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@@ -1,6 +1,8 @@
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using GodotTools.Core;
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using System.Collections.Generic;
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+using System.Diagnostics;
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using System.IO;
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+using System.Linq;
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using DotNet.Globbing;
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using Microsoft.Build.Construction;
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@@ -12,6 +14,8 @@ namespace GodotTools.ProjectEditor
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{
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var dir = Directory.GetParent(projectPath).FullName;
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var root = ProjectRootElement.Open(projectPath);
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+ Debug.Assert(root != null);
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+
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var normalizedInclude = include.RelativeToPath(dir).Replace("/", "\\");
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if (root.AddItemChecked(itemType, normalizedInclude))
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@@ -23,7 +27,8 @@ namespace GodotTools.ProjectEditor
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string[] files = Directory.GetFiles(rootDirectory, mask, SearchOption.AllDirectories);
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// We want relative paths
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- for (int i = 0; i < files.Length; i++) {
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+ for (int i = 0; i < files.Length; i++)
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+ {
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files[i] = files[i].RelativeToPath(rootDirectory);
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}
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@@ -35,7 +40,7 @@ namespace GodotTools.ProjectEditor
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var result = new List<string>();
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var existingFiles = GetAllFilesRecursive(Path.GetDirectoryName(projectPath), "*.cs");
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- GlobOptions globOptions = new GlobOptions();
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+ var globOptions = new GlobOptions();
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globOptions.Evaluation.CaseInsensitive = false;
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var root = ProjectRootElement.Open(projectPath);
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@@ -68,5 +73,103 @@ namespace GodotTools.ProjectEditor
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return result.ToArray();
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}
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+
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+ /// Simple function to make sure the Api assembly references are configured correctly
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+ public static void FixApiHintPath(string projectPath)
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+ {
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+ var root = ProjectRootElement.Open(projectPath);
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+ Debug.Assert(root != null);
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+
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+ bool dirty = false;
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+
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+ void AddPropertyIfNotPresent(string name, string condition, string value)
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+ {
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+ if (root.PropertyGroups
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+ .Any(g => g.Condition == string.Empty || g.Condition == condition &&
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+ g.Properties
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+ .Any(p => p.Name == name &&
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+ p.Value == value &&
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+ (p.Condition == condition || g.Condition == condition))))
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+ {
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+ return;
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+ }
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+
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+ root.AddProperty(name, value).Condition = condition;
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+ dirty = true;
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+ }
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+
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+ AddPropertyIfNotPresent(name: "ApiConfiguration",
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+ condition: " '$(Configuration)' != 'Release' ",
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+ value: "Debug");
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+ AddPropertyIfNotPresent(name: "ApiConfiguration",
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+ condition: " '$(Configuration)' == 'Release' ",
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+ value: "Release");
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+
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+ void SetReferenceHintPath(string referenceName, string condition, string hintPath)
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+ {
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+ foreach (var itemGroup in root.ItemGroups.Where(g =>
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+ g.Condition == string.Empty || g.Condition == condition))
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+ {
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+ var references = itemGroup.Items.Where(item =>
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+ item.ItemType == "Reference" &&
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+ item.Include == referenceName &&
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+ (item.Condition == condition || itemGroup.Condition == condition));
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+
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+ var referencesWithHintPath = references.Where(reference =>
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+ reference.Metadata.Any(m => m.Name == "HintPath"));
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+
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+ if (referencesWithHintPath.Any(reference => reference.Metadata
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+ .Any(m => m.Name == "HintPath" && m.Value == hintPath)))
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+ {
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+ // Found a Reference item with the right HintPath
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+ return;
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+ }
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+
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+ var referenceWithHintPath = referencesWithHintPath.FirstOrDefault();
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+ if (referenceWithHintPath != null)
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+ {
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+ // Found a Reference item with a wrong HintPath
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+ foreach (var metadata in referenceWithHintPath.Metadata.ToList()
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+ .Where(m => m.Name == "HintPath"))
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+ {
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+ // Safe to remove as we duplicate with ToList() to loop
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+ referenceWithHintPath.RemoveChild(metadata);
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+ }
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+
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+ referenceWithHintPath.AddMetadata("HintPath", hintPath);
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+ dirty = true;
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+ return;
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+ }
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+
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+ var referenceWithoutHintPath = references.FirstOrDefault();
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+ if (referenceWithoutHintPath != null)
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+ {
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+ // Found a Reference item without a HintPath
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+ referenceWithoutHintPath.AddMetadata("HintPath", hintPath);
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+ dirty = true;
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+ return;
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+ }
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+ }
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+
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+ // Found no Reference item at all. Add it.
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+ root.AddItem("Reference", referenceName).Condition = condition;
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+ dirty = true;
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+ }
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+
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+ const string coreProjectName = "GodotSharp";
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+ const string editorProjectName = "GodotSharpEditor";
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+
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+ const string coreCondition = "";
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+ const string editorCondition = " '$(Configuration)' == 'Tools' ";
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+
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+ var coreHintPath = $"$(ProjectDir)/.mono/assemblies/$(ApiConfiguration)/{coreProjectName}.dll";
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+ var editorHintPath = $"$(ProjectDir)/.mono/assemblies/$(ApiConfiguration)/{editorProjectName}.dll";
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+
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+ SetReferenceHintPath(coreProjectName, coreCondition, coreHintPath);
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+ SetReferenceHintPath(editorProjectName, editorCondition, editorHintPath);
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+
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+ if (dirty)
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+ root.Save();
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+ }
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}
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}
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