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i18n: Sync translation template with current source

(cherry picked from commit 3dfedc0b4c5a76db5ada0c3c178b7af240e9a6d0)
Rémi Verschelde há 5 anos atrás
pai
commit
ca87791688
63 ficheiros alterados com 6593 adições e 1593 exclusões
  1. 103 26
      editor/translations/af.po
  2. 107 26
      editor/translations/ar.po
  3. 100 25
      editor/translations/bg.po
  4. 108 27
      editor/translations/bn.po
  5. 119 27
      editor/translations/ca.po
  6. 111 25
      editor/translations/cs.po
  7. 105 27
      editor/translations/da.po
  8. 122 27
      editor/translations/de.po
  9. 96 25
      editor/translations/de_CH.po
  10. 89 23
      editor/translations/editor.pot
  11. 122 27
      editor/translations/el.po
  12. 97 25
      editor/translations/eo.po
  13. 122 27
      editor/translations/es.po
  14. 122 27
      editor/translations/es_AR.po
  15. 89 23
      editor/translations/et.po
  16. 89 23
      editor/translations/eu.po
  17. 102 26
      editor/translations/fa.po
  18. 122 27
      editor/translations/fi.po
  19. 91 24
      editor/translations/fil.po
  20. 122 27
      editor/translations/fr.po
  21. 91 24
      editor/translations/ga.po
  22. 99 25
      editor/translations/he.po
  23. 97 24
      editor/translations/hi.po
  24. 95 24
      editor/translations/hr.po
  25. 108 27
      editor/translations/hu.po
  26. 122 27
      editor/translations/id.po
  27. 90 23
      editor/translations/is.po
  28. 122 27
      editor/translations/it.po
  29. 122 27
      editor/translations/ja.po
  30. 97 24
      editor/translations/ka.po
  31. 122 27
      editor/translations/ko.po
  32. 91 23
      editor/translations/lt.po
  33. 95 24
      editor/translations/lv.po
  34. 89 23
      editor/translations/mi.po
  35. 89 23
      editor/translations/ml.po
  36. 89 23
      editor/translations/mr.po
  37. 89 23
      editor/translations/ms.po
  38. 104 26
      editor/translations/nb.po
  39. 122 27
      editor/translations/nl.po
  40. 89 23
      editor/translations/or.po
  41. 122 27
      editor/translations/pl.po
  42. 92 24
      editor/translations/pr.po
  43. 122 27
      editor/translations/pt_BR.po
  44. 122 27
      editor/translations/pt_PT.po
  45. 108 27
      editor/translations/ro.po
  46. 121 27
      editor/translations/ru.po
  47. 89 23
      editor/translations/si.po
  48. 95 24
      editor/translations/sk.po
  49. 103 26
      editor/translations/sl.po
  50. 98 25
      editor/translations/sq.po
  51. 107 26
      editor/translations/sr_Cyrl.po
  52. 90 23
      editor/translations/sr_Latn.po
  53. 103 25
      editor/translations/sv.po
  54. 89 23
      editor/translations/ta.po
  55. 89 23
      editor/translations/te.po
  56. 109 27
      editor/translations/th.po
  57. 122 27
      editor/translations/tr.po
  58. 122 27
      editor/translations/uk.po
  59. 94 24
      editor/translations/ur_PK.po
  60. 103 25
      editor/translations/vi.po
  61. 122 27
      editor/translations/zh_CN.po
  62. 100 25
      editor/translations/zh_HK.po
  63. 111 26
      editor/translations/zh_TW.po

+ 103 - 26
editor/translations/af.po

@@ -711,8 +711,9 @@ msgid "Line Number:"
 msgstr "Reël Nommer:"
 
 #: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "Het %d verskynsel(s) vervang."
+#, fuzzy
+msgid "%d replaced."
+msgstr "Vervang"
 
 #: editor/code_editor.cpp editor/editor_help.cpp
 msgid "%d match."
@@ -5930,11 +5931,12 @@ msgid "Mesh is empty!"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr ""
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Kon nie vouer skep nie."
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5946,12 +5948,30 @@ msgid "Create Trimesh Static Shape"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 #, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Create Single Convex Shape"
+msgstr "Skep Nuwe"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "Kon nie vouer skep nie."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
 msgstr "Skep Nuwe"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -6002,19 +6022,57 @@ msgstr ""
 msgid "Create Trimesh Static Body"
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Trimesh Collision Sibling"
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Siblings"
+msgstr "Skep Intekening"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 #, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Multiple Convex Collision Siblings"
 msgstr "Skep Intekening"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Outline Mesh..."
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "View UV1"
 msgstr ""
@@ -8480,7 +8538,7 @@ msgstr ""
 msgid "No VCS addons are available."
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
 msgid "Error"
 msgstr ""
 
@@ -9594,11 +9652,18 @@ msgid "Export With Debug"
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "The path does not exist."
-msgstr ""
+#, fuzzy
+msgid "The path specified doesn't exist."
+msgstr "Lêer bestaan nie."
 
 #: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Fout met oopmaak, die pakket-lêer is nie in zip format nie."
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -9606,11 +9671,11 @@ msgid "Please choose an empty folder."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -10267,6 +10332,10 @@ msgstr ""
 msgid "Suffix"
 msgstr ""
 
+#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
 #: editor/rename_dialog.cpp
 msgid "Advanced Options"
 msgstr ""
@@ -10304,7 +10373,7 @@ msgid ""
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -10334,10 +10403,6 @@ msgid ""
 "Missing digits are padded with leading zeros."
 msgstr ""
 
-#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
 #: editor/rename_dialog.cpp
 msgid "Post-Process"
 msgstr ""
@@ -10347,11 +10412,11 @@ msgid "Keep"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -10371,6 +10436,15 @@ msgstr ""
 msgid "Reset"
 msgstr "Herset Zoem"
 
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "Geldige karakters:"
+
 #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
 msgid "Reparent Node"
 msgstr ""
@@ -10826,7 +10900,7 @@ msgid "Invalid inherited parent name or path."
 msgstr ""
 
 #: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
 msgstr ""
 
 #: editor/script_create_dialog.cpp
@@ -10927,6 +11001,10 @@ msgstr "Ontkoppel"
 msgid "Copy Error"
 msgstr ""
 
+#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
 #: editor/script_editor_debugger.cpp
 #, fuzzy
 msgid "Skip Breakpoints"
@@ -10977,10 +11055,6 @@ msgstr ""
 msgid "Total:"
 msgstr ""
 
-#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
 #: editor/script_editor_debugger.cpp
 msgid "Resource Path"
 msgstr ""
@@ -12540,6 +12614,9 @@ msgstr ""
 msgid "Constants cannot be modified."
 msgstr ""
 
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "Het %d verskynsel(s) vervang."
+
 #, fuzzy
 #~ msgid ""
 #~ "There are currently no tutorials for this class, you can [color=$color]"

+ 107 - 26
editor/translations/ar.po

@@ -708,8 +708,9 @@ msgid "Line Number:"
 msgstr "رقم الخط:"
 
 #: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "إستبُدل %d حادثة(حوادث)."
+#, fuzzy
+msgid "%d replaced."
+msgstr "إستبدال"
 
 #: editor/code_editor.cpp editor/editor_help.cpp
 msgid "%d match."
@@ -6061,12 +6062,13 @@ msgid "Mesh is empty!"
 msgstr "الميش فارغ!"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "أنشئ جسم تراميش ثابت"
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "إنشاء متصادم تراميش قريب"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "أنشئ جسم محدب ثابت"
+msgid "Create Static Trimesh Body"
+msgstr "أنشئ جسم تراميش ثابت"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "This doesn't work on scene root!"
@@ -6078,12 +6080,30 @@ msgid "Create Trimesh Static Shape"
 msgstr "أنشئ شكل تراميش"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Shape"
+msgstr "أنشئ شكل محدب"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "لا يمكن إنشاء المجلد."
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 #, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Create Multiple Convex Shapes"
 msgstr "أنشئ شكل محدب"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -6134,19 +6154,57 @@ msgstr "مجسم"
 msgid "Create Trimesh Static Body"
 msgstr "إنشاء جسم تراميش ثابت"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Trimesh Collision Sibling"
 msgstr "إنشاء متصادم تراميش قريب"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Siblings"
+msgstr "إنشاء متصادم محدب قريب"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 #, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Multiple Convex Collision Siblings"
 msgstr "إنشاء متصادم محدب قريب"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Outline Mesh..."
 msgstr "إنشاء شبكة الخطوط العريضة ..."
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "View UV1"
 msgstr "أظهر UV1"
@@ -8677,7 +8735,7 @@ msgstr "مجموعة البلاط"
 msgid "No VCS addons are available."
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
 msgid "Error"
 msgstr ""
 
@@ -9812,11 +9870,18 @@ msgid "Export With Debug"
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "The path does not exist."
+#, fuzzy
+msgid "The path specified doesn't exist."
 msgstr "هذا المسار غير موجود."
 
 #: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "حدث خطأ عندفتح ملف الحزمة بسبب أن الملف ليس في صيغة \"ZIP\"."
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -9824,11 +9889,11 @@ msgid "Please choose an empty folder."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -10487,6 +10552,11 @@ msgstr ""
 msgid "Suffix"
 msgstr ""
 
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "النسخة الحالية:"
+
 #: editor/rename_dialog.cpp
 #, fuzzy
 msgid "Advanced Options"
@@ -10527,7 +10597,7 @@ msgid ""
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -10557,10 +10627,6 @@ msgid ""
 "Missing digits are padded with leading zeros."
 msgstr ""
 
-#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
 #: editor/rename_dialog.cpp
 msgid "Post-Process"
 msgstr ""
@@ -10570,11 +10636,11 @@ msgid "Keep"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -10594,6 +10660,15 @@ msgstr ""
 msgid "Reset"
 msgstr "إرجاع التكبير"
 
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "الأحرف الصالحة:"
+
 #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
 msgid "Reparent Node"
 msgstr ""
@@ -11062,7 +11137,7 @@ msgstr ""
 
 #: editor/script_create_dialog.cpp
 #, fuzzy
-msgid "Script is valid."
+msgid "Script path/name is valid."
 msgstr "شجرة الحركة صحيحة."
 
 #: editor/script_create_dialog.cpp
@@ -11168,6 +11243,10 @@ msgstr "غير متصل"
 msgid "Copy Error"
 msgstr "خطأ في نسخ"
 
+#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
 #: editor/script_editor_debugger.cpp
 #, fuzzy
 msgid "Skip Breakpoints"
@@ -11218,10 +11297,6 @@ msgstr ""
 msgid "Total:"
 msgstr ""
 
-#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
 #: editor/script_editor_debugger.cpp
 msgid "Resource Path"
 msgstr ""
@@ -12806,6 +12881,12 @@ msgstr "يمكن تعيين المتغيرات فقط في الذروة ."
 msgid "Constants cannot be modified."
 msgstr "لا يمكن تعديل الثوابت."
 
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "إستبُدل %d حادثة(حوادث)."
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "أنشئ جسم محدب ثابت"
+
 #~ msgid ""
 #~ "There are currently no tutorials for this class, you can [color=$color]"
 #~ "[url=$url]contribute one[/url][/color] or [color=$color][url="

+ 100 - 25
editor/translations/bg.po

@@ -675,8 +675,9 @@ msgid "Line Number:"
 msgstr "Номер на реда:"
 
 #: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "Заменени съвпадения: %d ."
+#, fuzzy
+msgid "%d replaced."
+msgstr "Замяна..."
 
 #: editor/code_editor.cpp editor/editor_help.cpp
 msgid "%d match."
@@ -5720,11 +5721,12 @@ msgid "Mesh is empty!"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr ""
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Неуспешно създаване на папка."
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5736,12 +5738,30 @@ msgid "Create Trimesh Static Shape"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 #, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Create Single Convex Shape"
+msgstr "Създай нови възли."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "Неуспешно създаване на папка."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
 msgstr "Създай нови възли."
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5792,19 +5812,57 @@ msgstr ""
 msgid "Create Trimesh Static Body"
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Trimesh Collision Sibling"
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Siblings"
+msgstr "Създаване на папка"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 #, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Multiple Convex Collision Siblings"
 msgstr "Създаване на папка"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Outline Mesh..."
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "View UV1"
 msgstr "Показване на UV1"
@@ -8288,7 +8346,7 @@ msgstr "Файл:"
 msgid "No VCS addons are available."
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
 msgid "Error"
 msgstr ""
 
@@ -9412,11 +9470,16 @@ msgid "Export With Debug"
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -9426,11 +9489,11 @@ msgstr "Моля, изнесете извън папката на проекта
 
 #: editor/project_manager.cpp
 #, fuzzy
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
 msgstr "Моля, изнесете извън папката на проекта!"
 
 #: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -10100,6 +10163,11 @@ msgstr ""
 msgid "Suffix"
 msgstr ""
 
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "Двуизмерна текстура"
+
 #: editor/rename_dialog.cpp
 msgid "Advanced Options"
 msgstr ""
@@ -10137,7 +10205,7 @@ msgid ""
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -10167,10 +10235,6 @@ msgid ""
 "Missing digits are padded with leading zeros."
 msgstr ""
 
-#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
 #: editor/rename_dialog.cpp
 msgid "Post-Process"
 msgstr ""
@@ -10180,11 +10244,11 @@ msgid "Keep"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -10203,6 +10267,14 @@ msgstr ""
 msgid "Reset"
 msgstr ""
 
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
 #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
 msgid "Reparent Node"
 msgstr ""
@@ -10671,7 +10743,7 @@ msgid "Invalid inherited parent name or path."
 msgstr ""
 
 #: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
 msgstr ""
 
 #: editor/script_create_dialog.cpp
@@ -10775,6 +10847,10 @@ msgstr "Разкачи"
 msgid "Copy Error"
 msgstr "Грешки"
 
+#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
 #: editor/script_editor_debugger.cpp
 #, fuzzy
 msgid "Skip Breakpoints"
@@ -10825,10 +10901,6 @@ msgstr ""
 msgid "Total:"
 msgstr ""
 
-#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
 #: editor/script_editor_debugger.cpp
 msgid "Resource Path"
 msgstr ""
@@ -12446,6 +12518,9 @@ msgstr ""
 msgid "Constants cannot be modified."
 msgstr ""
 
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "Заменени съвпадения: %d ."
+
 #, fuzzy
 #~ msgid "Brief Description"
 #~ msgstr "Кратко Описание:"

+ 108 - 27
editor/translations/bn.po

@@ -733,8 +733,9 @@ msgid "Line Number:"
 msgstr "লাইন নাম্বার:"
 
 #: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "%d সংখ্যক সংঘটন প্রতিস্থাপিত হয়েছে  ।"
+#, fuzzy
+msgid "%d replaced."
+msgstr "প্রতিস্থাপন..."
 
 #: editor/code_editor.cpp editor/editor_help.cpp
 msgid "%d match."
@@ -6302,12 +6303,13 @@ msgid "Mesh is empty!"
 msgstr "মেসটি খালি!"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "স্থিত-ট্রাইমেস বডি গঠন করুন"
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "ট্রাইমেস কলিশ়ন সহোদর তৈরি করুন"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "স্থিত-কনভেক্স বডি গঠন করুন"
+msgid "Create Static Trimesh Body"
+msgstr "স্থিত-ট্রাইমেস বডি গঠন করুন"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "This doesn't work on scene root!"
@@ -6319,12 +6321,30 @@ msgid "Create Trimesh Static Shape"
 msgstr "ট্রাইমেস আকার তৈরি করুন"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 #, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Create Single Convex Shape"
+msgstr "কনভেক্স আকার তৈরি করুন"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "ফোল্ডার তৈরী করা সম্ভব হয়নি।"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
 msgstr "কনভেক্স আকার তৈরি করুন"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -6375,19 +6395,57 @@ msgstr "মেস"
 msgid "Create Trimesh Static Body"
 msgstr "স্থিত-ট্রাইমেস বডি তৈরি করুন"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Trimesh Collision Sibling"
 msgstr "ট্রাইমেস কলিশ়ন সহোদর তৈরি করুন"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 #, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Single Convex Collision Siblings"
 msgstr "কনভেক্স কলিশ়ন সহোদর তৈরি করুন"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "কনভেক্স কলিশ়ন সহোদর তৈরি করুন"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Outline Mesh..."
 msgstr "প্রান্তরেখা মেস তৈরি করুন..."
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 #, fuzzy
 msgid "View UV1"
@@ -9005,7 +9063,7 @@ msgstr "TileSet (টাইল-সেট)..."
 msgid "No VCS addons are available."
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
 msgid "Error"
 msgstr "সমস্যা/ভুল"
 
@@ -10180,12 +10238,18 @@ msgstr "Tile Set এক্সপোর্ট করুন"
 
 #: editor/project_manager.cpp
 #, fuzzy
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
 msgstr "ফাইলটি বিদ্যমান নয়।"
 
 #: editor/project_manager.cpp
 #, fuzzy
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "জিপ ফরম্যাট খুঁজে পেতে ব্যার্থ, প্যাকেজ ফাইল ওপেন করা যায়নি।"
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
 msgstr "এমন একটি ফোল্ডার বাছাই করুন যেখানে 'project.godot' নামে কোন ফাইল নেই।"
 
 #: editor/project_manager.cpp
@@ -10195,11 +10259,11 @@ msgstr "অনুগ্রহ করে প্রকল্পের ফোল্
 
 #: editor/project_manager.cpp
 #, fuzzy
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
 msgstr "অনুগ্রহ করে প্রকল্পের ফোল্ডারের বাইরে এক্সপোর্ট করুন!"
 
 #: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -10903,6 +10967,11 @@ msgstr ""
 msgid "Suffix"
 msgstr ""
 
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "অভিব্যক্তি (Expression) পরিবর্তন করুন"
+
 #: editor/rename_dialog.cpp
 #, fuzzy
 msgid "Advanced Options"
@@ -10943,7 +11012,7 @@ msgid ""
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -10973,11 +11042,6 @@ msgid ""
 "Missing digits are padded with leading zeros."
 msgstr ""
 
-#: editor/rename_dialog.cpp
-#, fuzzy
-msgid "Regular Expressions"
-msgstr "অভিব্যক্তি (Expression) পরিবর্তন করুন"
-
 #: editor/rename_dialog.cpp
 #, fuzzy
 msgid "Post-Process"
@@ -10988,11 +11052,11 @@ msgid "Keep"
 msgstr "রাখুন"
 
 #: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -11014,6 +11078,16 @@ msgstr "বড় হাতের অক্ষর"
 msgid "Reset"
 msgstr "সম্প্রসারন/সংকোচন অপসারণ করুন (রিসেট জুম্)"
 
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expression Error"
+msgstr "অভিব্যক্তি (Expression) পরিবর্তন করুন"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "গ্রহনযোগ্য অক্ষরসমূহ:"
+
 #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
 msgid "Reparent Node"
 msgstr "নোডের নতুন অভিভাবক দান করুন"
@@ -11517,7 +11591,7 @@ msgstr "সূচক/ইনডেক্স মানের অগ্রহনয
 
 #: editor/script_create_dialog.cpp
 #, fuzzy
-msgid "Script is valid."
+msgid "Script path/name is valid."
 msgstr "স্ক্রিপ্ট"
 
 #: editor/script_create_dialog.cpp
@@ -11626,6 +11700,11 @@ msgstr "চাইল্ড প্রসেস সংযুক্ত হয়েছ
 msgid "Copy Error"
 msgstr "ভুল/সমস্যা-সমূহ লোড করুন"
 
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Video RAM"
+msgstr "ভিডিও মেমোরি"
+
 #: editor/script_editor_debugger.cpp
 #, fuzzy
 msgid "Skip Breakpoints"
@@ -11676,10 +11755,6 @@ msgstr "রিসোর্স অনুসারে ভিডিও মেমো
 msgid "Total:"
 msgstr "সর্বমোট:"
 
-#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr "ভিডিও মেমোরি"
-
 #: editor/script_editor_debugger.cpp
 msgid "Resource Path"
 msgstr "রিসোর্স-এর পথ"
@@ -13384,6 +13459,12 @@ msgstr ""
 msgid "Constants cannot be modified."
 msgstr ""
 
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "%d সংখ্যক সংঘটন প্রতিস্থাপিত হয়েছে  ।"
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "স্থিত-কনভেক্স বডি গঠন করুন"
+
 #, fuzzy
 #~ msgid ""
 #~ "There are currently no tutorials for this class, you can [color=$color]"

+ 119 - 27
editor/translations/ca.po

@@ -694,8 +694,9 @@ msgid "Line Number:"
 msgstr "Línia:"
 
 #: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "%d ocurrència/es reemplaçades."
+#, fuzzy
+msgid "%d replaced."
+msgstr "Substitueix..."
 
