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+/*************************************************************************/
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+/* javascript_singleton.cpp */
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+/*************************************************************************/
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+/* This file is part of: */
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+/* GODOT ENGINE */
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+/* https://godotengine.org */
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+/*************************************************************************/
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+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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+/* */
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+/* Permission is hereby granted, free of charge, to any person obtaining */
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+/* a copy of this software and associated documentation files (the */
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+/* "Software"), to deal in the Software without restriction, including */
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+/* without limitation the rights to use, copy, modify, merge, publish, */
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+/* distribute, sublicense, and/or sell copies of the Software, and to */
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+/* permit persons to whom the Software is furnished to do so, subject to */
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+/* the following conditions: */
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+/* */
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+/* The above copyright notice and this permission notice shall be */
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+/* included in all copies or substantial portions of the Software. */
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+/* */
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+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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+/*************************************************************************/
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+
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+#ifdef JAVASCRIPT_EVAL_ENABLED
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+
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+#include "api/javascript_singleton.h"
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+#include "emscripten.h"
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+
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+extern "C" {
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+typedef union {
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+ int64_t i;
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+ double r;
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+ void *p;
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+} godot_js_wrapper_ex;
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+
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+typedef int (*GodotJSWrapperVariant2JSCallback)(const void **p_args, int p_pos, godot_js_wrapper_ex *r_val, void **p_lock);
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+typedef void (*GodotJSWrapperFreeLockCallback)(void **p_lock, int p_type);
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+extern int godot_js_wrapper_interface_get(const char *p_name);
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+extern int godot_js_wrapper_object_call(int p_id, const char *p_method, void **p_args, int p_argc, GodotJSWrapperVariant2JSCallback p_variant2js_callback, godot_js_wrapper_ex *p_cb_rval, void **p_lock, GodotJSWrapperFreeLockCallback p_lock_callback);
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+extern int godot_js_wrapper_object_get(int p_id, godot_js_wrapper_ex *p_val, const char *p_prop);
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+extern int godot_js_wrapper_object_getvar(int p_id, int p_type, godot_js_wrapper_ex *p_val);
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+extern int godot_js_wrapper_object_setvar(int p_id, int p_key_type, godot_js_wrapper_ex *p_key_ex, int p_val_type, godot_js_wrapper_ex *p_val_ex);
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+extern void godot_js_wrapper_object_set(int p_id, const char *p_name, int p_type, godot_js_wrapper_ex *p_val);
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+extern void godot_js_wrapper_object_unref(int p_id);
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+extern int godot_js_wrapper_create_cb(void *p_ref, void (*p_callback)(void *p_ref, int p_arg_id, int p_argc));
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+extern int godot_js_wrapper_create_object(const char *p_method, void **p_args, int p_argc, GodotJSWrapperVariant2JSCallback p_variant2js_callback, godot_js_wrapper_ex *p_cb_rval, void **p_lock, GodotJSWrapperFreeLockCallback p_lock_callback);
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+};
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+
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+class JavaScriptObjectImpl : public JavaScriptObject {
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+private:
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+ friend class JavaScript;
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+
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+ int _js_id = 0;
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+ Object *_ref = nullptr;
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+ StringName _method;
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+
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+ static int _variant2js(const void **p_args, int p_pos, godot_js_wrapper_ex *r_val, void **p_lock);
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+ static void _free_lock(void **p_lock, int p_type);
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+ static Variant _js2variant(int p_type, godot_js_wrapper_ex *p_val);
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+ static void *_alloc_variants(int p_size);
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+ static void _callback(void *p_ref, int p_arg_id, int p_argc);
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+
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+protected:
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+ bool _set(const StringName &p_name, const Variant &p_value) override;
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+ bool _get(const StringName &p_name, Variant &r_ret) const override;
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+ void _get_property_list(List<PropertyInfo> *p_list) const override;
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+
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+public:
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+ Variant getvar(const Variant &p_key, bool *r_valid = nullptr) const override;
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+ void setvar(const Variant &p_key, const Variant &p_value, bool *r_valid = nullptr) override;
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+ Variant call(const StringName &p_method, const Variant **p_args, int p_argc, Variant::CallError &r_error) override;
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+ JavaScriptObjectImpl() {}
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+ JavaScriptObjectImpl(int p_id) { _js_id = p_id; }
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+ ~JavaScriptObjectImpl() {
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+ if (_js_id) {
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+ godot_js_wrapper_object_unref(_js_id);
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+ }
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+ }
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+};
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+
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+bool JavaScriptObjectImpl::_set(const StringName &p_name, const Variant &p_value) {
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+ ERR_FAIL_COND_V_MSG(!_js_id, false, "Invalid JS instance");
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+ const String name = p_name;
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+ godot_js_wrapper_ex exchange;
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+ void *lock = nullptr;
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+ const Variant *v = &p_value;
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+ int type = _variant2js((const void **)&v, 0, &exchange, &lock);
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+ godot_js_wrapper_object_set(_js_id, name.utf8().get_data(), type, &exchange);
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+ if (lock) {
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+ _free_lock(&lock, type);
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+ }
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+ return true;
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+}
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+
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+bool JavaScriptObjectImpl::_get(const StringName &p_name, Variant &r_ret) const {
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+ ERR_FAIL_COND_V_MSG(!_js_id, false, "Invalid JS instance");
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+ const String name = p_name;
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+ godot_js_wrapper_ex exchange;
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+ int type = godot_js_wrapper_object_get(_js_id, &exchange, name.utf8().get_data());
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+ r_ret = _js2variant(type, &exchange);
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+ return true;
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+}
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+
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+Variant JavaScriptObjectImpl::getvar(const Variant &p_key, bool *r_valid) const {
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+ if (r_valid) {
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+ *r_valid = false;
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+ }
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+ godot_js_wrapper_ex exchange;
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+ void *lock = nullptr;
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+ const Variant *v = &p_key;
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+ int prop_type = _variant2js((const void **)&v, 0, &exchange, &lock);
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+ int type = godot_js_wrapper_object_getvar(_js_id, prop_type, &exchange);
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+ if (lock) {
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+ _free_lock(&lock, prop_type);
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+ }
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+ if (type < 0) {
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+ return Variant();
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+ }
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+ if (r_valid) {
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+ *r_valid = true;
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+ }
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+ return _js2variant(type, &exchange);
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+}
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+
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+void JavaScriptObjectImpl::setvar(const Variant &p_key, const Variant &p_value, bool *r_valid) {
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+ if (r_valid) {
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+ *r_valid = false;
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+ }
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+ godot_js_wrapper_ex kex, vex;
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+ void *klock = nullptr;
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+ void *vlock = nullptr;
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+ const Variant *kv = &p_key;
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+ const Variant *vv = &p_value;
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+ int ktype = _variant2js((const void **)&kv, 0, &kex, &klock);
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+ int vtype = _variant2js((const void **)&vv, 0, &vex, &vlock);
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+ int ret = godot_js_wrapper_object_setvar(_js_id, ktype, &kex, vtype, &vex);
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+ if (klock) {
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+ _free_lock(&klock, ktype);
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+ }
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+ if (vlock) {
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+ _free_lock(&vlock, vtype);
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+ }
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+ if (ret == 0 && r_valid) {
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+ *r_valid = true;
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+ }
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+}
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+
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+void JavaScriptObjectImpl::_get_property_list(List<PropertyInfo> *p_list) const {
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+}
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+
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+void JavaScriptObjectImpl::_free_lock(void **p_lock, int p_type) {
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+ ERR_FAIL_COND_MSG(*p_lock == nullptr, "No lock to free!");
