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Mono: Fix GodotTools build after invalid cherry-pick

I wrongly resolved the cherry-pick conflict in c5acdfb5f54da26c877acb5372d1ce80de94383c.
Rémi Verschelde 4 年之前
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31cd9e560c
共有 1 個文件被更改,包括 2 次插入1 次删除
  1. 2 1
      modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs

+ 2 - 1
modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs

@@ -30,7 +30,8 @@ namespace GodotTools.Build
         private readonly object pendingBuildLogTextLock = new object();
         [NotNull] private string pendingBuildLogText = string.Empty;
 
-        [Signal] public event Action BuildStateChanged;
+        [Signal]
+        public delegate void BuildStateChanged();
 
         public bool HasBuildExited { get; private set; } = false;