|
@@ -30,7 +30,8 @@ namespace GodotTools.Build
|
|
|
private readonly object pendingBuildLogTextLock = new object();
|
|
|
[NotNull] private string pendingBuildLogText = string.Empty;
|
|
|
|
|
|
- [Signal] public event Action BuildStateChanged;
|
|
|
+ [Signal]
|
|
|
+ public delegate void BuildStateChanged();
|
|
|
|
|
|
public bool HasBuildExited { get; private set; } = false;
|
|
|
|