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+ const Variant::Type type = (Variant::Type)p_type;
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+ switch (type) {
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+ case Variant::STRING: {
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+ CharString *cs = (CharString *)(*p_lock);
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+ memdelete(cs);
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+ *p_lock = nullptr;
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+ } break;
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+ default:
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+ ERR_FAIL_MSG("Unknown lock type to free. Likely a bug.");
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+ }
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+}
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+
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+Variant JavaScriptObjectImpl::_js2variant(int p_type, godot_js_wrapper_ex *p_val) {
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+ Variant::Type type = (Variant::Type)p_type;
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+ switch (type) {
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+ case Variant::BOOL:
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+ return Variant((bool)p_val->i);
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+ case Variant::INT:
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+ return p_val->i;
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+ case Variant::REAL:
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+ return p_val->r;
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+ case Variant::STRING: {
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+ String out((const char *)p_val->p);
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+ free(p_val->p);
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+ return out;
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+ }
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+ case Variant::OBJECT: {
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+ return memnew(JavaScriptObjectImpl(p_val->i));
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+ }
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+ default:
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+ return Variant();
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+ }
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+}
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+
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+int JavaScriptObjectImpl::_variant2js(const void **p_args, int p_pos, godot_js_wrapper_ex *r_val, void **p_lock) {
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+ const Variant **args = (const Variant **)p_args;
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+ const Variant *v = args[p_pos];
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+ Variant::Type type = v->get_type();
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+ switch (type) {
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+ case Variant::BOOL:
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+ r_val->i = v->operator bool() ? 1 : 0;
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+ break;
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+ case Variant::INT: {
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+ const int64_t tmp = v->operator int64_t();
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+ if (tmp >= 1 << 31) {
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+ r_val->r = (double)tmp;
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+ return Variant::REAL;
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+ }
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+ r_val->i = v->operator int64_t();
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+ } break;
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+ case Variant::REAL:
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+ r_val->r = v->operator real_t();
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+ break;
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+ case Variant::STRING: {
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+ CharString *cs = memnew(CharString(v->operator String().utf8()));
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+ r_val->p = (void *)cs->get_data();
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+ *p_lock = (void *)cs;
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+ } break;
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+ case Variant::OBJECT: {
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+ JavaScriptObject *js_obj = Object::cast_to<JavaScriptObject>(v->operator Object *());
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+ r_val->i = js_obj != nullptr ? ((JavaScriptObjectImpl *)js_obj)->_js_id : 0;
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+ } break;
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+ default:
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+ break;
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+ }
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+ return type;
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+}
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+
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+Variant JavaScriptObjectImpl::call(const StringName &p_method, const Variant **p_args, int p_argc, Variant::CallError &r_error) {
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+ godot_js_wrapper_ex exchange;
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+ const String method = p_method;
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+ void *lock = nullptr;
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+ const int type = godot_js_wrapper_object_call(_js_id, method.utf8().get_data(), (void **)p_args, p_argc, &_variant2js, &exchange, &lock, &_free_lock);
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+ r_error.error = Variant::CallError::CALL_OK;
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+ if (type < 0) {
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+ r_error.error = Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL;
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+ return Variant();
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+ }
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+ return _js2variant(type, &exchange);
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+}
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+
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+void JavaScriptObjectImpl::_callback(void *p_ref, int p_args_id, int p_argc) {
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+ const JavaScriptObjectImpl *obj = (JavaScriptObjectImpl *)p_ref;
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+ ERR_FAIL_COND_MSG(obj->_ref == nullptr, "JavaScript callback failed.");
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+ Vector<const Variant *> argp;