 #: editor/code_editor.cpp editor/editor_help.cpp
 msgid "%d match."
@@ -5950,12 +5951,13 @@ msgid "Mesh is empty!"
 msgstr "La malla és buida!"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "Crea un Cos Estàtic a partir d'una malla de triangles"
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Crea una Col·lisió entre malles de triangles germanes"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "Crea un Cos Estàtic Convex"
+msgid "Create Static Trimesh Body"
+msgstr "Crea un Cos Estàtic a partir d'una malla de triangles"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "This doesn't work on scene root!"
@@ -5966,14 +5968,31 @@ msgstr "No es pot executar en una escena arrel!"
 msgid "Create Trimesh Static Shape"
 msgstr "Crea un forma amb una malla de triangles"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 #, fuzzy
-msgid "Failed creating shapes!"
-msgstr "Ha fallat la creació de formes!"
+msgid "Create Single Convex Shape"
+msgstr "Crea una Forma Convexa"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "No s'ha pogut crear el directori."
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 #, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Create Multiple Convex Shapes"
 msgstr "Crea una Forma Convexa"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -6024,19 +6043,57 @@ msgstr "Malla"
 msgid "Create Trimesh Static Body"
 msgstr "Crea un Cos Estàtic a partir d'una malla de triangles"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Trimesh Collision Sibling"
 msgstr "Crea una Col·lisió entre malles de triangles germanes"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 #, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Single Convex Collision Siblings"
 msgstr "Crea col·lisions convexes entre nodes germans"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "Crea col·lisions convexes entre nodes germans"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Outline Mesh..."
 msgstr "Crea una malla de contorn..."
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "View UV1"
 msgstr "Visualitza UV1"
@@ -8554,7 +8611,7 @@ msgstr "Conjunt de rajoles"
 msgid "No VCS addons are available."
 msgstr "Nom del pare del node, si està disponible"
 
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
 msgid "Error"
 msgstr "Error"
 
@@ -9786,11 +9843,20 @@ msgid "Export With Debug"
 msgstr "Exporta en mode Depuració"
 
 #: editor/project_manager.cpp
-msgid "The path does not exist."
+#, fuzzy
+msgid "The path specified doesn't exist."
 msgstr "El camí no existeix."
 
 #: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr ""
+"S'ha produit un error en obrir el fitxer comprimit, no té el format ZIP."
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
 msgstr "Fitxer de projecte '.zip' invalid, no conte un fitxer 'project.godot'."
 
 #: editor/project_manager.cpp
@@ -9798,11 +9864,13 @@ msgid "Please choose an empty folder."
 msgstr "Selecciona un directori buit."
 
 #: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+#, fuzzy
+msgid "Please choose a \"project.godot\" or \".zip\" file."
 msgstr "Si us plau seleccioneu un fitxer 'project.godot' o '.zip'."
 
 #: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+#, fuzzy
+msgid "This directory already contains a Godot project."
 msgstr "El directori ja conté un projecte de Godot."
 
 #: editor/project_manager.cpp
@@ -10514,6 +10582,11 @@ msgstr "Prefix"
 msgid "Suffix"
 msgstr "Sufix"
 
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "Expressions Regulars"
+
 #: editor/rename_dialog.cpp
 msgid "Advanced Options"
 msgstr "Opcions Avançades"
@@ -10551,7 +10624,8 @@ msgstr ""
 "Comparar opcions de comptador."
 
 #: editor/rename_dialog.cpp
-msgid "Per Level counter"
+#, fuzzy
+msgid "Per-level Counter"
 msgstr "Comptador per nivell"
 
 #: editor/rename_dialog.cpp
@@ -10581,10 +10655,6 @@ msgid ""
 "Missing digits are padded with leading zeros."
 msgstr ""
 
-#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr "Expressions Regulars"
-
 #: editor/rename_dialog.cpp
 msgid "Post-Process"
 msgstr "Post-Processat"
@@ -10595,11 +10665,11 @@ msgid "Keep"
 msgstr "Mantenir"
 
 #: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -10619,6 +10689,16 @@ msgstr "A Majúscules"
 msgid "Reset"
 msgstr "Resetejar"
 
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expression Error"
+msgstr "Expressions Regulars"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "Caràcters vàlids:"
+
 #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
 msgid "Reparent Node"
 msgstr "Torna a Parentar el Node"
@@ -11103,7 +11183,8 @@ msgid "Invalid inherited parent name or path."
 msgstr "El nom o camí del pare heretat no és vàlid."
 
 #: editor/script_create_dialog.cpp
-msgid "Script is valid."
+#, fuzzy
+msgid "Script path/name is valid."
 msgstr "L' script és vàlid."
 
 #: editor/script_create_dialog.cpp
@@ -11207,6 +11288,11 @@ msgstr "Procés Fill Connectat"
 msgid "Copy Error"
 msgstr "Error de Còpia"
 
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Video RAM"
+msgstr "Memòria de Vídeo"
+
 #: editor/script_editor_debugger.cpp
 #, fuzzy
 msgid "Skip Breakpoints"
@@ -11257,10 +11343,6 @@ msgstr "Llista d'Ús de la Memòria de Vídeo per Recurs:"
 msgid "Total:"
 msgstr "Total:"
 
-#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr "Memòria de Vídeo"
-
 #: editor/script_editor_debugger.cpp
 msgid "Resource Path"
 msgstr "Camí de Recursos"
@@ -13007,6 +13089,16 @@ msgstr ""
 msgid "Constants cannot be modified."
 msgstr "Les constants no es poden modificar."
 
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "%d ocurrència/es reemplaçades."
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "Crea un Cos Estàtic Convex"
+
+#, fuzzy
+#~ msgid "Failed creating shapes!"
+#~ msgstr "Ha fallat la creació de formes!"
+
 #~ msgid ""
 #~ "There are currently no tutorials for this class, you can [color=$color]"
 #~ "[url=$url]contribute one[/url][/color] or [color=$color][url="

+ 111 - 25
editor/translations/cs.po

@@ -702,8 +702,9 @@ msgid "Line Number:"
 msgstr "Číslo řádku:"
 
 #: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "Nahrazeno %d výskytů."
+#, fuzzy
+msgid "%d replaced."
+msgstr "Nahradit..."
 
 #: editor/code_editor.cpp editor/editor_help.cpp
 msgid "%d match."
@@ -5868,11 +5869,12 @@ msgid "Mesh is empty!"
 msgstr "Mesh je prázdný!"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr ""
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Nelze vytvořit složku."
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5885,12 +5887,30 @@ msgid "Create Trimesh Static Shape"
 msgstr "Vytvořit Trimesh Shape"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Shape"
+msgstr "Vytvořit Convex Shape"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "Nelze vytvořit složku."
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 #, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Create Multiple Convex Shapes"
 msgstr "Vytvořit Convex Shape"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5941,19 +5961,57 @@ msgstr "Mesh"
 msgid "Create Trimesh Static Body"
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Trimesh Collision Sibling"
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Siblings"
+msgstr "Vytvořit navigační polygon"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 #, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Multiple Convex Collision Siblings"
 msgstr "Vytvořit navigační polygon"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Outline Mesh..."
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "View UV1"
 msgstr "Zobrazit UV1"
@@ -8445,7 +8503,7 @@ msgstr "TileSet"
 msgid "No VCS addons are available."
 msgstr "Jméno rodiče uzlu, pokud dostupné"
 
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
 msgid "Error"
 msgstr "Chyba"
 
@@ -9583,11 +9641,19 @@ msgid "Export With Debug"
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "The path does not exist."
+#, fuzzy
+msgid "The path specified doesn't exist."
 msgstr "Cesta neexistuje."
 
 #: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Nepodařilo se otevřít balíček, není ve formátu ZIP."
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
 msgstr "Neplatný projektový '.zip' soubor; neobsahuje soubor 'project.godot'."
 
 #: editor/project_manager.cpp
@@ -9595,11 +9661,13 @@ msgid "Please choose an empty folder."
 msgstr "Zvolte prosím prázdnou složku."
 
 #: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+#, fuzzy
+msgid "Please choose a \"project.godot\" or \".zip\" file."
 msgstr "Zvolte prosím soubor 'project.godot' nebo '.zip'."
 
 #: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+#, fuzzy
+msgid "This directory already contains a Godot project."
 msgstr "Složka již obsahuje projekt Godotu."
 
 #: editor/project_manager.cpp
@@ -10298,6 +10366,11 @@ msgstr "Prefix"
 msgid "Suffix"
 msgstr "Sufix"
 
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "Regulární výrazy"
+
 #: editor/rename_dialog.cpp
 #, fuzzy
 msgid "Advanced Options"
@@ -10334,7 +10407,7 @@ msgid ""
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -10365,10 +10438,6 @@ msgstr ""
 "Minimální počet číslic počítadla.\n"
 "Chybějící číslice budou nahrazeny nulami."
 
-#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr "Regulární výrazy"
-
 #: editor/rename_dialog.cpp
 msgid "Post-Process"
 msgstr ""
@@ -10378,11 +10447,13 @@ msgid "Keep"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+#, fuzzy
+msgid "PascalCase to snake_case"
 msgstr "CamelCase na under_scored"
 
 #: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+#, fuzzy
+msgid "snake_case to PascalCase"
 msgstr "under_scored na CamelCase"
 
 #: editor/rename_dialog.cpp
@@ -10401,6 +10472,16 @@ msgstr "Na velká písmena"
 msgid "Reset"
 msgstr "Resetovat"
 
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expression Error"
+msgstr "Regulární výrazy"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "Platné znaky:"
+
 #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
 msgid "Reparent Node"
 msgstr ""
@@ -10855,7 +10936,8 @@ msgid "Invalid inherited parent name or path."
 msgstr "Neplatné jméno vlastnosti."
 
 #: editor/script_create_dialog.cpp
-msgid "Script is valid."
+#, fuzzy
+msgid "Script path/name is valid."
 msgstr "Skript je validní."
 
 #: editor/script_create_dialog.cpp
@@ -10948,6 +11030,11 @@ msgstr "Odpojené uzly"
 msgid "Copy Error"
 msgstr "Kopírovat chybu"
 
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Video RAM"
+msgstr "Video pamět"
+
 #: editor/script_editor_debugger.cpp
 #, fuzzy
 msgid "Skip Breakpoints"
@@ -10997,10 +11084,6 @@ msgstr ""
 msgid "Total:"
 msgstr "Celkem:"
 
-#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr "Video pamět"
-
 #: editor/script_editor_debugger.cpp
 msgid "Resource Path"
 msgstr "Cesta ke zdroji"
@@ -12655,6 +12738,9 @@ msgstr ""
 msgid "Constants cannot be modified."
 msgstr "Konstanty není možné upravovat."
 
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "Nahrazeno %d výskytů."
+
 #~ msgid ""
 #~ "There are currently no tutorials for this class, you can [color=$color]"
 #~ "[url=$url]contribute one[/url][/color] or [color=$color][url="

+ 105 - 27
editor/translations/da.po

@@ -721,8 +721,9 @@ msgid "Line Number:"
 msgstr "Linjenummer:"
 
 #: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "Erstattede %d forekomst(er)."
+#, fuzzy
+msgid "%d replaced."
+msgstr "Erstat"
 
 #: editor/code_editor.cpp editor/editor_help.cpp
 msgid "%d match."
@@ -6062,11 +6063,12 @@ msgid "Mesh is empty!"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr ""
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Kunne ikke oprette mappe."
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -6078,12 +6080,30 @@ msgid "Create Trimesh Static Shape"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 #, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Create Single Convex Shape"
+msgstr "Opret Ny %s"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "Kunne ikke oprette mappe."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
 msgstr "Opret Ny %s"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -6134,19 +6154,57 @@ msgstr ""
 msgid "Create Trimesh Static Body"
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Trimesh Collision Sibling"
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 #, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Single Convex Collision Siblings"
 msgstr "Opret Poly"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "Opret Poly"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Outline Mesh..."
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 #, fuzzy
 msgid "View UV1"
@@ -8660,7 +8718,7 @@ msgstr "TileSet..."
 msgid "No VCS addons are available."
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
 msgid "Error"
 msgstr ""
 
@@ -9793,11 +9851,18 @@ msgid "Export With Debug"
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "The path does not exist."
-msgstr ""
+#, fuzzy
+msgid "The path specified doesn't exist."
+msgstr "Fil eksisterer ikke."
 
 #: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Fejl ved åbning af pakke fil, ikke i zip format."
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -9805,11 +9870,11 @@ msgid "Please choose an empty folder."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -10479,6 +10544,11 @@ msgstr ""
 msgid "Suffix"
 msgstr ""
 
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "Skift udtryk"
+
 #: editor/rename_dialog.cpp
 msgid "Advanced Options"
 msgstr ""
@@ -10518,7 +10588,7 @@ msgid ""
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -10548,11 +10618,6 @@ msgid ""
 "Missing digits are padded with leading zeros."
 msgstr ""
 
-#: editor/rename_dialog.cpp
-#, fuzzy
-msgid "Regular Expressions"
-msgstr "Skift udtryk"
-
 #: editor/rename_dialog.cpp
 msgid "Post-Process"
 msgstr ""
@@ -10562,11 +10627,11 @@ msgid "Keep"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -10587,6 +10652,16 @@ msgstr ""
 msgid "Reset"
 msgstr "Nulstil Zoom"
 
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expression Error"
+msgstr "Skift udtryk"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "Gyldige karakterer:"
+
 #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
 msgid "Reparent Node"
 msgstr ""
@@ -11058,7 +11133,7 @@ msgid "Invalid inherited parent name or path."
 msgstr "Ugyldigt inherited parent navn eller sti"
 
 #: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
 msgstr ""
 
 #: editor/script_create_dialog.cpp
@@ -11166,6 +11241,10 @@ msgstr "Afbrudt"
 msgid "Copy Error"
 msgstr "Indlæs Fejl"
 
+#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
 #: editor/script_editor_debugger.cpp
 #, fuzzy
 msgid "Skip Breakpoints"
@@ -11216,10 +11295,6 @@ msgstr ""
 msgid "Total:"
 msgstr ""
 
-#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
 #: editor/script_editor_debugger.cpp
 msgid "Resource Path"
 msgstr ""
@@ -12868,6 +12943,9 @@ msgstr ""
 msgid "Constants cannot be modified."
 msgstr "Konstanter kan ikke ændres."
 
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "Erstattede %d forekomst(er)."
+
 #~ msgid ""
 #~ "There are currently no tutorials for this class, you can [color=$color]"
 #~ "[url=$url]contribute one[/url][/color] or [color=$color][url="

+ 122 - 27
editor/translations/de.po

@@ -734,8 +734,9 @@ msgid "Line Number:"
 msgstr "Zeilennummer:"
 
 #: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "Suchbegriff wurde %d mal ersetzt."
+#, fuzzy
+msgid "%d replaced."
+msgstr "Ersetzen..."
 
 #: editor/code_editor.cpp editor/editor_help.cpp
 msgid "%d match."
@@ -5913,12 +5914,13 @@ msgid "Mesh is empty!"
 msgstr "Mesh ist leer!"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "Statischen Trimesh-Körper erzeugen"
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Trimesh-Kollisionselement erzeugen"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "Statischen Konvex-Körper erzeugen"
+msgid "Create Static Trimesh Body"
+msgstr "Statischen Trimesh-Körper erzeugen"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "This doesn't work on scene root!"
@@ -5929,11 +5931,30 @@ msgid "Create Trimesh Static Shape"
 msgstr "Trimesh-Statische-Form erzeugen"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
-msgstr "Form-Erstellung fehlgeschlagen!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+#, fuzzy
+msgid "Create Single Convex Shape"
+msgstr "Konvexe Form(en) erstellen"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "Ordner konnte nicht erstellt werden."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
 msgstr "Konvexe Form(en) erstellen"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5985,18 +6006,57 @@ msgstr "Mesh"
 msgid "Create Trimesh Static Body"
 msgstr "Statischen Trimesh-Körper erzeugen"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Trimesh Collision Sibling"
 msgstr "Trimesh-Kollisionselement erzeugen"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Siblings"
+msgstr "Konvexe(s) Kollisionselement(e) erzeugen"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
 msgstr "Konvexe(s) Kollisionselement(e) erzeugen"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Outline Mesh..."
 msgstr "Umriss-Mesh erzeugen..."
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "View UV1"
 msgstr "UV1 zeigen"
@@ -8421,7 +8481,7 @@ msgstr "TileSet"
 msgid "No VCS addons are available."
 msgstr "Keine Versionsverwaltungserweiterungen verfügbar."
 
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
 msgid "Error"
 msgstr "Fehler"
 
@@ -9591,11 +9651,19 @@ msgid "Export With Debug"
 msgstr "Exportiere mit Debuginformationen"
 
 #: editor/project_manager.cpp
-msgid "The path does not exist."
+#, fuzzy
+msgid "The path specified doesn't exist."
 msgstr "Dieser Pfad existiert nicht."
 
 #: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Fehler beim Öffnen der Paketdatei, kein ZIP-Format."
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
 msgstr "Ungültige Projekt-Zipdatei, enthält keine ‚project.godot‘-Datei."
 
 #: editor/project_manager.cpp
@@ -9603,11 +9671,13 @@ msgid "Please choose an empty folder."
 msgstr "Bitte einen leeren Ordner auswählen."
 
 #: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+#, fuzzy
+msgid "Please choose a \"project.godot\" or \".zip\" file."
 msgstr "Eine ‚project.godot‘-Datei oder Zipdatei auswählen."
 
 #: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+#, fuzzy
+msgid "This directory already contains a Godot project."
 msgstr "Das Verzeichnis beinhaltet bereits ein Godot-Projekt."
 
 #: editor/project_manager.cpp
@@ -10310,6 +10380,11 @@ msgstr "Prefix"
 msgid "Suffix"
 msgstr "Suffix"
 
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "Reguläre Ausdrücke"
+
 #: editor/rename_dialog.cpp
 msgid "Advanced Options"
 msgstr "Erweiterte Einstellungen"
@@ -10347,7 +10422,8 @@ msgstr ""
 "Zahleroptionen vergleichen."
 
 #: editor/rename_dialog.cpp
-msgid "Per Level counter"
+#, fuzzy
+msgid "Per-level Counter"
 msgstr "Pro-Ebene-Zähler"
 
 #: editor/rename_dialog.cpp
@@ -10379,10 +10455,6 @@ msgstr ""
 "Minimale Anzahl an Ziffern für diesen Zähler.\n"
 "Fehlende Ziffern werden mit führenden Nullen ergänzt."
 
-#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr "Reguläre Ausdrücke"
-
 #: editor/rename_dialog.cpp
 msgid "Post-Process"
 msgstr "Nachbearbeitung"
@@ -10392,11 +10464,13 @@ msgid "Keep"
 msgstr "Behalten"
 
 #: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+#, fuzzy
+msgid "PascalCase to snake_case"
 msgstr "CamelCase zu unter_strich"
 
 #: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+#, fuzzy
+msgid "snake_case to PascalCase"
 msgstr "unter_strich zu CamelCase"
 
 #: editor/rename_dialog.cpp
@@ -10415,6 +10489,16 @@ msgstr "Zu Großbuchstaben"
 msgid "Reset"
 msgstr "Zurücksetzen"
 
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expression Error"
+msgstr "Reguläre Ausdrücke"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "Gültige Zeichen:"
+
 #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
 msgid "Reparent Node"
 msgstr "Node umhängen"
@@ -10881,7 +10965,8 @@ msgid "Invalid inherited parent name or path."
 msgstr "Ungültiger geerbter Name oder Pfad."
 
 #: editor/script_create_dialog.cpp
-msgid "Script is valid."
+#, fuzzy
+msgid "Script path/name is valid."
 msgstr "Skript ist gültig."
 
