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Capitalize properties in the remote inspector

This makes property casing consistent with the editor.

If property capitalization is disabled in the Editor Settings,
the remote inspector will also disable capitalization.
Hugo Locurcio 5 years ago
parent
commit
854f328517
1 changed files with 0 additions and 6 deletions
  1. 0 6
      editor/editor_node.cpp

+ 0 - 6
editor/editor_node.cpp

@@ -2092,7 +2092,6 @@ void EditorNode::_edit_current() {
 
 	Object *prev_inspected_object = get_inspector()->get_edited_object();
 
-	bool capitalize = bool(EDITOR_GET("interface/inspector/capitalize_properties"));
 	bool disable_folding = bool(EDITOR_GET("interface/inspector/disable_folding"));
 	bool is_resource = current_obj->is_class("Resource");
 	bool is_node = current_obj->is_class("Node");
@@ -2150,7 +2149,6 @@ void EditorNode::_edit_current() {
 
 		if (current_obj->is_class("EditorDebuggerRemoteObject")) {
 			editable_warning = TTR("This is a remote object, so changes to it won't be kept.\nPlease read the documentation relevant to debugging to better understand this workflow.");
-			capitalize = false;
 			disable_folding = true;
 		} else if (current_obj->is_class("MultiNodeEdit")) {
 			Node *scene = get_edited_scene();
@@ -2187,10 +2185,6 @@ void EditorNode::_edit_current() {
 
 	inspector_dock->set_warning(editable_warning);
 
-	if (get_inspector()->is_capitalize_paths_enabled() != capitalize) {
-		get_inspector()->set_enable_capitalize_paths(capitalize);
-	}
-
 	if (get_inspector()->is_using_folding() == disable_folding) {
 		get_inspector()->set_use_folding(!disable_folding);
 	}