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Increase the size of the uniform set cache to 4096 to avoid cache thrashing from projects with high numbers of unique textures.

clayjohn 10 tháng trước cách đây
mục cha
commit
2535423719
2 tập tin đã thay đổi với 2 bổ sung2 xóa
  1. 1 1
      doc/classes/ProjectSettings.xml
  2. 1 1
      servers/rendering_server.cpp

+ 1 - 1
doc/classes/ProjectSettings.xml

@@ -2367,7 +2367,7 @@
 		<member name="rendering/2d/batching/item_buffer_size" type="int" setter="" getter="" default="16384">
 			Maximum number of canvas item commands that can be batched into a single draw call.
 		</member>
-		<member name="rendering/2d/batching/uniform_set_cache_size" type="int" setter="" getter="" default="256">
+		<member name="rendering/2d/batching/uniform_set_cache_size" type="int" setter="" getter="" default="4096">
 			Maximum number of uniform sets that will be cached by the 2D renderer when batching draw calls.
 			[b]Note:[/b] A project that uses a large number of unique sprite textures per frame may benefit from increasing this value.
 		</member>

+ 1 - 1
servers/rendering_server.cpp

@@ -3584,7 +3584,7 @@ void RenderingServer::init() {
 
 	GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/2d/shadow_atlas/size", PROPERTY_HINT_RANGE, "128,16384"), 2048);
 	GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/2d/batching/item_buffer_size", PROPERTY_HINT_RANGE, "128,1048576,1"), 16384);
-	GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/2d/batching/uniform_set_cache_size", PROPERTY_HINT_RANGE, "256,1048576,1"), 256);
+	GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/2d/batching/uniform_set_cache_size", PROPERTY_HINT_RANGE, "256,1048576,1"), 4096);
 
 	// Number of commands that can be drawn per frame.
 	GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/gl_compatibility/item_buffer_size", PROPERTY_HINT_RANGE, "128,1048576,1"), 16384);