 #: editor/script_create_dialog.cpp
@@ -10972,6 +11057,11 @@ msgstr "Unterprozess verbunden."
 msgid "Copy Error"
 msgstr "Fehlermeldung kopieren"
 
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Video RAM"
+msgstr "Grafikspeicher"
+
 #: editor/script_editor_debugger.cpp
 msgid "Skip Breakpoints"
 msgstr "Haltepunkte auslassen"
@@ -11020,10 +11110,6 @@ msgstr "Auflistung der Grafikspeichernutzung nach Ressource:"
 msgid "Total:"
 msgstr "Insgesamt:"
 
-#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr "Grafikspeicher"
-
 #: editor/script_editor_debugger.cpp
 msgid "Resource Path"
 msgstr "Ressourcenpfad"
@@ -12736,6 +12822,15 @@ msgstr "Varyings können nur in Vertex-Funktion zugewiesen werden."
 msgid "Constants cannot be modified."
 msgstr "Konstanten können nicht verändert werden."
 
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "Suchbegriff wurde %d mal ersetzt."
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "Statischen Konvex-Körper erzeugen"
+
+#~ msgid "Failed creating shapes!"
+#~ msgstr "Form-Erstellung fehlgeschlagen!"
+
 #~ msgid ""
 #~ "There are currently no tutorials for this class, you can [color=$color]"
 #~ "[url=$url]contribute one[/url][/color] or [color=$color][url="

+ 96 - 25
editor/translations/de_CH.po

@@ -691,7 +691,7 @@ msgid "Line Number:"
 msgstr ""
 
 #: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
+msgid "%d replaced."
 msgstr ""
 
 #: editor/code_editor.cpp editor/editor_help.cpp
@@ -5906,11 +5906,12 @@ msgid "Mesh is empty!"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr ""
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Node erstellen"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5922,12 +5923,30 @@ msgid "Create Trimesh Static Shape"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Shape"
+msgstr "Node erstellen"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 #, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Couldn't create any collision shapes."
+msgstr "Node erstellen"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
 msgstr "Node erstellen"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5978,19 +5997,57 @@ msgstr ""
 msgid "Create Trimesh Static Body"
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Trimesh Collision Sibling"
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Siblings"
+msgstr "Node erstellen"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 #, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Multiple Convex Collision Siblings"
 msgstr "Node erstellen"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Outline Mesh..."
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 #, fuzzy
 msgid "View UV1"
@@ -8490,7 +8547,7 @@ msgstr "Datei(en) öffnen"
 msgid "No VCS addons are available."
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
 msgid "Error"
 msgstr ""
 
@@ -9612,11 +9669,16 @@ msgid "Export With Debug"
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -9626,11 +9688,11 @@ msgstr "Bitte ausserhalb des Projekt Verzeichnis exportieren!"
 
 #: editor/project_manager.cpp
 #, fuzzy
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
 msgstr "Bitte ausserhalb des Projekt Verzeichnis exportieren!"
 
 #: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -10297,6 +10359,11 @@ msgstr ""
 msgid "Suffix"
 msgstr ""
 
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "Typ ändern"
+
 #: editor/rename_dialog.cpp
 msgid "Advanced Options"
 msgstr ""
@@ -10334,7 +10401,7 @@ msgid ""
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -10363,11 +10430,6 @@ msgid ""
 "Missing digits are padded with leading zeros."
 msgstr ""
 
-#: editor/rename_dialog.cpp
-#, fuzzy
-msgid "Regular Expressions"
-msgstr "Typ ändern"
-
 #: editor/rename_dialog.cpp
 msgid "Post-Process"
 msgstr ""
@@ -10377,11 +10439,11 @@ msgid "Keep"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -10401,6 +10463,15 @@ msgstr ""
 msgid "Reset"
 msgstr ""
 
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expression Error"
+msgstr "Typ ändern"
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
 #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
 msgid "Reparent Node"
 msgstr ""
@@ -10864,7 +10935,7 @@ msgid "Invalid inherited parent name or path."
 msgstr ""
 
 #: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
 msgstr ""
 
 #: editor/script_create_dialog.cpp
@@ -10965,6 +11036,10 @@ msgstr "Verbindung zu Node:"
 msgid "Copy Error"
 msgstr "Connections editieren"
 
+#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
 #: editor/script_editor_debugger.cpp
 #, fuzzy
 msgid "Skip Breakpoints"
@@ -11015,10 +11090,6 @@ msgstr ""
 msgid "Total:"
 msgstr ""
 
-#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
 #: editor/script_editor_debugger.cpp
 msgid "Resource Path"
 msgstr ""

+ 89 - 23
editor/translations/editor.pot

@@ -661,7 +661,7 @@ msgid "Line Number:"
 msgstr ""
 
 #: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
+msgid "%d replaced."
 msgstr ""
 
 #: editor/code_editor.cpp editor/editor_help.cpp
@@ -5634,11 +5634,11 @@ msgid "Mesh is empty!"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5650,11 +5650,27 @@ msgid "Create Trimesh Static Shape"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Shapes"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5705,18 +5721,55 @@ msgstr ""
 msgid "Create Trimesh Static Body"
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Trimesh Collision Sibling"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Outline Mesh..."
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "View UV1"
 msgstr ""
@@ -8082,7 +8135,7 @@ msgstr ""
 msgid "No VCS addons are available."
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
 msgid "Error"
 msgstr ""
 
@@ -9166,11 +9219,16 @@ msgid "Export With Debug"
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -9178,11 +9236,11 @@ msgid "Please choose an empty folder."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -9827,6 +9885,10 @@ msgstr ""
 msgid "Suffix"
 msgstr ""
 
+#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
 #: editor/rename_dialog.cpp
 msgid "Advanced Options"
 msgstr ""
@@ -9862,7 +9924,7 @@ msgid ""
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -9891,10 +9953,6 @@ msgid ""
 "Missing digits are padded with leading zeros."
 msgstr ""
 
-#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
 #: editor/rename_dialog.cpp
 msgid "Post-Process"
 msgstr ""
@@ -9904,11 +9962,11 @@ msgid "Keep"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -9927,6 +9985,14 @@ msgstr ""
 msgid "Reset"
 msgstr ""
 
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
 #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
 msgid "Reparent Node"
 msgstr ""
@@ -10366,7 +10432,7 @@ msgid "Invalid inherited parent name or path."
 msgstr ""
 
 #: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
 msgstr ""
 
 #: editor/script_create_dialog.cpp
@@ -10457,6 +10523,10 @@ msgstr ""
 msgid "Copy Error"
 msgstr ""
 
+#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
 #: editor/script_editor_debugger.cpp
 msgid "Skip Breakpoints"
 msgstr ""
@@ -10505,10 +10575,6 @@ msgstr ""
 msgid "Total:"
 msgstr ""
 
-#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
 #: editor/script_editor_debugger.cpp
 msgid "Resource Path"
 msgstr ""

+ 122 - 27
editor/translations/el.po

@@ -693,8 +693,9 @@ msgid "Line Number:"
 msgstr "Αρ. γραμμής:"
 
 #: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "Αντικαταστάθηκαν %d εμφανίσεις."
+#, fuzzy
+msgid "%d replaced."
+msgstr "Αντικατάσταση..."
 
 #: editor/code_editor.cpp editor/editor_help.cpp
 msgid "%d match."
@@ -5878,12 +5879,13 @@ msgid "Mesh is empty!"
 msgstr "Το πλέγμα είναι άδειο!"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "Δημιουργία στατικού σώματος πλέγματος τριγώνων"
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Δημιουργία αδελφού σύγκρουσης πλέγατος τριγώνων"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "Δημιουργία στατικού κυρτού σώματος"
+msgid "Create Static Trimesh Body"
+msgstr "Δημιουργία στατικού σώματος πλέγματος τριγώνων"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "This doesn't work on scene root!"
@@ -5894,11 +5896,30 @@ msgid "Create Trimesh Static Shape"
 msgstr "Δημιουργία Στατικού Σχήματος Πλέγματος Τριγώνων"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
-msgstr "Αποτυχία δημιουργίας σχημάτων!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+#, fuzzy
+msgid "Create Single Convex Shape"
+msgstr "Δημιουργία Κυρτών Σχημάτων"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "Αδύνατη η δημιουργία φακέλου."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
 msgstr "Δημιουργία Κυρτών Σχημάτων"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5949,18 +5970,57 @@ msgstr "Πλέγμα..."
 msgid "Create Trimesh Static Body"
 msgstr "Δημιουργία στατικού σώματος πλέγματος τριγώνων"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Trimesh Collision Sibling"
 msgstr "Δημιουργία αδελφού σύγκρουσης πλέγατος τριγώνων"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Siblings"
+msgstr "Δημιουργία Κυρτού Αδελφού Σύγκρουσης"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
 msgstr "Δημιουργία Κυρτού Αδελφού Σύγκρουσης"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Outline Mesh..."
 msgstr "Δημιουργία πλέγματος περιγράμματος..."
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "View UV1"
 msgstr "Εμφάνιση UV1"
@@ -8387,7 +8447,7 @@ msgstr "TileSet"
 msgid "No VCS addons are available."
 msgstr "Κανένα πρόσθετο VCS δεν είναι διαθέσιμο."
 
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
 msgid "Error"
 msgstr "Σφάλμα"
 
@@ -9553,11 +9613,19 @@ msgid "Export With Debug"
 msgstr "Εξαγωγή με αποσφαλμάτωση"
 
 #: editor/project_manager.cpp
-msgid "The path does not exist."
+#, fuzzy
+msgid "The path specified doesn't exist."
 msgstr "Η διαδρομή δεν υπάρχει."
 
 #: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Σφάλμα ανοίγματος αρχείου πακέτου, δεν είναι σε μορφή ZIP."
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
 msgstr "Άκυρο αρχείο έργου «.zip», δεν περιέχει αρχείο «project.godot»."
 
 #: editor/project_manager.cpp
@@ -9565,11 +9633,13 @@ msgid "Please choose an empty folder."
 msgstr "Παρακαλούμε επιλέξτε έναν άδειο φάκελο."
 
 #: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+#, fuzzy
+msgid "Please choose a \"project.godot\" or \".zip\" file."
 msgstr "Παρακαλούμε επιλέξτε ένα αρχείο «project.godot» ή «.zip»."
 
 #: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+#, fuzzy
+msgid "This directory already contains a Godot project."
 msgstr "Ο κατάλογος περιέχει ήδη ένα έργο της Godot."
 
 #: editor/project_manager.cpp
@@ -10268,6 +10338,11 @@ msgstr "Πρόθεμα"
 msgid "Suffix"
 msgstr "Επίθεμα"
 
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "Κανονικές Εκφράσεις"
+
 #: editor/rename_dialog.cpp
 msgid "Advanced Options"
 msgstr "Προχωρημένες Επιλογές"
@@ -10305,7 +10380,8 @@ msgstr ""
 "Σύγκριση επιλογών μετρητή."
 
 #: editor/rename_dialog.cpp
-msgid "Per Level counter"
+#, fuzzy
+msgid "Per-level Counter"
 msgstr "Μετρητής Ανά Επίπεδο"
 
 #: editor/rename_dialog.cpp
@@ -10336,10 +10412,6 @@ msgstr ""
 "Ελάχιστος αριθμός ψηφίων μετρητή.\n"
 "Τα εναπομείναντα ψηφία συμπληρώνονται με μπροστινά μηδενικά."
 
-#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr "Κανονικές Εκφράσεις"
-
 #: editor/rename_dialog.cpp
 msgid "Post-Process"
 msgstr "Μετεπεξεργασία"
@@ -10349,11 +10421,13 @@ msgid "Keep"
 msgstr "Διατήρηση"
 
 #: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+#, fuzzy
+msgid "PascalCase to snake_case"
 msgstr "CamelCase σε under_scored"
 
 #: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+#, fuzzy
+msgid "snake_case to PascalCase"
 msgstr "under_scored σε CamelCase"
 
 #: editor/rename_dialog.cpp
@@ -10372,6 +10446,16 @@ msgstr "Κάνε Κεφαλαία"
 msgid "Reset"
 msgstr "Επαναφορά"
 
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expression Error"
+msgstr "Κανονικές Εκφράσεις"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "Έγκυροι χαρακτήρες:"
+
 #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
 msgid "Reparent Node"
 msgstr "Επαναπροσδιορισμός Γονέα Κόμβου"
@@ -10841,7 +10925,8 @@ msgid "Invalid inherited parent name or path."
 msgstr "Άκυρο όνομα κληρονομημένου γονέα ή διαδρομή."
 
 #: editor/script_create_dialog.cpp
-msgid "Script is valid."
+#, fuzzy
+msgid "Script path/name is valid."
 msgstr "Έγκυρη δέσμη ενεργειών."
 
 #: editor/script_create_dialog.cpp
@@ -10932,6 +11017,11 @@ msgstr "Η παιδική διεργασία συνδέθηκε."
 msgid "Copy Error"
 msgstr "Αντιγραφή σφάλματος"
 
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Video RAM"
+msgstr "Βίντεο μνήμη"
+
 #: editor/script_editor_debugger.cpp
 msgid "Skip Breakpoints"
 msgstr "Παράλειψη Σημείων Διακοπής"
@@ -10982,10 +11072,6 @@ msgstr "Λίστα χρήσης βίντεο-μνήμης ανά πόρο:"
 msgid "Total:"
 msgstr "Συνολικά:"
 
-#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr "Βίντεο μνήμη"
-
 #: editor/script_editor_debugger.cpp
 msgid "Resource Path"
 msgstr "Διαδρομή πόρου"
@@ -12688,6 +12774,15 @@ msgstr "Τα «varying» μπορούν να ανατεθούν μόνο στη
 msgid "Constants cannot be modified."
 msgstr "Οι σταθερές δεν μπορούν να τροποποιηθούν."
 
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "Αντικαταστάθηκαν %d εμφανίσεις."
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "Δημιουργία στατικού κυρτού σώματος"
+
+#~ msgid "Failed creating shapes!"
+#~ msgstr "Αποτυχία δημιουργίας σχημάτων!"
+
 #~ msgid ""
 #~ "There are currently no tutorials for this class, you can [color=$color]"
 #~ "[url=$url]contribute one[/url][/color] or [color=$color][url="

+ 97 - 25
editor/translations/eo.po

@@ -690,8 +690,9 @@ msgid "Line Number:"
 msgstr "Lineo-Numeron:"
 
 #: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "Anstataŭigis %d apero(j)n."
+#, fuzzy
+msgid "%d replaced."
+msgstr "Anstataŭigi..."
 
 #: editor/code_editor.cpp editor/editor_help.cpp
 #, fuzzy
@@ -5747,11 +5748,12 @@ msgid "Mesh is empty!"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr ""
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Ne povis krei dosierujon."
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5763,11 +5765,28 @@ msgid "Create Trimesh Static Shape"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "Ne povis krei dosierujon."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Shapes"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5818,18 +5837,55 @@ msgstr ""
 msgid "Create Trimesh Static Body"
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Trimesh Collision Sibling"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Outline Mesh..."
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "View UV1"
 msgstr ""
@@ -8203,7 +8259,7 @@ msgstr ""
 msgid "No VCS addons are available."
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
 msgid "Error"
 msgstr ""
 
@@ -9294,11 +9350,16 @@ msgid "Export With Debug"
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Error opening package file (it's not in ZIP format)."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -9306,11 +9367,11 @@ msgid "Please choose an empty folder."
 msgstr "Bonvolu, elektu malplenan dosierujon."
 
 #: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -9970,6 +10031,10 @@ msgstr ""
 msgid "Suffix"
 msgstr ""
 
+#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
 #: editor/rename_dialog.cpp
 msgid "Advanced Options"
 msgstr ""
@@ -10005,7 +10070,7 @@ msgid ""
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -10034,10 +10099,6 @@ msgid ""
 "Missing digits are padded with leading zeros."
 msgstr ""
 
-#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
 #: editor/rename_dialog.cpp
 msgid "Post-Process"
 msgstr ""
@@ -10047,11 +10108,11 @@ msgid "Keep"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -10070,6 +10131,14 @@ msgstr ""
 msgid "Reset"
 msgstr ""
 
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
 #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
 msgid "Reparent Node"
 msgstr ""
@@ -10511,7 +10580,7 @@ msgid "Invalid inherited parent name or path."
 msgstr ""
 
 #: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
 msgstr ""
 
 #: editor/script_create_dialog.cpp
@@ -10609,6 +10678,10 @@ msgstr ""
 msgid "Copy Error"
 msgstr ""
 
+#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
 #: editor/script_editor_debugger.cpp
 msgid "Skip Breakpoints"
 msgstr ""
@@ -10657,10 +10730,6 @@ msgstr ""
 msgid "Total:"
 msgstr ""
 
-#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
 #: editor/script_editor_debugger.cpp
 msgid "Resource Path"
 msgstr ""
@@ -12192,6 +12261,9 @@ msgstr ""
 msgid "Constants cannot be modified."
 msgstr ""
 
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "Anstataŭigis %d apero(j)n."
+
 #, fuzzy
 #~ msgid "Brief Description"
 #~ msgstr "Priskribo:"

+ 122 - 27
editor/translations/es.po

@@ -730,8 +730,9 @@ msgid "Line Number:"
 msgstr "Número de Línea:"
 
 #: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "%d ocurrencia(s) reemplazada(s)."
+#, fuzzy
+msgid "%d replaced."
+msgstr "Reemplazar..."
 
 #: editor/code_editor.cpp editor/editor_help.cpp
 msgid "%d match."
@@ -5913,12 +5914,13 @@ msgid "Mesh is empty!"
 msgstr "¡El Mesh está vacío!"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "Crear StaticBody Triangular"
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Crear Collider Triangular Hermano"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "Crear Static Convex Body"
+msgid "Create Static Trimesh Body"
+msgstr "Crear StaticBody Triangular"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "This doesn't work on scene root!"
@@ -5929,11 +5931,30 @@ msgid "Create Trimesh Static Shape"
 msgstr "Crear Shape Estático Triangular"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
-msgstr "¡Falló en la creación de los shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Shape"
+msgstr "Crear Shape(s) Convexo(s)"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "No se pudo crear la carpeta."
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
 msgstr "Crear Shape(s) Convexo(s)"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5984,18 +6005,57 @@ msgstr "Mesh"
 msgid "Create Trimesh Static Body"
 msgstr "Crear StaticBody Triangular"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Trimesh Collision Sibling"
 msgstr "Crear Collider Triangular Hermano"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Siblings"
+msgstr "Crear Collider Convexo Hermano(s)"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
 msgstr "Crear Collider Convexo Hermano(s)"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Outline Mesh..."
 msgstr "Crear Outline Mesh..."
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "View UV1"
 msgstr "Ver UV1"
@@ -8408,7 +8468,7 @@ msgstr "TileSet"
 msgid "No VCS addons are available."
 msgstr "No hay addons de VCS disponibles."
 
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
 msgid "Error"
 msgstr "Error"
 
@@ -9579,11 +9639,19 @@ msgid "Export With Debug"
 msgstr "Exportar Con Depuración"
 
 #: editor/project_manager.cpp
-msgid "The path does not exist."
+#, fuzzy
+msgid "The path specified doesn't exist."
 msgstr "La ruta no existe."
 
 #: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Error al abrir el archivo comprimido, no está en formato ZIP."
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
 msgstr ""
 "Archivo de projecto '.zip' inválido, no contiene un archivo 'project.godot'."
 
@@ -9592,11 +9660,13 @@ msgid "Please choose an empty folder."
 msgstr "Por favor elija una carpeta vacía."
 
 #: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+#, fuzzy
+msgid "Please choose a \"project.godot\" or \".zip\" file."
 msgstr "Por favor selecciona un archivo 'project.godot' o '.zip'."
 
 #: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+#, fuzzy
+msgid "This directory already contains a Godot project."
 msgstr "El directorio ya contiene un proyecto de Godot."
 
 #: editor/project_manager.cpp
@@ -10295,6 +10365,11 @@ msgstr "Prefijo"
 msgid "Suffix"
 msgstr "Sufijo"
 
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "Expresiones regulares"
+
 #: editor/rename_dialog.cpp
 msgid "Advanced Options"
 msgstr "Opciones Avanzadas"
@@ -10332,7 +10407,8 @@ msgstr ""
 "Comparar opciones de contador."
 
