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Increase the size of the uniform set cache to 4096 to avoid cache thrashing from projects with high numbers of unique textures.

clayjohn преди 10 месеца
родител
ревизия
2535423719
променени са 2 файла, в които са добавени 2 реда и са изтрити 2 реда
  1. 1 1
      doc/classes/ProjectSettings.xml
  2. 1 1
      servers/rendering_server.cpp

+ 1 - 1
doc/classes/ProjectSettings.xml

@@ -2367,7 +2367,7 @@
 		<member name="rendering/2d/batching/item_buffer_size" type="int" setter="" getter="" default="16384">
 			Maximum number of canvas item commands that can be batched into a single draw call.
 		</member>
-		<member name="rendering/2d/batching/uniform_set_cache_size" type="int" setter="" getter="" default="256">
+		<member name="rendering/2d/batching/uniform_set_cache_size" type="int" setter="" getter="" default="4096">
 			Maximum number of uniform sets that will be cached by the 2D renderer when batching draw calls.
 			[b]Note:[/b] A project that uses a large number of unique sprite textures per frame may benefit from increasing this value.
 		</member>

+ 1 - 1
servers/rendering_server.cpp

@@ -3584,7 +3584,7 @@ void RenderingServer::init() {
 
 	GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/2d/shadow_atlas/size", PROPERTY_HINT_RANGE, "128,16384"), 2048);
 	GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/2d/batching/item_buffer_size", PROPERTY_HINT_RANGE, "128,1048576,1"), 16384);
-	GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/2d/batching/uniform_set_cache_size", PROPERTY_HINT_RANGE, "256,1048576,1"), 256);
+	GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/2d/batching/uniform_set_cache_size", PROPERTY_HINT_RANGE, "256,1048576,1"), 4096);
 
 	// Number of commands that can be drawn per frame.
 	GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/gl_compatibility/item_buffer_size", PROPERTY_HINT_RANGE, "128,1048576,1"), 16384);