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[Windows] Disable fallback to ANGLE logic when compiled w/o ANGLE support.

(cherry picked from commit 620e19472732fec4cf247f8983071deb1da742cc)
bruvzg 1 年之前
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共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      platform/windows/display_server_windows.cpp

+ 1 - 1
platform/windows/display_server_windows.cpp

@@ -4652,7 +4652,7 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
 	if (rendering_driver == "opengl3") {
 		rendering_driver = "opengl3_angle";
 	}
-#else
+#elif defined(EGL_STATIC)
 	bool fallback = GLOBAL_GET("rendering/gl_compatibility/fallback_to_angle");
 	if (fallback && (rendering_driver == "opengl3")) {
 		Dictionary gl_info = detect_wgl();