 #: editor/rename_dialog.cpp
-msgid "Per Level counter"
+#, fuzzy
+msgid "Per-level Counter"
 msgstr "Contador por Nivel"
 
 #: editor/rename_dialog.cpp
@@ -10363,10 +10439,6 @@ msgstr ""
 "Número mínimo de dígitos para el contador.\n"
 "Los dígitos faltantes serán rellenados con ceros al principio."
 
-#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr "Expresiones regulares"
-
 #: editor/rename_dialog.cpp
 msgid "Post-Process"
 msgstr "Post-Procesado"
@@ -10376,11 +10448,13 @@ msgid "Keep"
 msgstr "Conservar"
 
 #: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+#, fuzzy
+msgid "PascalCase to snake_case"
 msgstr "CamelCase a under_scored"
 
 #: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+#, fuzzy
+msgid "snake_case to PascalCase"
 msgstr "under_scored a CamelCase"
 
 #: editor/rename_dialog.cpp
@@ -10399,6 +10473,16 @@ msgstr "A mayúsculas"
 msgid "Reset"
 msgstr "Resetear"
 
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expression Error"
+msgstr "Expresiones regulares"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "Caracteres válidos:"
+
 #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
 msgid "Reparent Node"
 msgstr "Reemparentar nodo"
@@ -10864,7 +10948,8 @@ msgid "Invalid inherited parent name or path."
 msgstr "Nombre o ruta del padre heredado inválido."
 
 #: editor/script_create_dialog.cpp
-msgid "Script is valid."
+#, fuzzy
+msgid "Script path/name is valid."
 msgstr "El script es válido."
 
 #: editor/script_create_dialog.cpp
@@ -10955,6 +11040,11 @@ msgstr "Proceso hijo conectado."
 msgid "Copy Error"
 msgstr "Copiar Error"
 
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Video RAM"
+msgstr "Memoria de Vídeo"
+
 #: editor/script_editor_debugger.cpp
 msgid "Skip Breakpoints"
 msgstr "Saltar Breakpoints"
@@ -11003,10 +11093,6 @@ msgstr "Lista de uso de memoria de video por recurso:"
 msgid "Total:"
 msgstr "Total:"
 
-#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr "Memoria de Vídeo"
-
 #: editor/script_editor_debugger.cpp
 msgid "Resource Path"
 msgstr "Ruta de Recursos"
@@ -12717,6 +12803,15 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice."
 msgid "Constants cannot be modified."
 msgstr "Las constantes no pueden modificarse."
 
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "%d ocurrencia(s) reemplazada(s)."
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "Crear Static Convex Body"
+
+#~ msgid "Failed creating shapes!"
+#~ msgstr "¡Falló en la creación de los shapes!"
+
 #~ msgid ""
 #~ "There are currently no tutorials for this class, you can [color=$color]"
 #~ "[url=$url]contribute one[/url][/color] or [color=$color][url="

+ 122 - 27
editor/translations/es_AR.po

@@ -700,8 +700,9 @@ msgid "Line Number:"
 msgstr "Numero de Línea:"
 
 #: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "%d ocurrencia(s) Reemplazadas."
+#, fuzzy
+msgid "%d replaced."
+msgstr "Reemplazar..."
 
 #: editor/code_editor.cpp editor/editor_help.cpp
 msgid "%d match."
@@ -5878,12 +5879,13 @@ msgid "Mesh is empty!"
 msgstr "¡El Mesh está vacío!"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "Crear  Static Trimesh Body"
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Crear Collider Triangular Hermano"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "Crear Static Convex Body"
+msgid "Create Static Trimesh Body"
+msgstr "Crear  Static Trimesh Body"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "This doesn't work on scene root!"
@@ -5894,11 +5896,30 @@ msgid "Create Trimesh Static Shape"
 msgstr "Crear Trimesh Static Shape"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
-msgstr "¡Fallo al crear shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Shape"
+msgstr "Crear Shape(s) Convexo(s)"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "No se pudo crear la carpeta."
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
 msgstr "Crear Shape(s) Convexo(s)"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5949,18 +5970,57 @@ msgstr "Mesh"
 msgid "Create Trimesh Static Body"
 msgstr "Crear StaticBody Triangular"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Trimesh Collision Sibling"
 msgstr "Crear Collider Triangular Hermano"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Siblings"
+msgstr "Crear Collider Convexo Hermano(s)"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
 msgstr "Crear Collider Convexo Hermano(s)"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Outline Mesh..."
 msgstr "Crear Outline Mesh..."
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "View UV1"
 msgstr "Ver UV1"
@@ -8372,7 +8432,7 @@ msgstr "TileSet"
 msgid "No VCS addons are available."
 msgstr "No hay addons de VCS disponibles."
 
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
 msgid "Error"
 msgstr "Error"
 
@@ -9543,11 +9603,19 @@ msgid "Export With Debug"
 msgstr "Exportar Con Depuración"
 
 #: editor/project_manager.cpp
-msgid "The path does not exist."
+#, fuzzy
+msgid "The path specified doesn't exist."
 msgstr "La ruta no existe."
 
 #: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Error al abrir el archivo comprimido, no está en formato ZIP."
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
 msgstr ""
 "Archivo de projecto '.zip' inválido, no contiene un archivo 'project.godot'."
 
@@ -9556,11 +9624,13 @@ msgid "Please choose an empty folder."
 msgstr "Por favor elegí una carpeta vacía."
 
 #: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+#, fuzzy
+msgid "Please choose a \"project.godot\" or \".zip\" file."
 msgstr "Por favor elegí un archivo 'project.godot' o '.zip'."
 
 #: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+#, fuzzy
+msgid "This directory already contains a Godot project."
 msgstr "El directorio ya contiene un proyecto de Godot."
 
 #: editor/project_manager.cpp
@@ -10260,6 +10330,11 @@ msgstr "Prefijo"
 msgid "Suffix"
 msgstr "Sufijo"
 
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "Expresiones Regulares"
+
 #: editor/rename_dialog.cpp
 msgid "Advanced Options"
 msgstr "Opciones Avanzadas"
@@ -10297,7 +10372,8 @@ msgstr ""
 "Comparar opciones de contador."
 
 #: editor/rename_dialog.cpp
-msgid "Per Level counter"
+#, fuzzy
+msgid "Per-level Counter"
 msgstr "Contador por nivel"
 
 #: editor/rename_dialog.cpp
@@ -10328,10 +10404,6 @@ msgstr ""
 "Número mínimo de dígitos para el contador.\n"
 "Los dígitos faltantes serán rellenados con ceros al principio."
 
-#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr "Expresiones Regulares"
-
 #: editor/rename_dialog.cpp
 msgid "Post-Process"
 msgstr "Post-Procesado"
@@ -10341,11 +10413,13 @@ msgid "Keep"
 msgstr "Conservar"
 
 #: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+#, fuzzy
+msgid "PascalCase to snake_case"
 msgstr "CamelCase a under_scored"
 
 #: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+#, fuzzy
+msgid "snake_case to PascalCase"
 msgstr "under_scored a CamelCase"
 
 #: editor/rename_dialog.cpp
@@ -10364,6 +10438,16 @@ msgstr "A Mayúsculas"
 msgid "Reset"
 msgstr "Resetear"
 
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expression Error"
+msgstr "Expresiones Regulares"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "Caracteres válidos:"
+
 #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
 msgid "Reparent Node"
 msgstr "Reemparentar Nodo"
@@ -10830,7 +10914,8 @@ msgid "Invalid inherited parent name or path."
 msgstr "Ruta o nombre del padre heredado inválido."
 
 #: editor/script_create_dialog.cpp
-msgid "Script is valid."
+#, fuzzy
+msgid "Script path/name is valid."
 msgstr "El script es válido."
 
 #: editor/script_create_dialog.cpp
@@ -10921,6 +11006,11 @@ msgstr "Proceso hijo conectado."
 msgid "Copy Error"
 msgstr "Copiar Error"
 
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Video RAM"
+msgstr "Mem. de Video"
+
 #: editor/script_editor_debugger.cpp
 msgid "Skip Breakpoints"
 msgstr "Saltear Breakpoints"
@@ -10969,10 +11059,6 @@ msgstr "Lista de Uso de Memoria de Video por Recurso:"
 msgid "Total:"
 msgstr "Total:"
 
-#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr "Mem. de Video"
-
 #: editor/script_editor_debugger.cpp
 msgid "Resource Path"
 msgstr "Ruta de Recursos"
@@ -12675,6 +12761,15 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice."
 msgid "Constants cannot be modified."
 msgstr "Las constantes no pueden modificarse."
 
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "%d ocurrencia(s) Reemplazadas."
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "Crear Static Convex Body"
+
+#~ msgid "Failed creating shapes!"
+#~ msgstr "¡Fallo al crear shapes!"
+
 #~ msgid ""
 #~ "There are currently no tutorials for this class, you can [color=$color]"
 #~ "[url=$url]contribute one[/url][/color] or [color=$color][url="

+ 89 - 23
editor/translations/et.po

@@ -669,7 +669,7 @@ msgid "Line Number:"
 msgstr ""
 
 #: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
+msgid "%d replaced."
 msgstr ""
 
 #: editor/code_editor.cpp editor/editor_help.cpp
@@ -5653,11 +5653,11 @@ msgid "Mesh is empty!"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5669,11 +5669,27 @@ msgid "Create Trimesh Static Shape"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Shapes"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5724,18 +5740,55 @@ msgstr ""
 msgid "Create Trimesh Static Body"
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Trimesh Collision Sibling"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Outline Mesh..."
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "View UV1"
 msgstr ""
@@ -8102,7 +8155,7 @@ msgstr ""
 msgid "No VCS addons are available."
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
 msgid "Error"
 msgstr ""
 
@@ -9189,11 +9242,16 @@ msgid "Export With Debug"
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -9201,11 +9259,11 @@ msgid "Please choose an empty folder."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -9850,6 +9908,10 @@ msgstr ""
 msgid "Suffix"
 msgstr ""
 
+#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
 #: editor/rename_dialog.cpp
 msgid "Advanced Options"
 msgstr ""
@@ -9885,7 +9947,7 @@ msgid ""
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -9914,10 +9976,6 @@ msgid ""
 "Missing digits are padded with leading zeros."
 msgstr ""
 
-#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
 #: editor/rename_dialog.cpp
 msgid "Post-Process"
 msgstr ""
@@ -9927,11 +9985,11 @@ msgid "Keep"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -9950,6 +10008,14 @@ msgstr ""
 msgid "Reset"
 msgstr ""
 
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
 #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
 msgid "Reparent Node"
 msgstr ""
@@ -10391,7 +10457,7 @@ msgid "Invalid inherited parent name or path."
 msgstr ""
 
 #: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
 msgstr ""
 
 #: editor/script_create_dialog.cpp
@@ -10483,6 +10549,10 @@ msgstr ""
 msgid "Copy Error"
 msgstr ""
 
+#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
 #: editor/script_editor_debugger.cpp
 msgid "Skip Breakpoints"
 msgstr ""
@@ -10531,10 +10601,6 @@ msgstr ""
 msgid "Total:"
 msgstr ""
 
-#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
 #: editor/script_editor_debugger.cpp
 msgid "Resource Path"
 msgstr ""

+ 89 - 23
editor/translations/eu.po

@@ -666,7 +666,7 @@ msgid "Line Number:"
 msgstr ""
 
 #: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
+msgid "%d replaced."
 msgstr ""
 
 #: editor/code_editor.cpp editor/editor_help.cpp
@@ -5639,11 +5639,11 @@ msgid "Mesh is empty!"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5655,11 +5655,27 @@ msgid "Create Trimesh Static Shape"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Shapes"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5710,18 +5726,55 @@ msgstr ""
 msgid "Create Trimesh Static Body"
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Trimesh Collision Sibling"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Outline Mesh..."
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "View UV1"
 msgstr ""
@@ -8087,7 +8140,7 @@ msgstr ""
 msgid "No VCS addons are available."
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
 msgid "Error"
 msgstr ""
 
@@ -9171,11 +9224,16 @@ msgid "Export With Debug"
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -9183,11 +9241,11 @@ msgid "Please choose an empty folder."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -9832,6 +9890,10 @@ msgstr ""
 msgid "Suffix"
 msgstr ""
 
+#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
 #: editor/rename_dialog.cpp
 msgid "Advanced Options"
 msgstr ""
@@ -9867,7 +9929,7 @@ msgid ""
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -9896,10 +9958,6 @@ msgid ""
 "Missing digits are padded with leading zeros."
 msgstr ""
 
-#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
 #: editor/rename_dialog.cpp
 msgid "Post-Process"
 msgstr ""
@@ -9909,11 +9967,11 @@ msgid "Keep"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -9932,6 +9990,14 @@ msgstr ""
 msgid "Reset"
 msgstr ""
 
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
 #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
 msgid "Reparent Node"
 msgstr ""
@@ -10371,7 +10437,7 @@ msgid "Invalid inherited parent name or path."
 msgstr ""
 
 #: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
 msgstr ""
 
 #: editor/script_create_dialog.cpp
@@ -10462,6 +10528,10 @@ msgstr ""
 msgid "Copy Error"
 msgstr ""
 
+#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
 #: editor/script_editor_debugger.cpp
 msgid "Skip Breakpoints"
 msgstr ""
@@ -10510,10 +10580,6 @@ msgstr ""
 msgid "Total:"
 msgstr ""
 
-#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
 #: editor/script_editor_debugger.cpp
 msgid "Resource Path"
 msgstr ""

+ 102 - 26
editor/translations/fa.po

@@ -712,8 +712,9 @@ msgid "Line Number:"
 msgstr "شماره خط:"
 
 #: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "تعداد d% رخداد جایگزین شد."
+#, fuzzy
+msgid "%d replaced."
+msgstr "جایگزینی"
 
 #: editor/code_editor.cpp editor/editor_help.cpp
 msgid "%d match."
@@ -5992,11 +5993,12 @@ msgid "Mesh is empty!"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr ""
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "ناتوان در ساختن پوشه."
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -6008,12 +6010,30 @@ msgid "Create Trimesh Static Shape"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 #, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Create Single Convex Shape"
+msgstr "ساختن %s جدید"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "ناتوان در ساختن پوشه."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
 msgstr "ساختن %s جدید"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -6064,19 +6084,57 @@ msgstr ""
 msgid "Create Trimesh Static Body"
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Trimesh Collision Sibling"
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Siblings"
+msgstr "انتخاب شده را تغییر مقیاس بده"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 #, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Multiple Convex Collision Siblings"
 msgstr "انتخاب شده را تغییر مقیاس بده"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Outline Mesh..."
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 #, fuzzy
 msgid "View UV1"
@@ -8608,7 +8666,7 @@ msgstr "صدور مجموعه کاشی"
 msgid "No VCS addons are available."
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
 msgid "Error"
 msgstr ""
 
@@ -9747,11 +9805,16 @@ msgstr "صدور با اشکال زدا"
 
 #: editor/project_manager.cpp
 #, fuzzy
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
 msgstr "پرونده موجود نیست."
 
 #: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -9759,11 +9822,11 @@ msgid "Please choose an empty folder."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -10437,6 +10500,11 @@ msgstr ""
 msgid "Suffix"
 msgstr ""
 
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "انتقال را در انیمیشن تغییر بده"
+
 #: editor/rename_dialog.cpp
 msgid "Advanced Options"
 msgstr ""
@@ -10475,7 +10543,7 @@ msgid ""
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -10505,11 +10573,6 @@ msgid ""
 "Missing digits are padded with leading zeros."
 msgstr ""
 
-#: editor/rename_dialog.cpp
-#, fuzzy
-msgid "Regular Expressions"
-msgstr "انتقال را در انیمیشن تغییر بده"
-
 #: editor/rename_dialog.cpp
 msgid "Post-Process"
 msgstr ""
@@ -10519,11 +10582,11 @@ msgid "Keep"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -10544,6 +10607,16 @@ msgstr ""
 msgid "Reset"
 msgstr "بازنشانی بزرگنمایی"
 
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expression Error"
+msgstr "انتقال را در انیمیشن تغییر بده"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "کاراکترهای معتبر:"
+
 #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
 msgid "Reparent Node"
 msgstr "گره تغییر والد"
@@ -11018,7 +11091,7 @@ msgid "Invalid inherited parent name or path."
 msgstr "نام دارایی ایندکس نامعتبر."
 
 #: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
 msgstr ""
 
 #: editor/script_create_dialog.cpp
@@ -11124,6 +11197,10 @@ msgstr "اتصال قطع شده"
 msgid "Copy Error"
 msgstr "خطاهای بارگذاری"
 
+#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
 #: editor/script_editor_debugger.cpp
 #, fuzzy
 msgid "Skip Breakpoints"
@@ -11174,10 +11251,6 @@ msgstr ""
 msgid "Total:"
 msgstr ""
 
-#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
 #: editor/script_editor_debugger.cpp
 msgid "Resource Path"
 msgstr ""
@@ -12850,6 +12923,9 @@ msgstr ""
 msgid "Constants cannot be modified."
 msgstr ""
 
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "تعداد d% رخداد جایگزین شد."
+
 #, fuzzy
 #~ msgid "Brief Description"
 #~ msgstr "خلاصه توضیحات:"

+ 122 - 27
editor/translations/fi.po

@@ -687,8 +687,9 @@ msgid "Line Number:"
 msgstr "Rivinumero:"
 
 #: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "Korvattu %d osuvuutta."
+#, fuzzy
+msgid "%d replaced."
+msgstr "Korvaa..."
 
 #: editor/code_editor.cpp editor/editor_help.cpp
 msgid "%d match."
@@ -5835,12 +5836,13 @@ msgid "Mesh is empty!"
 msgstr "Mesh on tyhjä!"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "Luo konkaavi staattinen kappale"
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Luo konkaavi törmäysmuoto sisareksi"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "Luo konveksi staattinen kappale"
+msgid "Create Static Trimesh Body"
+msgstr "Luo konkaavi staattinen kappale"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "This doesn't work on scene root!"
@@ -5851,11 +5853,30 @@ msgid "Create Trimesh Static Shape"
 msgstr "Luo staattinen konkaavi muoto"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
-msgstr "Muotojen luonti epäonnistui!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+#, fuzzy
+msgid "Create Single Convex Shape"
+msgstr "Luo konvekseja muotoja"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "Kansiota ei voitu luoda."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
 msgstr "Luo konvekseja muotoja"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5906,18 +5927,57 @@ msgstr "Mesh"
 msgid "Create Trimesh Static Body"
 msgstr "Luo konkaavi staattinen kappale"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Trimesh Collision Sibling"
 msgstr "Luo konkaavi törmäysmuoto sisareksi"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Siblings"
+msgstr "Luo konvekseja törmäysmuotoja sisariksi"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
 msgstr "Luo konvekseja törmäysmuotoja sisariksi"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Outline Mesh..."
 msgstr "Luo ääriviivoista Mesh..."
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "View UV1"
 msgstr "Näytä UV1"
@@ -8331,7 +8391,7 @@ msgstr "Laattavalikoima"
 msgid "No VCS addons are available."
 msgstr "VCS-lisäosia ei ole saatavilla."
 
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
 msgid "Error"
 msgstr "Virhe"
 
@@ -9496,11 +9556,19 @@ msgid "Export With Debug"
 msgstr "Vie debugaten"
 
 #: editor/project_manager.cpp
-msgid "The path does not exist."
+#, fuzzy
+msgid "The path specified doesn't exist."
 msgstr "Polkua ei ole olemassa."
 
 #: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Virhe avattaessa pakettitiedostoa, ei ZIP-muodossa."
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
 msgstr ""
 "Virheellinen '.zip' projektitiedosto; se ei sisällä 'project.godot' "
 "tiedostoa."
@@ -9510,11 +9578,13 @@ msgid "Please choose an empty folder."
 msgstr "Ole hyvä ja valitse tyhjä kansio."
 
 #: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+#, fuzzy
+msgid "Please choose a \"project.godot\" or \".zip\" file."
 msgstr "Ole hyvä ja valitse 'project.godot' tai '.zip' tiedosto."
 
