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[Windows] Disable fallback to ANGLE logic when compiled w/o ANGLE support.

(cherry picked from commit 620e19472732fec4cf247f8983071deb1da742cc)
bruvzg 1 년 전
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1개의 변경된 파일1개의 추가작업 그리고 1개의 파일을 삭제
  1. 1 1
      platform/windows/display_server_windows.cpp

+ 1 - 1
platform/windows/display_server_windows.cpp

@@ -4652,7 +4652,7 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
 	if (rendering_driver == "opengl3") {
 	if (rendering_driver == "opengl3") {
 		rendering_driver = "opengl3_angle";
 		rendering_driver = "opengl3_angle";
 	}
 	}
-#else
+#elif defined(EGL_STATIC)
 	bool fallback = GLOBAL_GET("rendering/gl_compatibility/fallback_to_angle");
 	bool fallback = GLOBAL_GET("rendering/gl_compatibility/fallback_to_angle");
 	if (fallback && (rendering_driver == "opengl3")) {
 	if (fallback && (rendering_driver == "opengl3")) {
 		Dictionary gl_info = detect_wgl();
 		Dictionary gl_info = detect_wgl();