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+ Array arg_arr;
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+ for (int i = 0; i < p_argc; i++) {
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+ godot_js_wrapper_ex exchange;
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+ exchange.i = i;
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+ int type = godot_js_wrapper_object_getvar(p_args_id, Variant::INT, &exchange);
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+ arg_arr.push_back(_js2variant(type, &exchange));
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+ }
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+ Variant arg = arg_arr;
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+ const Variant *argv[1] = { &arg };
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+ Variant::CallError err;
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+ obj->_ref->call(obj->_method, argv, 1, err);
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+}
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+
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+Ref<JavaScriptObject> JavaScript::create_callback(Object *p_ref, const StringName &p_method) {
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+ Ref<JavaScriptObjectImpl> out = memnew(JavaScriptObjectImpl);
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+ out->_ref = p_ref;
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+ out->_method = p_method;
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+ out->_js_id = godot_js_wrapper_create_cb(out.ptr(), JavaScriptObjectImpl::_callback);
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+ return out;
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+}
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+
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+Ref<JavaScriptObject> JavaScript::get_interface(const String &p_interface) {
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+ int js_id = godot_js_wrapper_interface_get(p_interface.utf8().get_data());
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+ ERR_FAIL_COND_V_MSG(!js_id, Ref<JavaScriptObject>(), "No interface '" + p_interface + "' registered.");
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+ return Ref<JavaScriptObject>(memnew(JavaScriptObjectImpl(js_id)));
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+}
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+
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+Variant JavaScript::_create_object_bind(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
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+ if (p_argcount < 1) {
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+ r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
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+ r_error.argument = 0;
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+ return Ref<JavaScriptObject>();
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+ }
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+ if (p_args[0]->get_type() != Variant::STRING) {
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+ r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
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+ r_error.argument = 0;
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+ r_error.expected = Variant::STRING;
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+ return Ref<JavaScriptObject>();
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+ }
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+ godot_js_wrapper_ex exchange;
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+ const String object = *p_args[0];
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+ void *lock = nullptr;
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+ const Variant **args = p_argcount > 1 ? &p_args[1] : nullptr;
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+ const int type = godot_js_wrapper_create_object(object.utf8().get_data(), (void **)args, p_argcount - 1, &JavaScriptObjectImpl::_variant2js, &exchange, &lock, &JavaScriptObjectImpl::_free_lock);
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+ r_error.error = Variant::CallError::CALL_OK;
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+ if (type < 0) {
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+ r_error.error = Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL;
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+ return Ref<JavaScriptObject>();
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+ }
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+ return JavaScriptObjectImpl::_js2variant(type, &exchange);
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+}
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+
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+extern "C" {
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+union js_eval_ret {
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+ uint32_t b;
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+ double d;
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+ char *s;
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+};
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+
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+extern int godot_js_eval(const char *p_js, int p_use_global_ctx, union js_eval_ret *p_union_ptr, void *p_byte_arr, void *p_byte_arr_write, void *(*p_callback)(void *p_ptr, void *p_ptr2, int p_len));
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+}
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+
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+void *resize_poolbytearray_and_open_write(void *p_arr, void *r_write, int p_len) {
|
|
|
|
+ PoolByteArray *arr = (PoolByteArray *)p_arr;
|
|
|
|
+ PoolByteArray::Write *write = (PoolByteArray::Write *)r_write;
|
|
|
|
+ arr->resize(p_len);
|
|
|
|
+ *write = arr->write();
|
|
|
|
+ return write->ptr();
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+Variant JavaScript::eval(const String &p_code, bool p_use_global_exec_context) {
|
|
|
|
+ PoolByteArray arr;
|
|
|
|
+ PoolByteArray::Write arr_write;
|
|
|
|
+ union js_eval_ret js_data;
|
|
|
|
+ memset(&js_data, 0, sizeof(js_data));
|
|
|
|
+ Variant::Type return_type = static_cast<Variant::Type>(godot_js_eval(p_code.utf8().get_data(), p_use_global_exec_context, &js_data, &arr, &arr_write, resize_poolbytearray_and_open_write));
|
|
|
|
+
|
|
|
|
+ switch (return_type) {
|
|
|
|
+ case Variant::BOOL:
|
|
|
|
+ return js_data.b == 1;
|
|
|
|
+ case Variant::REAL:
|
|
|
|
+ return js_data.d;
|
|
|
|
+ case Variant::STRING: {
|
|
|
|
+ String str = String::utf8(js_data.s);
|
|
|
|
+ free(js_data.s); // Must free the string allocated in JS.
|
|
|
|
+ return str;
|
|
|
|
+ }
|
|
|
|
+ case Variant::POOL_BYTE_ARRAY:
|
|
|
|
+ arr_write = PoolByteArray::Write();
|
|
|
|
+ return arr;
|
|
|
|
+ default:
|
|
|
|
+ return Variant();
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+#endif // JAVASCRIPT_EVAL_ENABLED
|