 #: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+#, fuzzy
+msgid "This directory already contains a Godot project."
 msgstr "Hakemisto sisältää jo Godot-projektin."
 
 #: editor/project_manager.cpp
@@ -10209,6 +10279,11 @@ msgstr "Etuliite"
 msgid "Suffix"
 msgstr "Pääte"
 
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "Säännölliset lausekkeet"
+
 #: editor/rename_dialog.cpp
 msgid "Advanced Options"
 msgstr "Edistyneet asetukset"
@@ -10246,7 +10321,8 @@ msgstr ""
 "Vertaa laskurin valintoja."
 
 #: editor/rename_dialog.cpp
-msgid "Per Level counter"
+#, fuzzy
+msgid "Per-level Counter"
 msgstr "Per taso -laskuri"
 
 #: editor/rename_dialog.cpp
@@ -10277,10 +10353,6 @@ msgstr ""
 "Pienin määrä numeromerkkejä laskurille.\n"
 "Puuttuvat numeromerkit täytetään edeltävillä nollilla."
 
-#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr "Säännölliset lausekkeet"
-
 #: editor/rename_dialog.cpp
 msgid "Post-Process"
 msgstr "Jälkikäsittely"
@@ -10290,11 +10362,13 @@ msgid "Keep"
 msgstr "Pidä"
 
 #: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+#, fuzzy
+msgid "PascalCase to snake_case"
 msgstr "CamelCase ala_viivoiksi"
 
 #: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+#, fuzzy
+msgid "snake_case to PascalCase"
 msgstr "ala_viivat CamelCaseksi"
 
 #: editor/rename_dialog.cpp
@@ -10313,6 +10387,16 @@ msgstr "Isoiksi kirjaimiksi"
 msgid "Reset"
 msgstr "Palauta"
 
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expression Error"
+msgstr "Säännölliset lausekkeet"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "Kelvolliset merkit:"
+
 #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
 msgid "Reparent Node"
 msgstr "Vaihda solmun isäntää"
@@ -10779,7 +10863,8 @@ msgid "Invalid inherited parent name or path."
 msgstr "Virheellinen peritty isännän nimi tai polku."
 
 #: editor/script_create_dialog.cpp
-msgid "Script is valid."
+#, fuzzy
+msgid "Script path/name is valid."
 msgstr "Skripti kelpaa."
 
 #: editor/script_create_dialog.cpp
@@ -10870,6 +10955,11 @@ msgstr "Aliprosessi yhdistetty."
 msgid "Copy Error"
 msgstr "Kopioi virhe"
 
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Video RAM"
+msgstr "Näyttömuisti"
+
 #: editor/script_editor_debugger.cpp
 msgid "Skip Breakpoints"
 msgstr "Sivuuta keskeytyskohdat"
@@ -10918,10 +11008,6 @@ msgstr "Lista näyttömuistin käytöstä resurssikohtaisesti:"
 msgid "Total:"
 msgstr "Yhteensä:"
 
-#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr "Näyttömuisti"
-
 #: editor/script_editor_debugger.cpp
 msgid "Resource Path"
 msgstr "Resurssipolku"
@@ -12604,6 +12690,15 @@ msgstr "Varying tyypin voi sijoittaa vain vertex-funktiossa."
 msgid "Constants cannot be modified."
 msgstr "Vakioita ei voi muokata."
 
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "Korvattu %d osuvuutta."
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "Luo konveksi staattinen kappale"
+
+#~ msgid "Failed creating shapes!"
+#~ msgstr "Muotojen luonti epäonnistui!"
+
 #~ msgid ""
 #~ "There are currently no tutorials for this class, you can [color=$color]"
 #~ "[url=$url]contribute one[/url][/color] or [color=$color][url="

+ 91 - 24
editor/translations/fil.po

@@ -673,8 +673,9 @@ msgid "Line Number:"
 msgstr ""
 
 #: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr ""
+#, fuzzy
+msgid "%d replaced."
+msgstr "Palitan"
 
 #: editor/code_editor.cpp editor/editor_help.cpp
 msgid "%d match."
@@ -5653,11 +5654,11 @@ msgid "Mesh is empty!"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5669,11 +5670,27 @@ msgid "Create Trimesh Static Shape"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+msgid "Create Multiple Convex Shapes"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5724,18 +5741,55 @@ msgstr ""
 msgid "Create Trimesh Static Body"
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Trimesh Collision Sibling"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Outline Mesh..."
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "View UV1"
 msgstr ""
@@ -8103,7 +8157,7 @@ msgstr ""
 msgid "No VCS addons are available."
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
 msgid "Error"
 msgstr ""
 
@@ -9189,11 +9243,16 @@ msgid "Export With Debug"
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Error opening package file (it's not in ZIP format)."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -9201,11 +9260,11 @@ msgid "Please choose an empty folder."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -9850,6 +9909,10 @@ msgstr ""
 msgid "Suffix"
 msgstr ""
 
+#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
 #: editor/rename_dialog.cpp
 msgid "Advanced Options"
 msgstr ""
@@ -9885,7 +9948,7 @@ msgid ""
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -9914,10 +9977,6 @@ msgid ""
 "Missing digits are padded with leading zeros."
 msgstr ""
 
-#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
 #: editor/rename_dialog.cpp
 msgid "Post-Process"
 msgstr ""
@@ -9927,11 +9986,11 @@ msgid "Keep"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -9950,6 +10009,14 @@ msgstr ""
 msgid "Reset"
 msgstr ""
 
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
 #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
 msgid "Reparent Node"
 msgstr ""
@@ -10389,7 +10456,7 @@ msgid "Invalid inherited parent name or path."
 msgstr ""
 
 #: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
 msgstr ""
 
 #: editor/script_create_dialog.cpp
@@ -10481,6 +10548,10 @@ msgstr ""
 msgid "Copy Error"
 msgstr ""
 
+#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
 #: editor/script_editor_debugger.cpp
 msgid "Skip Breakpoints"
 msgstr ""
@@ -10529,10 +10600,6 @@ msgstr ""
 msgid "Total:"
 msgstr ""
 
-#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
 #: editor/script_editor_debugger.cpp
 msgid "Resource Path"
 msgstr ""

+ 122 - 27
editor/translations/fr.po

@@ -760,8 +760,9 @@ msgid "Line Number:"
 msgstr "Numéro de ligne :"
 
 #: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "%d occurrence(s) remplacée(s)."
+#, fuzzy
+msgid "%d replaced."
+msgstr "Remplacer…"
 
 #: editor/code_editor.cpp editor/editor_help.cpp
 msgid "%d match."
@@ -5952,12 +5953,13 @@ msgid "Mesh is empty!"
 msgstr "Le maillage est vide !"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "Créer un corps statique de type Trimesh"
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Créer une collision Trimesh"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "Créer corps convexe statique"
+msgid "Create Static Trimesh Body"
+msgstr "Créer un corps statique de type Trimesh"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "This doesn't work on scene root!"
@@ -5968,11 +5970,30 @@ msgid "Create Trimesh Static Shape"
 msgstr "Créer une forme Trimesh statique"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
-msgstr "Échec de la création de formes !"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Shape"
+msgstr "Créer une(des) forme(s) convexe(s)"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "Impossible de créer le dossier."
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
 msgstr "Créer une(des) forme(s) convexe(s)"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -6026,18 +6047,57 @@ msgstr "Maillages"
 msgid "Create Trimesh Static Body"
 msgstr "Créer un corps statique Trimesh"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Trimesh Collision Sibling"
 msgstr "Créer une collision Trimesh"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Siblings"
+msgstr "Créer une(des) collision(s) convexe(s) sœur(s)"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
 msgstr "Créer une(des) collision(s) convexe(s) sœur(s)"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Outline Mesh..."
 msgstr "Créer un maillage de contour…"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "View UV1"
 msgstr "Afficher l'UV1"
@@ -8461,7 +8521,7 @@ msgstr "TileSet"
 msgid "No VCS addons are available."
 msgstr "Aucun addon VCS n'est disponible."
 
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
 msgid "Error"
 msgstr "Erreur"
 
@@ -9636,11 +9696,19 @@ msgid "Export With Debug"
 msgstr "Exporter avec debug"
 
 #: editor/project_manager.cpp
-msgid "The path does not exist."
+#, fuzzy
+msgid "The path specified doesn't exist."
 msgstr "Le chemin vers ce fichier n'existe pas."
 
 #: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Erreur d'ouverture de paquetage, pas au format ZIP."
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
 msgstr ""
 "Fichier de projet « .zip » invalide, il ne contient pas de fichier « project."
 "godot »."
@@ -9650,11 +9718,13 @@ msgid "Please choose an empty folder."
 msgstr "Veuillez choisir un dossier vide."
 
 #: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+#, fuzzy
+msgid "Please choose a \"project.godot\" or \".zip\" file."
 msgstr "Veuillez choisir un fichier « project.godot » ou « .zip »."
 
 #: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+#, fuzzy
+msgid "This directory already contains a Godot project."
 msgstr "Le répertoire contient déjà un projet Godot."
 
 #: editor/project_manager.cpp
@@ -10355,6 +10425,11 @@ msgstr "Préfixe"
 msgid "Suffix"
 msgstr "Suffixe"
 
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "Expressions régulières"
+
 #: editor/rename_dialog.cpp
 msgid "Advanced Options"
 msgstr "Options avancées"
@@ -10392,7 +10467,8 @@ msgstr ""
 "Comparez les options du compteur."
 
 #: editor/rename_dialog.cpp
-msgid "Per Level counter"
+#, fuzzy
+msgid "Per-level Counter"
 msgstr "Compteur par niveau"
 
 #: editor/rename_dialog.cpp
@@ -10423,10 +10499,6 @@ msgstr ""
 "Nombre minimum de chiffres pour le compteur.\n"
 "Les chiffres manquants sont complétés par des zéros en tête."
 
-#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr "Expressions régulières"
-
 #: editor/rename_dialog.cpp
 msgid "Post-Process"
 msgstr "Post-traitement"
@@ -10436,11 +10508,13 @@ msgid "Keep"
 msgstr "Conserver"
 
 #: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+#, fuzzy
+msgid "PascalCase to snake_case"
 msgstr "CamelCase vers sous_ligné"
 
 #: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+#, fuzzy
+msgid "snake_case to PascalCase"
 msgstr "sous_ligné vers CamelCase"
 
 #: editor/rename_dialog.cpp
@@ -10459,6 +10533,16 @@ msgstr "Convertir en majuscule"
 msgid "Reset"
 msgstr "Réinitialiser"
 
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expression Error"
+msgstr "Expressions régulières"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "Caractères valides :"
+
 #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
 msgid "Reparent Node"
 msgstr "Re-parenter le nœud"
@@ -10923,7 +11007,8 @@ msgid "Invalid inherited parent name or path."
 msgstr "Nom ou chemin parent hérité invalide."
 
 #: editor/script_create_dialog.cpp
-msgid "Script is valid."
+#, fuzzy
+msgid "Script path/name is valid."
 msgstr "Script valide."
 
 #: editor/script_create_dialog.cpp
@@ -11014,6 +11099,11 @@ msgstr "Processus enfant connecté."
 msgid "Copy Error"
 msgstr "Copier l'erreur"
 
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Video RAM"
+msgstr "Mémoire vidéo"
+
 #: editor/script_editor_debugger.cpp
 msgid "Skip Breakpoints"
 msgstr "Passer les points d'arrêt"
@@ -11063,10 +11153,6 @@ msgstr "Liste de l'utilisation de la mémoire vidéo par ressource :"
 msgid "Total:"
 msgstr "Total :"
 
-#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr "Mémoire vidéo"
-
 #: editor/script_editor_debugger.cpp
 msgid "Resource Path"
 msgstr "Chemin de la ressource"
@@ -12787,6 +12873,15 @@ msgstr "Les variations ne peuvent être affectées que dans la fonction vertex."
 msgid "Constants cannot be modified."
 msgstr "Les constantes ne peuvent être modifiées."
 
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "%d occurrence(s) remplacée(s)."
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "Créer corps convexe statique"
+
+#~ msgid "Failed creating shapes!"
+#~ msgstr "Échec de la création de formes !"
+
 #~ msgid ""
 #~ "There are currently no tutorials for this class, you can [color=$color]"
 #~ "[url=$url]contribute one[/url][/color] or [color=$color][url="

+ 91 - 24
editor/translations/ga.po

@@ -667,7 +667,7 @@ msgid "Line Number:"
 msgstr ""
 
 #: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
+msgid "%d replaced."
 msgstr ""
 
 #: editor/code_editor.cpp editor/editor_help.cpp
@@ -5647,11 +5647,11 @@ msgid "Mesh is empty!"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5663,11 +5663,27 @@ msgid "Create Trimesh Static Shape"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Shapes"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5718,18 +5734,55 @@ msgstr ""
 msgid "Create Trimesh Static Body"
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Trimesh Collision Sibling"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Outline Mesh..."
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "View UV1"
 msgstr ""
@@ -8097,7 +8150,7 @@ msgstr ""
 msgid "No VCS addons are available."
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
 msgid "Error"
 msgstr ""
 
@@ -9184,11 +9237,16 @@ msgid "Export With Debug"
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Error opening package file (it's not in ZIP format)."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -9196,11 +9254,11 @@ msgid "Please choose an empty folder."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -9845,6 +9903,10 @@ msgstr ""
 msgid "Suffix"
 msgstr ""
 
+#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
 #: editor/rename_dialog.cpp
 msgid "Advanced Options"
 msgstr ""
@@ -9880,7 +9942,7 @@ msgid ""
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -9909,10 +9971,6 @@ msgid ""
 "Missing digits are padded with leading zeros."
 msgstr ""
 
-#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
 #: editor/rename_dialog.cpp
 msgid "Post-Process"
 msgstr ""
@@ -9922,11 +9980,11 @@ msgid "Keep"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -9945,6 +10003,14 @@ msgstr ""
 msgid "Reset"
 msgstr ""
 
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
 #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
 msgid "Reparent Node"
 msgstr ""
@@ -10384,8 +10450,9 @@ msgid "Invalid inherited parent name or path."
 msgstr ""
 
 #: editor/script_create_dialog.cpp
-msgid "Script is valid."
-msgstr ""
+#, fuzzy
+msgid "Script path/name is valid."
+msgstr "Tá crann beochana bailí."
 
 #: editor/script_create_dialog.cpp
 msgid "Allowed: a-z, A-Z, 0-9, _ and ."
@@ -10476,6 +10543,10 @@ msgstr ""
 msgid "Copy Error"
 msgstr ""
 
+#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
 #: editor/script_editor_debugger.cpp
 msgid "Skip Breakpoints"
 msgstr ""
@@ -10524,10 +10595,6 @@ msgstr ""
 msgid "Total:"
 msgstr ""
 
-#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
 #: editor/script_editor_debugger.cpp
 msgid "Resource Path"
 msgstr ""

+ 99 - 25
editor/translations/he.po

@@ -721,8 +721,9 @@ msgid "Line Number:"
 msgstr "מספר השורה:"
 
 #: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr ""
+#, fuzzy
+msgid "%d replaced."
+msgstr "החלפה…"
 
 #: editor/code_editor.cpp editor/editor_help.cpp
 msgid "%d match."
@@ -5994,11 +5995,11 @@ msgid "Mesh is empty!"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -6010,12 +6011,30 @@ msgid "Create Trimesh Static Shape"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Shape"
+msgstr "יצירת %s חדש"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 #, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Couldn't create any collision shapes."
+msgstr "לא ניתן ליצור תיקייה."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
 msgstr "יצירת %s חדש"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -6066,19 +6085,57 @@ msgstr ""
 msgid "Create Trimesh Static Body"
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Trimesh Collision Sibling"
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 #, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Single Convex Collision Siblings"
 msgstr "יצירת מצולע"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "יצירת מצולע"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Outline Mesh..."
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "View UV1"
 msgstr ""
@@ -8593,7 +8650,7 @@ msgstr ""
 msgid "No VCS addons are available."
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
 msgid "Error"
 msgstr ""
 
@@ -9725,11 +9782,18 @@ msgid "Export With Debug"
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "The path does not exist."
-msgstr ""
+#, fuzzy
+msgid "The path specified doesn't exist."
+msgstr "הקובץ לא קיים."
 
 #: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "פתיחת קובץ החבילה נכשלה, המבנה אינו zip."
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -9737,11 +9801,11 @@ msgid "Please choose an empty folder."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -10405,6 +10469,11 @@ msgstr ""
 msgid "Suffix"
 msgstr ""
 
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "גרסה נוכחית:"
+
 #: editor/rename_dialog.cpp
 #, fuzzy
 msgid "Advanced Options"
@@ -10445,7 +10514,7 @@ msgid ""
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -10475,10 +10544,6 @@ msgid ""
 "Missing digits are padded with leading zeros."
 msgstr ""
 
-#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
 #: editor/rename_dialog.cpp
 msgid "Post-Process"
 msgstr ""
@@ -10488,11 +10553,11 @@ msgid "Keep"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -10514,6 +10579,15 @@ msgstr "אותיות גדולות"
 msgid "Reset"
 msgstr "איפוס התקריב"
 
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "תווים תקפים:"
+
 #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
 msgid "Reparent Node"
 msgstr ""
@@ -10982,7 +11056,7 @@ msgid "Invalid inherited parent name or path."
 msgstr "שם מאפיין האינדקס שגוי."
 
