Procházet zdrojové kódy

Increase the size of the uniform set cache to 4096 to avoid cache thrashing from projects with high numbers of unique textures.

clayjohn před 10 měsíci
rodič
revize
2535423719
2 změnil soubory, kde provedl 2 přidání a 2 odebrání
  1. 1 1
      doc/classes/ProjectSettings.xml
  2. 1 1
      servers/rendering_server.cpp

+ 1 - 1
doc/classes/ProjectSettings.xml

@@ -2367,7 +2367,7 @@
 		<member name="rendering/2d/batching/item_buffer_size" type="int" setter="" getter="" default="16384">
 			Maximum number of canvas item commands that can be batched into a single draw call.
 		</member>
-		<member name="rendering/2d/batching/uniform_set_cache_size" type="int" setter="" getter="" default="256">
+		<member name="rendering/2d/batching/uniform_set_cache_size" type="int" setter="" getter="" default="4096">
 			Maximum number of uniform sets that will be cached by the 2D renderer when batching draw calls.
 			[b]Note:[/b] A project that uses a large number of unique sprite textures per frame may benefit from increasing this value.
 		</member>

+ 1 - 1
servers/rendering_server.cpp

@@ -3584,7 +3584,7 @@ void RenderingServer::init() {
 
 	GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/2d/shadow_atlas/size", PROPERTY_HINT_RANGE, "128,16384"), 2048);
 	GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/2d/batching/item_buffer_size", PROPERTY_HINT_RANGE, "128,1048576,1"), 16384);
-	GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/2d/batching/uniform_set_cache_size", PROPERTY_HINT_RANGE, "256,1048576,1"), 256);
+	GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/2d/batching/uniform_set_cache_size", PROPERTY_HINT_RANGE, "256,1048576,1"), 4096);
 
 	// Number of commands that can be drawn per frame.
 	GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/gl_compatibility/item_buffer_size", PROPERTY_HINT_RANGE, "128,1048576,1"), 16384);