rst aec34d67ad Mention renderer limitations in Resolution scaling há 9 meses atrás
spring_arm.rst 39bbba660d Fix video alignment after dependency update without CSS há 10 meses atrás
standard_material_3d.rst 3e51df7650 Standard_material_3d.rst - Material Shadow Mode names Updated há 1 mês atrás
using_decals.rst c4d3aa134a Standardize RST header syntax há 11 meses atrás
using_gridmaps.rst 5d8fb8d3f5 Add a section on baking lightmaps in Using GridMaps há 4 meses atrás
using_multi_mesh_instance.rst c4d3aa134a Standardize RST header syntax há 11 meses atrás
using_transforms.rst 225ba7a50d Merge pull request #11391 from RespiteFromReality/3d_transform_page há 1 mês atrás
variable_rate_shading.rst c4d3aa134a Standardize RST header syntax há 11 meses atrás
visibility_ranges.rst 876f4b1b03 Fix incorrect claim about visibility range há 1 semana atrás
volumetric_fog.rst 8a8d408c46 Tweak suggested energy values to simulate volumetric lighting in Volumetric fog há 1 mês atrás