 #: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
 msgstr ""
 
 #: editor/script_create_dialog.cpp
@@ -11087,6 +11161,10 @@ msgstr "מנותק"
 msgid "Copy Error"
 msgstr ""
 
+#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
 #: editor/script_editor_debugger.cpp
 #, fuzzy
 msgid "Skip Breakpoints"
@@ -11137,10 +11215,6 @@ msgstr ""
 msgid "Total:"
 msgstr ""
 
-#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
 #: editor/script_editor_debugger.cpp
 msgid "Resource Path"
 msgstr ""

+ 97 - 24
editor/translations/hi.po

@@ -685,8 +685,9 @@ msgid "Line Number:"
 msgstr "लाइन नंबर:"
 
 #: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "बदल दिया % डी घटना (एस) ।"
+#, fuzzy
+msgid "%d replaced."
+msgstr "बदलने के"
 
 #: editor/code_editor.cpp editor/editor_help.cpp
 msgid "%d match."
@@ -5699,11 +5700,11 @@ msgid "Mesh is empty!"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5715,12 +5716,29 @@ msgid "Create Trimesh Static Shape"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Shape"
+msgstr "एक नया बनाएं"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 #, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Create Multiple Convex Shapes"
 msgstr "एक नया बनाएं"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5771,19 +5789,57 @@ msgstr ""
 msgid "Create Trimesh Static Body"
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Trimesh Collision Sibling"
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Siblings"
+msgstr "सदस्यता बनाएं"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 #, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Multiple Convex Collision Siblings"
 msgstr "सदस्यता बनाएं"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Outline Mesh..."
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "View UV1"
 msgstr ""
@@ -8212,7 +8268,7 @@ msgstr ""
 msgid "No VCS addons are available."
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
 msgid "Error"
 msgstr ""
 
@@ -9319,11 +9375,17 @@ msgid "Export With Debug"
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "ज़िप फ़ाइल खोलने में त्रुटि, प्रारूप में नहीं।"
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -9331,11 +9393,11 @@ msgid "Please choose an empty folder."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -9986,6 +10048,10 @@ msgstr ""
 msgid "Suffix"
 msgstr ""
 
+#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
 #: editor/rename_dialog.cpp
 msgid "Advanced Options"
 msgstr ""
@@ -10021,7 +10087,7 @@ msgid ""
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -10050,10 +10116,6 @@ msgid ""
 "Missing digits are padded with leading zeros."
 msgstr ""
 
-#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
 #: editor/rename_dialog.cpp
 msgid "Post-Process"
 msgstr ""
@@ -10063,11 +10125,11 @@ msgid "Keep"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -10087,6 +10149,14 @@ msgstr ""
 msgid "Reset"
 msgstr "रीसेट आकार"
 
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
 #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
 msgid "Reparent Node"
 msgstr ""
@@ -10538,7 +10608,7 @@ msgid "Invalid inherited parent name or path."
 msgstr ""
 
 #: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
 msgstr ""
 
 #: editor/script_create_dialog.cpp
@@ -10636,6 +10706,10 @@ msgstr "डिस्कनेक्ट"
 msgid "Copy Error"
 msgstr ""
 
+#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
 #: editor/script_editor_debugger.cpp
 #, fuzzy
 msgid "Skip Breakpoints"
@@ -10685,10 +10759,6 @@ msgstr ""
 msgid "Total:"
 msgstr ""
 
-#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
 #: editor/script_editor_debugger.cpp
 msgid "Resource Path"
 msgstr ""
@@ -12236,6 +12306,9 @@ msgstr ""
 msgid "Constants cannot be modified."
 msgstr ""
 
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "बदल दिया % डी घटना (एस) ।"
+
 #, fuzzy
 #~ msgid "Brief Description"
 #~ msgstr "विवरण:"

+ 95 - 24
editor/translations/hr.po

@@ -671,8 +671,9 @@ msgid "Line Number:"
 msgstr "Broj linije:"
 
 #: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "Zamijenjeno %d pojavljivanja."
+#, fuzzy
+msgid "%d replaced."
+msgstr "Zamijeni"
 
 #: editor/code_editor.cpp editor/editor_help.cpp
 msgid "%d match."
@@ -5678,11 +5679,11 @@ msgid "Mesh is empty!"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5694,11 +5695,27 @@ msgid "Create Trimesh Static Shape"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+msgid "Create Multiple Convex Shapes"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5749,18 +5766,55 @@ msgstr ""
 msgid "Create Trimesh Static Body"
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Trimesh Collision Sibling"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Outline Mesh..."
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "View UV1"
 msgstr ""
@@ -8135,7 +8189,7 @@ msgstr ""
 msgid "No VCS addons are available."
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
 msgid "Error"
 msgstr ""
 
@@ -9229,11 +9283,17 @@ msgid "Export With Debug"
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Pogreška prilikom otvaranja datoteke paketa, nije u ZIP formatu."
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -9241,11 +9301,11 @@ msgid "Please choose an empty folder."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -9890,6 +9950,10 @@ msgstr ""
 msgid "Suffix"
 msgstr ""
 
+#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
 #: editor/rename_dialog.cpp
 msgid "Advanced Options"
 msgstr ""
@@ -9925,7 +9989,7 @@ msgid ""
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -9954,10 +10018,6 @@ msgid ""
 "Missing digits are padded with leading zeros."
 msgstr ""
 
-#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
 #: editor/rename_dialog.cpp
 msgid "Post-Process"
 msgstr ""
@@ -9967,11 +10027,11 @@ msgid "Keep"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -9990,6 +10050,14 @@ msgstr ""
 msgid "Reset"
 msgstr ""
 
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
 #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
 msgid "Reparent Node"
 msgstr ""
@@ -10433,7 +10501,7 @@ msgid "Invalid inherited parent name or path."
 msgstr ""
 
 #: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
 msgstr ""
 
 #: editor/script_create_dialog.cpp
@@ -10528,6 +10596,10 @@ msgstr ""
 msgid "Copy Error"
 msgstr ""
 
+#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
 #: editor/script_editor_debugger.cpp
 msgid "Skip Breakpoints"
 msgstr ""
@@ -10576,10 +10648,6 @@ msgstr ""
 msgid "Total:"
 msgstr ""
 
-#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
 #: editor/script_editor_debugger.cpp
 msgid "Resource Path"
 msgstr ""
@@ -12108,6 +12176,9 @@ msgstr ""
 msgid "Constants cannot be modified."
 msgstr ""
 
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "Zamijenjeno %d pojavljivanja."
+
 #, fuzzy
 #~ msgid "Brief Description"
 #~ msgstr "Opis:"

+ 108 - 27
editor/translations/hu.po

@@ -718,8 +718,9 @@ msgid "Line Number:"
 msgstr "Sor Száma:"
 
 #: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "Lecserélve %d előfordulás."
+#, fuzzy
+msgid "%d replaced."
+msgstr "Csere..."
 
 #: editor/code_editor.cpp editor/editor_help.cpp
 msgid "%d match."
@@ -6144,12 +6145,13 @@ msgid "Mesh is empty!"
 msgstr "A háló üres!"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "Statikus Trimesh Test Létrehozása"
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Trimesh Ütközési Testvér Létrehozása"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "Statikus Konvex Test Létrehozása"
+msgid "Create Static Trimesh Body"
+msgstr "Statikus Trimesh Test Létrehozása"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "This doesn't work on scene root!"
@@ -6161,12 +6163,30 @@ msgid "Create Trimesh Static Shape"
 msgstr "Trimesh Alakzat Létrehozása"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 #, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Create Single Convex Shape"
+msgstr "Konvex Alakzat Létrehozása"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "Körvonalkészítés sikertelen!"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
 msgstr "Konvex Alakzat Létrehozása"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -6218,19 +6238,57 @@ msgstr "Mesh"
 msgid "Create Trimesh Static Body"
 msgstr "Trimesh Statikus Test Létrehozása"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Trimesh Collision Sibling"
 msgstr "Trimesh Ütközési Testvér Létrehozása"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 #, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Single Convex Collision Siblings"
 msgstr "Konvex Ütközési Testvér Létrehozása"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "Konvex Ütközési Testvér Létrehozása"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Outline Mesh..."
 msgstr "Körvonalháló Létrehozása..."
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "View UV1"
 msgstr "UV1 Megtekintése"
@@ -8769,7 +8827,7 @@ msgstr "TileSet-re..."
 msgid "No VCS addons are available."
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
 msgid "Error"
 msgstr ""
 
@@ -9913,11 +9971,18 @@ msgid "Export With Debug"
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "The path does not exist."
-msgstr ""
+#, fuzzy
+msgid "The path specified doesn't exist."
+msgstr "A fájl nem létezik."
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Hiba a csomagfájl megnyitása során, nem zip formátumú."
 
 #: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -9925,11 +9990,11 @@ msgid "Please choose an empty folder."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -10589,6 +10654,11 @@ msgstr ""
 msgid "Suffix"
 msgstr ""
 
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "Jelenlegi Verzió:"
+
 #: editor/rename_dialog.cpp
 #, fuzzy
 msgid "Advanced Options"
@@ -10629,7 +10699,7 @@ msgid ""
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -10659,10 +10729,6 @@ msgid ""
 "Missing digits are padded with leading zeros."
 msgstr ""
 
-#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
 #: editor/rename_dialog.cpp
 msgid "Post-Process"
 msgstr ""
@@ -10672,11 +10738,11 @@ msgid "Keep"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -10698,6 +10764,15 @@ msgstr "Mind Nagybetű"
 msgid "Reset"
 msgstr "Nagyítás Visszaállítása"
 
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "Érvényes karakterek:"
+
 #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
 msgid "Reparent Node"
 msgstr ""
@@ -11166,7 +11241,7 @@ msgstr ""
 
 #: editor/script_create_dialog.cpp
 #, fuzzy
-msgid "Script is valid."
+msgid "Script path/name is valid."
 msgstr "Az animációs fa érvényes."
 
 #: editor/script_create_dialog.cpp
@@ -11271,6 +11346,10 @@ msgstr "Kapcsolat bontva"
 msgid "Copy Error"
 msgstr "Hiba Másolása"
 
+#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
 #: editor/script_editor_debugger.cpp
 #, fuzzy
 msgid "Skip Breakpoints"
@@ -11321,10 +11400,6 @@ msgstr ""
 msgid "Total:"
 msgstr ""
 
-#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
 #: editor/script_editor_debugger.cpp
 msgid "Resource Path"
 msgstr ""
@@ -12904,6 +12979,12 @@ msgstr ""
 msgid "Constants cannot be modified."
 msgstr ""
 
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "Lecserélve %d előfordulás."
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "Statikus Konvex Test Létrehozása"
+
 #~ msgid ""
 #~ "There are currently no tutorials for this class, you can [color=$color]"
 #~ "[url=$url]contribute one[/url][/color] or [color=$color][url="

+ 122 - 27
editor/translations/id.po

@@ -708,8 +708,9 @@ msgid "Line Number:"
 msgstr "Nomor Baris:"
 
 #: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "kejadian %d diganti."
+#, fuzzy
+msgid "%d replaced."
+msgstr "Gantikan..."
 
 #: editor/code_editor.cpp editor/editor_help.cpp
 msgid "%d match."
@@ -5850,12 +5851,13 @@ msgid "Mesh is empty!"
 msgstr "Mesh kosong!"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "Buat Badan Trimesh Statis"
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Buat Trimesh Collision Sibling"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "Buat Bodi Cembung Statis"
+msgid "Create Static Trimesh Body"
+msgstr "Buat Badan Trimesh Statis"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "This doesn't work on scene root!"
@@ -5866,11 +5868,30 @@ msgid "Create Trimesh Static Shape"
 msgstr "Buat Bentuk Trimesh Statis"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
-msgstr "Gagal membuat bentuk!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Shape"
+msgstr "Buat Bentuk Cembung"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "Tidak dapat membuat folder."
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
 msgstr "Buat Bentuk Cembung"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5921,18 +5942,57 @@ msgstr "Jala"
 msgid "Create Trimesh Static Body"
 msgstr "Buat Tubuh Statis Trimesh"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Trimesh Collision Sibling"
 msgstr "Buat Trimesh Collision Sibling"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Siblings"
+msgstr "Buat Convex Collision Sibling"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
 msgstr "Buat Convex Collision Sibling"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Outline Mesh..."
 msgstr "Buat Garis Mesh..."
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "View UV1"
 msgstr "Tampilkan UV1"
@@ -8349,7 +8409,7 @@ msgstr "TileSet"
 msgid "No VCS addons are available."
 msgstr "Tidak ada ekstensi VCS yang tersedia."
 
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
 msgid "Error"
 msgstr "Galat"
 
@@ -9521,11 +9581,19 @@ msgid "Export With Debug"
 msgstr "Ekspor dengan Awakutu"
 
 #: editor/project_manager.cpp
-msgid "The path does not exist."
+#, fuzzy
+msgid "The path specified doesn't exist."
 msgstr "Lokasi ini tidak ada."
 
 #: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Gagal saat membuka paket, tidak dalam bentuk zip."
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
 msgstr "Berkas proyek '.zip' tidak valid, tidak berisi berkas 'project.godot'."
 
 #: editor/project_manager.cpp
@@ -9533,11 +9601,13 @@ msgid "Please choose an empty folder."
 msgstr "Silakan pilih direktori kosong."
 
 #: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+#, fuzzy
+msgid "Please choose a \"project.godot\" or \".zip\" file."
 msgstr "Silakan pilih berkas 'project.godot' atau '.zip'."
 
 #: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+#, fuzzy
+msgid "This directory already contains a Godot project."
 msgstr "Direktori ini sudah berisi proyek Godot."
 
 #: editor/project_manager.cpp
@@ -10233,6 +10303,11 @@ msgstr "Awalan"
 msgid "Suffix"
 msgstr "Akhiran"
 
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "Ekspresi Reguler"
+
 #: editor/rename_dialog.cpp
 msgid "Advanced Options"
 msgstr "Opsi Lanjutan"
@@ -10270,7 +10345,8 @@ msgstr ""
 "Bandingkan opsi penghitung."
 
 #: editor/rename_dialog.cpp
-msgid "Per Level counter"
+#, fuzzy
+msgid "Per-level Counter"
 msgstr "Penghitung per Level"
 
 #: editor/rename_dialog.cpp
@@ -10301,10 +10377,6 @@ msgstr ""
 "Jumlah digit minimum untuk penghitung.\n"
 "Digit yang hilang diisi dengan angka nol di depan."
 
-#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr "Ekspresi Reguler"
-
 #: editor/rename_dialog.cpp
 msgid "Post-Process"
 msgstr "Pasca Proses"
@@ -10314,11 +10386,13 @@ msgid "Keep"
 msgstr "Pertahankan"
 
 #: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+#, fuzzy
+msgid "PascalCase to snake_case"
 msgstr "CamelCase ke under_score"
 
 #: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+#, fuzzy
+msgid "snake_case to PascalCase"
 msgstr "under_score ke CamelCase"
 
 #: editor/rename_dialog.cpp
@@ -10337,6 +10411,16 @@ msgstr "Jadikan Huruf Kapital"
 msgid "Reset"
 msgstr "Reset"
 
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expression Error"
+msgstr "Ekspresi Reguler"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "Karakter sah:"
+
 #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
 msgid "Reparent Node"
 msgstr "Pengindukan Ulang Node"
@@ -10801,7 +10885,8 @@ msgid "Invalid inherited parent name or path."
 msgstr "Nama atau lokasi parent yang diwariskan tidak valid."
 
 #: editor/script_create_dialog.cpp
-msgid "Script is valid."
+#, fuzzy
+msgid "Script path/name is valid."
 msgstr "Skrip valid."
 
 #: editor/script_create_dialog.cpp
@@ -10892,6 +10977,11 @@ msgstr "Proses anak terhubung."
 msgid "Copy Error"
 msgstr "Salin Galat"
 
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Video RAM"
+msgstr "Memori Video"
+
 #: editor/script_editor_debugger.cpp
 msgid "Skip Breakpoints"
 msgstr "Lewati Breakpoint"
@@ -10940,10 +11030,6 @@ msgstr "Daftar Penggunaan Memori Video oleh Resource:"
 msgid "Total:"
 msgstr "Total:"
 
-#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr "Memori Video"
-
 #: editor/script_editor_debugger.cpp
 msgid "Resource Path"
 msgstr "Lokasi Resource"
@@ -12572,6 +12658,15 @@ msgstr "Variasi hanya bisa ditetapkan dalam fungsi vertex."
 msgid "Constants cannot be modified."
 msgstr "Konstanta tidak dapat dimodifikasi."
 
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "kejadian %d diganti."
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "Buat Bodi Cembung Statis"
+
+#~ msgid "Failed creating shapes!"
+#~ msgstr "Gagal membuat bentuk!"
+
 #~ msgid ""
 #~ "There are currently no tutorials for this class, you can [color=$color]"
 #~ "[url=$url]contribute one[/url][/color] or [color=$color][url="

+ 90 - 23
editor/translations/is.po

@@ -699,7 +699,7 @@ msgid "Line Number:"
 msgstr ""
 
 #: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
+msgid "%d replaced."
 msgstr ""
 
 #: editor/code_editor.cpp editor/editor_help.cpp
@@ -5710,11 +5710,11 @@ msgid "Mesh is empty!"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5726,11 +5726,27 @@ msgid "Create Trimesh Static Shape"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Shapes"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5781,19 +5797,57 @@ msgstr ""
 msgid "Create Trimesh Static Body"
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Trimesh Collision Sibling"
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 #, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Single Convex Collision Siblings"
 msgstr "Breyta Viðbót"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "Breyta Viðbót"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Outline Mesh..."
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "View UV1"
 msgstr ""
@@ -8191,7 +8245,7 @@ msgstr ""
 msgid "No VCS addons are available."
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
 msgid "Error"
 msgstr ""
 
@@ -9286,11 +9340,16 @@ msgid "Export With Debug"
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -9298,11 +9357,11 @@ msgid "Please choose an empty folder."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -9954,6 +10013,10 @@ msgstr ""
 msgid "Suffix"
 msgstr ""
 
+#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
 #: editor/rename_dialog.cpp
 msgid "Advanced Options"
 msgstr ""
@@ -9989,7 +10052,7 @@ msgid ""
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -10018,10 +10081,6 @@ msgid ""
 "Missing digits are padded with leading zeros."
 msgstr ""
 
-#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
 #: editor/rename_dialog.cpp
 msgid "Post-Process"
 msgstr ""
@@ -10031,11 +10090,11 @@ msgid "Keep"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -10054,6 +10113,14 @@ msgstr ""
 msgid "Reset"
 msgstr ""
 
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
 #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
 msgid "Reparent Node"
 msgstr ""
@@ -10497,7 +10564,7 @@ msgid "Invalid inherited parent name or path."
 msgstr ""
 
 #: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
 msgstr ""
 
 #: editor/script_create_dialog.cpp
@@ -10588,6 +10655,10 @@ msgstr ""
 msgid "Copy Error"
 msgstr ""
 
+#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
 #: editor/script_editor_debugger.cpp
 msgid "Skip Breakpoints"
 msgstr ""
@@ -10636,10 +10707,6 @@ msgstr ""
 msgid "Total:"
 msgstr ""
 
-#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
 #: editor/script_editor_debugger.cpp
 msgid "Resource Path"
 msgstr ""

+ 122 - 27
editor/translations/it.po

@@ -726,8 +726,9 @@ msgid "Line Number:"
 msgstr "Numero linea:"
 
 #: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "Rimpiazzate %d occorrenze."
+#, fuzzy
+msgid "%d replaced."
+msgstr "Rimpiazza..."
 
 #: editor/code_editor.cpp editor/editor_help.cpp
 msgid "%d match."
@@ -5905,12 +5906,13 @@ msgid "Mesh is empty!"
 msgstr "La mesh è vuota!"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "Crea Corpo Trimesh Statico"
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Crea Fratello di Collisione Trimesh"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "Crea Corpo Convesso Statico"
+msgid "Create Static Trimesh Body"
+msgstr "Crea Corpo Trimesh Statico"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "This doesn't work on scene root!"
@@ -5921,11 +5923,30 @@ msgid "Create Trimesh Static Shape"
 msgstr "Crea Forma Statica Trimesh"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
-msgstr "Errore nella creazione delle forme!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Shape"
+msgstr "Crea una o più forme Convesse"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "Impossibile creare la cartella."
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
 msgstr "Crea una o più forme Convesse"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5977,18 +5998,57 @@ msgstr "Mesh"
 msgid "Create Trimesh Static Body"
 msgstr "Crea Corpo Statico Trimesh"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Trimesh Collision Sibling"
 msgstr "Crea Fratello di Collisione Trimesh"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Siblings"
+msgstr "Crea Fratello(i) di Collisione Convessa"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
 msgstr "Crea Fratello(i) di Collisione Convessa"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Outline Mesh..."
 msgstr "Crea Mesh di Outline..."
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "View UV1"
 msgstr "Vista UV1"
@@ -8408,7 +8468,7 @@ msgstr "TileSet"
 msgid "No VCS addons are available."
 msgstr "Non sono disponibili addons VCS."
 
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
 msgid "Error"
 msgstr "Errore"
 
@@ -9577,11 +9637,19 @@ msgid "Export With Debug"
 msgstr "Esporta Con Debug"
 
 #: editor/project_manager.cpp
-msgid "The path does not exist."
+#, fuzzy
+msgid "The path specified doesn't exist."
 msgstr "Percorso non esistente."
 
 #: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Errore nell'apertura del file package: non è in formato ZIP."
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
 msgstr ""
 "File di progetto '.zip' non valido, non contiene un file 'project.godot'."
 
@@ -9590,11 +9658,13 @@ msgid "Please choose an empty folder."
 msgstr "Si prega di scegliere una cartella vuota."
 
 #: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+#, fuzzy
+msgid "Please choose a \"project.godot\" or \".zip\" file."
 msgstr "Si prega di scegliere un file 'project.godot' o '.zip'."
 
 #: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+#, fuzzy
+msgid "This directory already contains a Godot project."
 msgstr "La Cartella contiene già un progetto di Godot."
 
 #: editor/project_manager.cpp
@@ -10293,6 +10363,11 @@ msgstr "Prefisso"
 msgid "Suffix"
 msgstr "Suffisso"
 
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "Espressioni Regolari"
+
 #: editor/rename_dialog.cpp
 msgid "Advanced Options"
 msgstr "Opzioni avanzate"
@@ -10330,7 +10405,8 @@ msgstr ""
 "Confronta le opzioni del contatore."
 
 #: editor/rename_dialog.cpp
-msgid "Per Level counter"
+#, fuzzy
+msgid "Per-level Counter"
 msgstr "Contatore per Livello"
 
 #: editor/rename_dialog.cpp
@@ -10361,10 +10437,6 @@ msgstr ""
 "Numero minimo di cifre per il contatore.\n"
 "La cifre mancanti vengono riempite con zeri iniziali."
 
