Godot checks if there's Vulkan or GLES3 support. If no support is found, it shows an error message. However the code for this error message is left out when building with opengl3=no
@@ -1479,12 +1479,12 @@ DisplayServerWayland::DisplayServerWayland(const String &p_rendering_driver, Win
driver_found = true;
}
+#endif // GLES3_ENABLED
if (!driver_found) {
r_error = ERR_UNAVAILABLE;
ERR_FAIL_MSG("Video driver not found.");
-#endif // GLES3_ENABLED
cursor_set_shape(CURSOR_BUSY);