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Turn off physics and 3d navigation servers in the Project Manager.

Copying the editor behaviour of deactivating these servers we're not
using, to reduce CPU load.
Ibrahn Sahir 3 anni fa
parent
commit
27a6ab457b
1 ha cambiato i file con 6 aggiunte e 0 eliminazioni
  1. 6 0
      editor/project_manager.cpp

+ 6 - 0
editor/project_manager.cpp

@@ -52,6 +52,7 @@
 #include "scene/gui/texture_rect.h"
 #include "scene/main/window.h"
 #include "servers/display_server.h"
+#include "servers/navigation_server_3d.h"
 
 static inline String get_project_key_from_path(const String &dir) {
 	return dir.replace("/", "::");
@@ -2387,6 +2388,11 @@ ProjectManager::ProjectManager() {
 		EditorSettings::create();
 	}
 
+	// Turn off some servers we aren't going to be using in the Project Manager.
+	NavigationServer3D::get_singleton()->set_active(false);
+	PhysicsServer3D::get_singleton()->set_active(false);
+	PhysicsServer2D::get_singleton()->set_active(false);
+
 	EditorSettings::get_singleton()->set_optimize_save(false); //just write settings as they came
 
 	{