-#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr "Espressioni Regolari"
-
 #: editor/rename_dialog.cpp
 msgid "Post-Process"
 msgstr "Post-Processo"
@@ -10374,11 +10446,13 @@ msgid "Keep"
 msgstr "Mantieni"
 
 #: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+#, fuzzy
+msgid "PascalCase to snake_case"
 msgstr "CamelCase a under_score"
 
 #: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+#, fuzzy
+msgid "snake_case to PascalCase"
 msgstr "under_score a CamelCase"
 
 #: editor/rename_dialog.cpp
@@ -10397,6 +10471,16 @@ msgstr "In Maiuscolo"
 msgid "Reset"
 msgstr "Reset"
 
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expression Error"
+msgstr "Espressioni Regolari"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "Caratteri validi:"
+
 #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
 msgid "Reparent Node"
 msgstr "Reparent Nodo"
@@ -10861,7 +10945,8 @@ msgid "Invalid inherited parent name or path."
 msgstr "Nome o percorso genitore ereditato non valido."
 
 #: editor/script_create_dialog.cpp
-msgid "Script is valid."
+#, fuzzy
+msgid "Script path/name is valid."
 msgstr "Lo script è valido."
 
 #: editor/script_create_dialog.cpp
@@ -10952,6 +11037,11 @@ msgstr "Processo Figlio Connesso."
 msgid "Copy Error"
 msgstr "Errore di Copia"
 
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Video RAM"
+msgstr "Mem Video"
+
 #: editor/script_editor_debugger.cpp
 msgid "Skip Breakpoints"
 msgstr "Salta Punti di rottura"
@@ -11000,10 +11090,6 @@ msgstr "Lista di Utilizzo Memoria Video per Risorsa:"
 msgid "Total:"
 msgstr "Totale:"
 
-#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr "Mem Video"
-
 #: editor/script_editor_debugger.cpp
 msgid "Resource Path"
 msgstr "Percorso Risorsa"
@@ -12707,6 +12793,15 @@ msgstr "Varyings può essere assegnato soltanto nella funzione del vertice."
 msgid "Constants cannot be modified."
 msgstr "Le constanti non possono essere modificate."
 
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "Rimpiazzate %d occorrenze."
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "Crea Corpo Convesso Statico"
+
+#~ msgid "Failed creating shapes!"
+#~ msgstr "Errore nella creazione delle forme!"
+
 #~ msgid ""
 #~ "There are currently no tutorials for this class, you can [color=$color]"
 #~ "[url=$url]contribute one[/url][/color] or [color=$color][url="

+ 122 - 27
editor/translations/ja.po

@@ -716,8 +716,9 @@ msgid "Line Number:"
 msgstr "行番号:"
 
 #: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "%d 箇所を置換しました。"
+#, fuzzy
+msgid "%d replaced."
+msgstr "置換..."
 
 #: editor/code_editor.cpp editor/editor_help.cpp
 msgid "%d match."
@@ -5853,12 +5854,13 @@ msgid "Mesh is empty!"
 msgstr "メッシュがありません!"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "三角形メッシュ静的ボディを作成"
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "三角形メッシュ兄弟コリジョンを生成"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "静的凸状ボディを生成"
+msgid "Create Static Trimesh Body"
+msgstr "三角形メッシュ静的ボディを作成"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "This doesn't work on scene root!"
@@ -5869,11 +5871,30 @@ msgid "Create Trimesh Static Shape"
 msgstr "三角形メッシュ静的シェイプを生成"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
-msgstr "図形の作成に失敗しました!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+#, fuzzy
+msgid "Create Single Convex Shape"
+msgstr "凸状シェイプを作成"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "フォルダを作成できませんでした。"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
 msgstr "凸状シェイプを作成"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5924,18 +5945,57 @@ msgstr "メッシュ"
 msgid "Create Trimesh Static Body"
 msgstr "三角形メッシュ静的ボディを作成"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Trimesh Collision Sibling"
 msgstr "三角形メッシュ兄弟コリジョンを生成"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Siblings"
+msgstr "凸型兄弟関係コリジョンを生成"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
 msgstr "凸型兄弟関係コリジョンを生成"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Outline Mesh..."
 msgstr "アウトラインメッシュを生成..."
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "View UV1"
 msgstr "UV1を表示"
@@ -8355,7 +8415,7 @@ msgstr "タイルセット"
 msgid "No VCS addons are available."
 msgstr "VCSアドオンは利用できません。"
 
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
 msgid "Error"
 msgstr "エラー"
 
@@ -9515,11 +9575,19 @@ msgid "Export With Debug"
 msgstr "デバッグ付きエクスポート"
 
 #: editor/project_manager.cpp
-msgid "The path does not exist."
+#, fuzzy
+msgid "The path specified doesn't exist."
 msgstr "存在しないパスです。"
 
 #: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "パッケージファイルを開けませんでした、zip 形式ではありません。"
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
 msgstr ""
 "無効な '.zip' プロジェクトファイルです。'project.godot' ファイルが含まれてい"
 "ません。"
@@ -9529,11 +9597,13 @@ msgid "Please choose an empty folder."
 msgstr "空のフォルダーを選択してください。"
 
 #: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+#, fuzzy
+msgid "Please choose a \"project.godot\" or \".zip\" file."
 msgstr "'project.godot' もしくは '.zip' ファイルを選択してください."
 
 #: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+#, fuzzy
+msgid "This directory already contains a Godot project."
 msgstr "ディレクトリにはGodotプロジェクトがすでに含まれています。"
 
 #: editor/project_manager.cpp
@@ -10228,6 +10298,11 @@ msgstr "プレフィックス"
 msgid "Suffix"
 msgstr "サフィックス"
 
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "正規表現"
+
 #: editor/rename_dialog.cpp
 msgid "Advanced Options"
 msgstr "高度なオプション"
@@ -10265,7 +10340,8 @@ msgstr ""
 "カウンタオプションを比較します。"
 
 #: editor/rename_dialog.cpp
-msgid "Per Level counter"
+#, fuzzy
+msgid "Per-level Counter"
 msgstr "レベルごとのカウンタ"
 
 #: editor/rename_dialog.cpp
@@ -10296,10 +10372,6 @@ msgstr ""
 "カウンタの最小桁数。\n"
 "欠落した数字は、先頭にゼロが埋め込まれます。"
 
-#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr "正規表現"
-
 #: editor/rename_dialog.cpp
 msgid "Post-Process"
 msgstr "ポストプロセス"
@@ -10309,11 +10381,13 @@ msgid "Keep"
 msgstr "保持"
 
 #: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+#, fuzzy
+msgid "PascalCase to snake_case"
 msgstr "キャメルケースをアンダースコアに"
 
 #: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+#, fuzzy
+msgid "snake_case to PascalCase"
 msgstr "アンダースコアをキャメルケースに"
 
 #: editor/rename_dialog.cpp
@@ -10332,6 +10406,16 @@ msgstr "大文字に"
 msgid "Reset"
 msgstr "リセット"
 
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expression Error"
+msgstr "正規表現"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "有効な文字:"
+
 #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
 msgid "Reparent Node"
 msgstr "親ノードを変更"
@@ -10794,7 +10878,8 @@ msgid "Invalid inherited parent name or path."
 msgstr "継承された親の名前またはパスが無効です。"
 
 #: editor/script_create_dialog.cpp
-msgid "Script is valid."
+#, fuzzy
+msgid "Script path/name is valid."
 msgstr "スクリプトは有効です。"
 
 #: editor/script_create_dialog.cpp
@@ -10885,6 +10970,11 @@ msgstr "子プロセスが接続された。"
 msgid "Copy Error"
 msgstr "エラーをコピー"
 
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Video RAM"
+msgstr "ビデオメモリー"
+
 #: editor/script_editor_debugger.cpp
 msgid "Skip Breakpoints"
 msgstr "ブレークポイントをスキップする"
@@ -10933,10 +11023,6 @@ msgstr "リソースによるビデオメモリーの使用一覧:"
 msgid "Total:"
 msgstr "合計:"
 
-#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr "ビデオメモリー"
-
 #: editor/script_editor_debugger.cpp
 msgid "Resource Path"
 msgstr "リソースのパス(ResourcePath)"
@@ -12624,6 +12710,15 @@ msgstr "Varying変数は頂点関数にのみ割り当てることができま
 msgid "Constants cannot be modified."
 msgstr "定数は変更できません。"
 
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "%d 箇所を置換しました。"
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "静的凸状ボディを生成"
+
+#~ msgid "Failed creating shapes!"
+#~ msgstr "図形の作成に失敗しました!"
+
 #~ msgid ""
 #~ "There are currently no tutorials for this class, you can [color=$color]"
 #~ "[url=$url]contribute one[/url][/color] or [color=$color][url="

+ 97 - 24
editor/translations/ka.po

@@ -717,8 +717,9 @@ msgid "Line Number:"
 msgstr "ხაზის ნომერი:"
 
 #: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "შეცვლილია %d დამთხვევები."
+#, fuzzy
+msgid "%d replaced."
+msgstr "ჩანაცვლება"
 
 #: editor/code_editor.cpp editor/editor_help.cpp
 msgid "%d match."
@@ -5846,11 +5847,11 @@ msgid "Mesh is empty!"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5862,12 +5863,29 @@ msgid "Create Trimesh Static Shape"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Shape"
+msgstr "ახალი %s შექმნა"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 #, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Create Multiple Convex Shapes"
 msgstr "ახალი %s შექმნა"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5918,19 +5936,57 @@ msgstr ""
 msgid "Create Trimesh Static Body"
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Trimesh Collision Sibling"
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Siblings"
+msgstr "შექმნა"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 #, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Multiple Convex Collision Siblings"
 msgstr "შექმნა"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Outline Mesh..."
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "View UV1"
 msgstr ""
@@ -8369,7 +8425,7 @@ msgstr ""
 msgid "No VCS addons are available."
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
 msgid "Error"
 msgstr ""
 
@@ -9483,11 +9539,17 @@ msgid "Export With Debug"
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "შეცდომა პაკეტის გახსნისას, უნდა იყოს zip ფორმატში."
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -9495,11 +9557,11 @@ msgid "Please choose an empty folder."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -10150,6 +10212,10 @@ msgstr ""
 msgid "Suffix"
 msgstr ""
 
+#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
 #: editor/rename_dialog.cpp
 msgid "Advanced Options"
 msgstr ""
@@ -10185,7 +10251,7 @@ msgid ""
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -10215,10 +10281,6 @@ msgid ""
 "Missing digits are padded with leading zeros."
 msgstr ""
 
-#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
 #: editor/rename_dialog.cpp
 msgid "Post-Process"
 msgstr ""
@@ -10228,11 +10290,11 @@ msgid "Keep"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -10252,6 +10314,14 @@ msgstr ""
 msgid "Reset"
 msgstr "ზუმის საწყისზე დაყენება"
 
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
 #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
 msgid "Reparent Node"
 msgstr ""
@@ -10705,7 +10775,7 @@ msgid "Invalid inherited parent name or path."
 msgstr ""
 
 #: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
 msgstr ""
 
 #: editor/script_create_dialog.cpp
@@ -10803,6 +10873,10 @@ msgstr "კავშირის გაწყვეტა"
 msgid "Copy Error"
 msgstr ""
 
+#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
 #: editor/script_editor_debugger.cpp
 #, fuzzy
 msgid "Skip Breakpoints"
@@ -10852,10 +10926,6 @@ msgstr ""
 msgid "Total:"
 msgstr ""
 
-#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
 #: editor/script_editor_debugger.cpp
 msgid "Resource Path"
 msgstr ""
@@ -12408,6 +12478,9 @@ msgstr ""
 msgid "Constants cannot be modified."
 msgstr ""
 
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "შეცვლილია %d დამთხვევები."
+
 #, fuzzy
 #~ msgid "Brief Description"
 #~ msgstr "აღწერა:"

+ 122 - 27
editor/translations/ko.po

@@ -696,8 +696,9 @@ msgid "Line Number:"
 msgstr "행 번호:"
 
 #: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "%d개를 바꿨습니다."
+#, fuzzy
+msgid "%d replaced."
+msgstr "바꾸기..."
 
 #: editor/code_editor.cpp editor/editor_help.cpp
 msgid "%d match."
@@ -5812,12 +5813,13 @@ msgid "Mesh is empty!"
 msgstr "메시가 없습니다!"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "Static Trimesh Body 만들기"
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Trimesh 충돌 형제 만들기"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "Static Convex Body 만들기"
+msgid "Create Static Trimesh Body"
+msgstr "Static Trimesh Body 만들기"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "This doesn't work on scene root!"
@@ -5828,11 +5830,30 @@ msgid "Create Trimesh Static Shape"
 msgstr "Trimesh Static Shape 만들기"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
-msgstr "Shape 만들기 실패!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Shape"
+msgstr "Convex Shape 만들기"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "폴더를 만들 수 없습니다."
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
 msgstr "Convex Shape 만들기"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5883,18 +5904,57 @@ msgstr "메시"
 msgid "Create Trimesh Static Body"
 msgstr "Trimesh Static Body 만들기"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Trimesh Collision Sibling"
 msgstr "Trimesh 충돌 형제 만들기"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Siblings"
+msgstr "Convex 충돌 형제 만들기"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
 msgstr "Convex 충돌 형제 만들기"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Outline Mesh..."
 msgstr "윤곽 메시 만들기..."
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "View UV1"
 msgstr "UV1 보기"
@@ -8302,7 +8362,7 @@ msgstr "타일셋"
 msgid "No VCS addons are available."
 msgstr "이용할 수 있는 버전 관리 시스템(VCS)이 없습니다."
 
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
 msgid "Error"
 msgstr "오류"
 
@@ -9440,11 +9500,19 @@ msgid "Export With Debug"
 msgstr "디버그와 함께 내보내기"
 
 #: editor/project_manager.cpp
-msgid "The path does not exist."
+#, fuzzy
+msgid "The path specified doesn't exist."
 msgstr "경로가 없습니다."
 
 #: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "패키지 파일을 여는 중 오류. ZIP 형식이 아닙니다."
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
 msgstr ""
 "잘못된 '.zip' 프로젝트 파일입니다. 'project.godot' 파일을 갖고 있지 않습니다."
 
@@ -9453,11 +9521,13 @@ msgid "Please choose an empty folder."
 msgstr "비어있는 폴더를 선택해주세요."
 
 #: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+#, fuzzy
+msgid "Please choose a \"project.godot\" or \".zip\" file."
 msgstr "'project.godot' 파일 또는 '.zip' 파일을 선택해주세요."
 
 #: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+#, fuzzy
+msgid "This directory already contains a Godot project."
 msgstr "디렉토리에 Godot 프로젝트가 이미 있습니다."
 
 #: editor/project_manager.cpp
@@ -10148,6 +10218,11 @@ msgstr "접두사"
 msgid "Suffix"
 msgstr "접미사"
 
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "정규 표현식"
+
 #: editor/rename_dialog.cpp
 msgid "Advanced Options"
 msgstr "고급 설정"
@@ -10185,7 +10260,8 @@ msgstr ""
 "카운터 설정과 비교합니다."
 
 #: editor/rename_dialog.cpp
-msgid "Per Level counter"
+#, fuzzy
+msgid "Per-level Counter"
 msgstr "단계 별 카운터"
 
 #: editor/rename_dialog.cpp
@@ -10216,10 +10292,6 @@ msgstr ""
 "카운터의 최소 자릿수.\n"
 "빈 자리는 0으로 채웁니다."
 
-#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr "정규 표현식"
-
 #: editor/rename_dialog.cpp
 msgid "Post-Process"
 msgstr "후처리"
@@ -10229,11 +10301,13 @@ msgid "Keep"
 msgstr "유지"
 
 #: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+#, fuzzy
+msgid "PascalCase to snake_case"
 msgstr "CamelCase를 under_scored로"
 
 #: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+#, fuzzy
+msgid "snake_case to PascalCase"
 msgstr "under_scored를 CamelCase로"
 
 #: editor/rename_dialog.cpp
@@ -10252,6 +10326,16 @@ msgstr "대문자화"
 msgid "Reset"
 msgstr "되돌리기"
 
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expression Error"
+msgstr "정규 표현식"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "올바른 문자:"
+
 #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
 msgid "Reparent Node"
 msgstr "부모 노드 다시 지정"
@@ -10710,7 +10794,8 @@ msgid "Invalid inherited parent name or path."
 msgstr "잘못된 상속된 부모 이름 또는 경로."
 
 #: editor/script_create_dialog.cpp
-msgid "Script is valid."
+#, fuzzy
+msgid "Script path/name is valid."
 msgstr "스크립트가 올바릅니다."
 
 #: editor/script_create_dialog.cpp
@@ -10801,6 +10886,11 @@ msgstr "자식 프로세스 연결됨."
 msgid "Copy Error"
 msgstr "복사 오류"
 
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Video RAM"
+msgstr "비디오 메모리"
+
 #: editor/script_editor_debugger.cpp
 msgid "Skip Breakpoints"
 msgstr "중단점 넘기기"
@@ -10849,10 +10939,6 @@ msgstr "리소스 별 비디오 메모리 사용량 목록:"
 msgid "Total:"
 msgstr "전체:"
 
-#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr "비디오 메모리"
-
 #: editor/script_editor_debugger.cpp
 msgid "Resource Path"
 msgstr "리소스 경로"
@@ -12503,6 +12589,15 @@ msgstr "Varying은 꼭짓점 함수에만 지정할 수 있습니다."
 msgid "Constants cannot be modified."
 msgstr "상수는 수정할 수 없습니다."
 
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "%d개를 바꿨습니다."
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "Static Convex Body 만들기"
+
+#~ msgid "Failed creating shapes!"
+#~ msgstr "Shape 만들기 실패!"
+
 #~ msgid ""
 #~ "There are currently no tutorials for this class, you can [color=$color]"
 #~ "[url=$url]contribute one[/url][/color] or [color=$color][url="

+ 91 - 23
editor/translations/lt.po

@@ -702,7 +702,7 @@ msgid "Line Number:"
 msgstr ""
 
 #: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
+msgid "%d replaced."
 msgstr ""
 
 #: editor/code_editor.cpp editor/editor_help.cpp
@@ -5821,11 +5821,11 @@ msgid "Mesh is empty!"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5837,12 +5837,29 @@ msgid "Create Trimesh Static Shape"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Shape"
+msgstr "Sukurti Naują"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 #, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Create Multiple Convex Shapes"
 msgstr "Sukurti Naują"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5893,19 +5910,57 @@ msgstr ""
 msgid "Create Trimesh Static Body"
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Trimesh Collision Sibling"
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Siblings"
+msgstr "Keisti Poligono Skalę"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 #, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Multiple Convex Collision Siblings"
 msgstr "Keisti Poligono Skalę"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Outline Mesh..."
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "View UV1"
 msgstr ""
@@ -8356,7 +8411,7 @@ msgstr ""
 msgid "No VCS addons are available."
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
 msgid "Error"
 msgstr ""
 
@@ -9468,11 +9523,16 @@ msgid "Export With Debug"
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Error opening package file (it's not in ZIP format)."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -9480,11 +9540,11 @@ msgid "Please choose an empty folder."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -10136,6 +10196,10 @@ msgstr ""
 msgid "Suffix"
 msgstr ""
 
+#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
 #: editor/rename_dialog.cpp
 msgid "Advanced Options"
 msgstr ""
@@ -10172,7 +10236,7 @@ msgid ""
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -10202,10 +10266,6 @@ msgid ""
 "Missing digits are padded with leading zeros."
 msgstr ""
 
-#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
 #: editor/rename_dialog.cpp
 msgid "Post-Process"
 msgstr ""
@@ -10215,11 +10275,11 @@ msgid "Keep"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -10239,6 +10299,14 @@ msgstr ""
 msgid "Reset"
 msgstr "Atstatyti Priartinimą"
 
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
 #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
 msgid "Reparent Node"
 msgstr ""
@@ -10691,7 +10759,7 @@ msgid "Invalid inherited parent name or path."
 msgstr ""
 
 #: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
 msgstr ""
 
 #: editor/script_create_dialog.cpp
@@ -10787,6 +10855,10 @@ msgstr "Atsijungti"
 msgid "Copy Error"
 msgstr ""
 
+#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
 #: editor/script_editor_debugger.cpp
 #, fuzzy
 msgid "Skip Breakpoints"
@@ -10837,10 +10909,6 @@ msgstr ""
 msgid "Total:"
 msgstr ""
 
-#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
 #: editor/script_editor_debugger.cpp
 msgid "Resource Path"
 msgstr ""

+ 95 - 24
editor/translations/lv.po

@@ -693,8 +693,9 @@ msgid "Line Number:"
 msgstr ""
 
 #: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr ""
+#, fuzzy
+msgid "%d replaced."
+msgstr "Aizvietot"
 
 #: editor/code_editor.cpp editor/editor_help.cpp
 msgid "%d match."
@@ -5806,11 +5807,11 @@ msgid "Mesh is empty!"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5822,12 +5823,29 @@ msgid "Create Trimesh Static Shape"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Shape"
+msgstr "Izveidot Jaunu %s"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 #, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Create Multiple Convex Shapes"
 msgstr "Izveidot Jaunu %s"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5878,19 +5896,57 @@ msgstr ""
 msgid "Create Trimesh Static Body"
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Trimesh Collision Sibling"
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Siblings"
+msgstr "Izveidot"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 #, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Multiple Convex Collision Siblings"
 msgstr "Izveidot"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Outline Mesh..."
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "View UV1"
 msgstr ""
@@ -8329,7 +8385,7 @@ msgstr ""
 msgid "No VCS addons are available."
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
 msgid "Error"
 msgstr ""
 
@@ -9438,11 +9494,17 @@ msgid "Export With Debug"
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Kļūme atverot arhīvu failu, nav ZIP formātā."
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -9450,11 +9512,11 @@ msgid "Please choose an empty folder."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -10102,6 +10164,10 @@ msgstr ""
 msgid "Suffix"
 msgstr ""
 
+#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
 #: editor/rename_dialog.cpp
 msgid "Advanced Options"
 msgstr ""
@@ -10137,7 +10203,7 @@ msgid ""
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -10167,10 +10233,6 @@ msgid ""
 "Missing digits are padded with leading zeros."
 msgstr ""
 
-#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
 #: editor/rename_dialog.cpp
 msgid "Post-Process"
 msgstr ""
@@ -10180,11 +10242,11 @@ msgid "Keep"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -10204,6 +10266,15 @@ msgstr ""
 msgid "Reset"
 msgstr "Atiestatīt tālummaiņu"
 
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "Derīgie simboli:"
+
 #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
 msgid "Reparent Node"
 msgstr ""
@@ -10655,7 +10726,7 @@ msgid "Invalid inherited parent name or path."
 msgstr ""
 
 #: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
 msgstr ""
 
 #: editor/script_create_dialog.cpp
@@ -10754,6 +10825,10 @@ msgstr "Savienot"
 msgid "Copy Error"
 msgstr ""
 
+#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
 #: editor/script_editor_debugger.cpp
 #, fuzzy
 msgid "Skip Breakpoints"
@@ -10803,10 +10878,6 @@ msgstr ""
 msgid "Total:"
 msgstr ""
 
-#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
 #: editor/script_editor_debugger.cpp
 msgid "Resource Path"
 msgstr ""

+ 89 - 23
editor/translations/mi.po

@@ -659,7 +659,7 @@ msgid "Line Number:"
 msgstr ""
 
 #: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
+msgid "%d replaced."
 msgstr ""
 
 #: editor/code_editor.cpp editor/editor_help.cpp
@@ -5632,11 +5632,11 @@ msgid "Mesh is empty!"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5648,11 +5648,27 @@ msgid "Create Trimesh Static Shape"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Shapes"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5703,18 +5719,55 @@ msgstr ""
 msgid "Create Trimesh Static Body"
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Trimesh Collision Sibling"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Outline Mesh..."
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "View UV1"
 msgstr ""
@@ -8080,7 +8133,7 @@ msgstr ""
 msgid "No VCS addons are available."
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
 msgid "Error"
 msgstr ""
 
@@ -9164,11 +9217,16 @@ msgid "Export With Debug"
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -9176,11 +9234,11 @@ msgid "Please choose an empty folder."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -9825,6 +9883,10 @@ msgstr ""
 msgid "Suffix"
 msgstr ""
 
+#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
 #: editor/rename_dialog.cpp
 msgid "Advanced Options"
 msgstr ""
@@ -9860,7 +9922,7 @@ msgid ""
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -9889,10 +9951,6 @@ msgid ""
 "Missing digits are padded with leading zeros."
 msgstr ""
 
-#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
 #: editor/rename_dialog.cpp
 msgid "Post-Process"
 msgstr ""
@@ -9902,11 +9960,11 @@ msgid "Keep"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -9925,6 +9983,14 @@ msgstr ""
 msgid "Reset"
 msgstr ""
 
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
 #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
 msgid "Reparent Node"
 msgstr ""
@@ -10364,7 +10430,7 @@ msgid "Invalid inherited parent name or path."
 msgstr ""
 
 #: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
 msgstr ""
 
 #: editor/script_create_dialog.cpp
@@ -10455,6 +10521,10 @@ msgstr ""
 msgid "Copy Error"
 msgstr ""
 
+#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
 #: editor/script_editor_debugger.cpp
 msgid "Skip Breakpoints"
 msgstr ""
@@ -10503,10 +10573,6 @@ msgstr ""
 msgid "Total:"
 msgstr ""
 
-#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
 #: editor/script_editor_debugger.cpp
 msgid "Resource Path"
 msgstr ""

+ 89 - 23
editor/translations/ml.po

@@ -669,7 +669,7 @@ msgid "Line Number:"
 msgstr ""
 
 #: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
+msgid "%d replaced."
 msgstr ""
 
 #: editor/code_editor.cpp editor/editor_help.cpp
@@ -5648,11 +5648,11 @@ msgid "Mesh is empty!"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5664,11 +5664,27 @@ msgid "Create Trimesh Static Shape"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Shapes"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5719,18 +5735,55 @@ msgstr ""
 msgid "Create Trimesh Static Body"
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Trimesh Collision Sibling"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Outline Mesh..."
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "View UV1"
 msgstr ""
@@ -8096,7 +8149,7 @@ msgstr ""
 msgid "No VCS addons are available."
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
 msgid "Error"
 msgstr ""
 
@@ -9180,11 +9233,16 @@ msgid "Export With Debug"
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -9192,11 +9250,11 @@ msgid "Please choose an empty folder."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -9841,6 +9899,10 @@ msgstr ""
 msgid "Suffix"
 msgstr ""
 
+#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
 #: editor/rename_dialog.cpp
 msgid "Advanced Options"
 msgstr ""
@@ -9876,7 +9938,7 @@ msgid ""
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -9905,10 +9967,6 @@ msgid ""
 "Missing digits are padded with leading zeros."
 msgstr ""
 
-#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
 #: editor/rename_dialog.cpp
 msgid "Post-Process"
 msgstr ""
@@ -9918,11 +9976,11 @@ msgid "Keep"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -9941,6 +9999,14 @@ msgstr ""
 msgid "Reset"
 msgstr ""
 
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
 #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
 msgid "Reparent Node"
 msgstr ""
@@ -10380,7 +10446,7 @@ msgid "Invalid inherited parent name or path."
 msgstr ""
 
 #: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
 msgstr ""
 
 #: editor/script_create_dialog.cpp
@@ -10471,6 +10537,10 @@ msgstr ""
 msgid "Copy Error"
 msgstr ""
 
+#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
 #: editor/script_editor_debugger.cpp
 msgid "Skip Breakpoints"
 msgstr ""
@@ -10519,10 +10589,6 @@ msgstr ""
 msgid "Total:"
 msgstr ""
 
-#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
 #: editor/script_editor_debugger.cpp
 msgid "Resource Path"
 msgstr ""

+ 89 - 23
editor/translations/mr.po

@@ -665,7 +665,7 @@ msgid "Line Number:"
 msgstr ""
 
 #: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
+msgid "%d replaced."
 msgstr ""
 
 #: editor/code_editor.cpp editor/editor_help.cpp
@@ -5639,11 +5639,11 @@ msgid "Mesh is empty!"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5655,11 +5655,27 @@ msgid "Create Trimesh Static Shape"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Shapes"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5710,18 +5726,55 @@ msgstr ""
 msgid "Create Trimesh Static Body"
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Trimesh Collision Sibling"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Outline Mesh..."
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "View UV1"
 msgstr ""
@@ -8087,7 +8140,7 @@ msgstr ""
 msgid "No VCS addons are available."
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
 msgid "Error"
 msgstr ""
 
@@ -9171,11 +9224,16 @@ msgid "Export With Debug"
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -9183,11 +9241,11 @@ msgid "Please choose an empty folder."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -9832,6 +9890,10 @@ msgstr ""
 msgid "Suffix"
 msgstr ""
 
+#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
 #: editor/rename_dialog.cpp
 msgid "Advanced Options"
 msgstr ""
@@ -9867,7 +9929,7 @@ msgid ""
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -9896,10 +9958,6 @@ msgid ""
 "Missing digits are padded with leading zeros."
 msgstr ""
 
-#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
 #: editor/rename_dialog.cpp
 msgid "Post-Process"
 msgstr ""
@@ -9909,11 +9967,11 @@ msgid "Keep"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -9932,6 +9990,14 @@ msgstr ""
 msgid "Reset"
 msgstr ""
 
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
 #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
 msgid "Reparent Node"
 msgstr ""
@@ -10371,7 +10437,7 @@ msgid "Invalid inherited parent name or path."
 msgstr ""
 
 #: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
 msgstr ""
 
 #: editor/script_create_dialog.cpp
@@ -10462,6 +10528,10 @@ msgstr ""
 msgid "Copy Error"
 msgstr ""
 
+#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
 #: editor/script_editor_debugger.cpp
 msgid "Skip Breakpoints"
 msgstr ""
@@ -10510,10 +10580,6 @@ msgstr ""
 msgid "Total:"
 msgstr ""
 
-#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
 #: editor/script_editor_debugger.cpp
 msgid "Resource Path"
 msgstr ""

+ 89 - 23
editor/translations/ms.po

@@ -689,7 +689,7 @@ msgid "Line Number:"
 msgstr ""
 
 #: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
+msgid "%d replaced."
 msgstr ""
 
 #: editor/code_editor.cpp editor/editor_help.cpp
@@ -5686,11 +5686,11 @@ msgid "Mesh is empty!"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5702,11 +5702,27 @@ msgid "Create Trimesh Static Shape"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Shapes"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5757,18 +5773,55 @@ msgstr ""
 msgid "Create Trimesh Static Body"
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Trimesh Collision Sibling"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Outline Mesh..."
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "View UV1"
 msgstr ""
@@ -8144,7 +8197,7 @@ msgstr ""
 msgid "No VCS addons are available."
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
 msgid "Error"
 msgstr ""
 
@@ -9237,11 +9290,16 @@ msgid "Export With Debug"
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -9249,11 +9307,11 @@ msgid "Please choose an empty folder."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -9899,6 +9957,10 @@ msgstr ""
 msgid "Suffix"
 msgstr ""
 
+#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
 #: editor/rename_dialog.cpp
 msgid "Advanced Options"
 msgstr ""
@@ -9934,7 +9996,7 @@ msgid ""
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -9963,10 +10025,6 @@ msgid ""
 "Missing digits are padded with leading zeros."
 msgstr ""
 
-#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
 #: editor/rename_dialog.cpp
 msgid "Post-Process"
 msgstr ""
@@ -9976,11 +10034,11 @@ msgid "Keep"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -9999,6 +10057,14 @@ msgstr ""
 msgid "Reset"
 msgstr ""
 
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
 #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
 msgid "Reparent Node"
 msgstr ""
@@ -10441,7 +10507,7 @@ msgid "Invalid inherited parent name or path."
 msgstr ""
 
 #: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
 msgstr ""
 
 #: editor/script_create_dialog.cpp
@@ -10532,6 +10598,10 @@ msgstr ""
 msgid "Copy Error"
 msgstr ""
 
+#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
 #: editor/script_editor_debugger.cpp
 msgid "Skip Breakpoints"
 msgstr ""
@@ -10580,10 +10650,6 @@ msgstr ""
 msgid "Total:"
 msgstr ""
 
-#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
 #: editor/script_editor_debugger.cpp
 msgid "Resource Path"
 msgstr ""

+ 104 - 26
editor/translations/nb.po

@@ -727,8 +727,9 @@ msgid "Line Number:"
 msgstr "Linjenummer:"
 
 #: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "Erstattet %d forekomst(er)."
+#, fuzzy
+msgid "%d replaced."
+msgstr "Erstatt..."
 
 #: editor/code_editor.cpp editor/editor_help.cpp
 #, fuzzy
@@ -6221,11 +6222,12 @@ msgid "Mesh is empty!"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr ""
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Kunne ikke opprette mappe."
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -6237,12 +6239,30 @@ msgid "Create Trimesh Static Shape"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 #, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Create Single Convex Shape"
+msgstr "Lag ny %s"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "Kunne ikke opprette mappe."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
 msgstr "Lag ny %s"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -6293,19 +6313,57 @@ msgstr ""
 msgid "Create Trimesh Static Body"
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Trimesh Collision Sibling"
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 #, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Single Convex Collision Siblings"
 msgstr "Lag Poly"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "Lag Poly"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Outline Mesh..."
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 #, fuzzy
 msgid "View UV1"
@@ -8859,7 +8917,7 @@ msgstr "TileSet..."
 msgid "No VCS addons are available."
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
 msgid "Error"
 msgstr ""
 
@@ -9997,11 +10055,18 @@ msgid "Export With Debug"
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "The path does not exist."
-msgstr ""
+#, fuzzy
+msgid "The path specified doesn't exist."
+msgstr "Fil eksisterer ikke."
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Feil ved åpning av pakkefil, ikke i zip format."
 
 #: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -10009,11 +10074,11 @@ msgid "Please choose an empty folder."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -10695,6 +10760,11 @@ msgstr ""
 msgid "Suffix"
 msgstr ""
 
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "Gjeldende Versjon:"
+
 #: editor/rename_dialog.cpp
 #, fuzzy
 msgid "Advanced Options"
@@ -10735,7 +10805,7 @@ msgid ""
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -10765,10 +10835,6 @@ msgid ""
 "Missing digits are padded with leading zeros."
 msgstr ""
 
-#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
 #: editor/rename_dialog.cpp
 msgid "Post-Process"
 msgstr ""
@@ -10778,11 +10844,11 @@ msgid "Keep"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -10804,6 +10870,15 @@ msgstr "Store versaler"
 msgid "Reset"
 msgstr "Nullstill Zoom"
 
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "Gyldige karakterer:"
+
 #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
 msgid "Reparent Node"
 msgstr ""
@@ -11278,7 +11353,7 @@ msgstr "Ugyldig indeks egenskap navn '%s' i node %s."
 
 #: editor/script_create_dialog.cpp
 #, fuzzy
-msgid "Script is valid."
+msgid "Script path/name is valid."
 msgstr "Animasjonstre er gyldig."
 
 #: editor/script_create_dialog.cpp
@@ -11386,6 +11461,10 @@ msgstr "Frakoblet"
 msgid "Copy Error"
 msgstr "Last Errors"
 
+#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
 #: editor/script_editor_debugger.cpp
 #, fuzzy
 msgid "Skip Breakpoints"
@@ -11436,10 +11515,6 @@ msgstr ""
 msgid "Total:"
 msgstr ""
 
-#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
 #: editor/script_editor_debugger.cpp
 msgid "Resource Path"
 msgstr ""
@@ -13034,6 +13109,9 @@ msgstr ""
 msgid "Constants cannot be modified."
 msgstr "Konstanter kan ikke endres."
 
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "Erstattet %d forekomst(er)."
+
 #~ msgid ""
 #~ "There are currently no tutorials for this class, you can [color=$color]"
 #~ "[url=$url]contribute one[/url][/color] or [color=$color][url="

+ 122 - 27
editor/translations/nl.po

@@ -721,8 +721,9 @@ msgid "Line Number:"
 msgstr "Regelnummer:"
 
 #: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "%d voorgekomen waarde(s) vervangen."
+#, fuzzy
+msgid "%d replaced."
+msgstr "Vervang..."
 
 #: editor/code_editor.cpp editor/editor_help.cpp
 msgid "%d match."
@@ -5884,12 +5885,13 @@ msgid "Mesh is empty!"
 msgstr "Mesh is leeg!"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "Creëer een statisch tri-mesh lichaam"
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Creëer Trimesh Botsing Broer"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "Creëer een statisch convex lichaam"
+msgid "Create Static Trimesh Body"
+msgstr "Creëer een statisch tri-mesh lichaam"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "This doesn't work on scene root!"
@@ -5900,11 +5902,30 @@ msgid "Create Trimesh Static Shape"
 msgstr "Creëer Trimesh Static Shape"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
-msgstr "Shapes maken mislukt!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Shape"
+msgstr "Creëer Convex Shape(s)"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "Kon map niet aanmaken."
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
 msgstr "Creëer Convex Shape(s)"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5955,18 +5976,57 @@ msgstr "Mesh"
 msgid "Create Trimesh Static Body"
 msgstr "Creëer Trimesh Statisch Lichaam"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Trimesh Collision Sibling"
 msgstr "Creëer Trimesh Botsing Broer"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Siblings"
+msgstr "Creëer Convex Collision Sibling(s)"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
 msgstr "Creëer Convex Collision Sibling(s)"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Outline Mesh..."
 msgstr "Creëer Outline Mesh..."
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "View UV1"
 msgstr "Geef UV1 Weer"
@@ -8380,7 +8440,7 @@ msgstr "TileSet"
 msgid "No VCS addons are available."
 msgstr "Geen VCS addons beschikbaar."
 
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
 msgid "Error"
 msgstr "Fout"
 
@@ -9559,11 +9619,19 @@ msgid "Export With Debug"
 msgstr "Exporteer Met Debug"
 
 #: editor/project_manager.cpp
-msgid "The path does not exist."
+#, fuzzy
+msgid "The path specified doesn't exist."
 msgstr "Dit pad bestaat niet."
 
 #: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Fout bij het openen van het pakketbestand, geen zip-formaat."
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
 msgstr "Ongeldig '.zip' projectbestand, bevat geen 'project.godot' bestand."
 
 #: editor/project_manager.cpp
@@ -9571,11 +9639,13 @@ msgid "Please choose an empty folder."
 msgstr "Kies alstublieft een lege map."
 
 #: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+#, fuzzy
+msgid "Please choose a \"project.godot\" or \".zip\" file."
 msgstr "Kies alstublieft een 'project.godot' of '.zip' bestand."
 
 #: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+#, fuzzy
+msgid "This directory already contains a Godot project."
 msgstr "Map bevat al een Godot project."
 
 #: editor/project_manager.cpp
@@ -10273,6 +10343,11 @@ msgstr "Voorvoegsel"
 msgid "Suffix"
 msgstr "Achtervoegsel"
 
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "Reguliere Expressie"
+
 #: editor/rename_dialog.cpp
 msgid "Advanced Options"
 msgstr "Geavanceerde opties"
@@ -10310,7 +10385,8 @@ msgstr ""
 "Vergelijk tellersopties."
 
 #: editor/rename_dialog.cpp
-msgid "Per Level counter"
+#, fuzzy
+msgid "Per-level Counter"
 msgstr "Per Niveau teller"
 
 #: editor/rename_dialog.cpp
@@ -10343,10 +10419,6 @@ msgstr ""
 "Minimum aantal nummers voor de teller.\n"
 "Missende cijfers worden met voorloopnullen opgevuld."
 
-#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr "Reguliere Expressie"
-
 #: editor/rename_dialog.cpp
 msgid "Post-Process"
 msgstr "Post-Process"
@@ -10356,11 +10428,13 @@ msgid "Keep"
 msgstr "Houd"
 
 #: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+#, fuzzy
+msgid "PascalCase to snake_case"
 msgstr "CamelCase naar under_scored"
 
 #: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+#, fuzzy
+msgid "snake_case to PascalCase"
 msgstr "under_scored naar CamelCase"
 
 #: editor/rename_dialog.cpp
@@ -10379,6 +10453,16 @@ msgstr "Naar hoofdletters"
 msgid "Reset"
 msgstr "Resetten"
 
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expression Error"
+msgstr "Reguliere Expressie"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "Geldige karakters:"
+
 #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
 msgid "Reparent Node"
 msgstr "Knoopouder wijzigen"
@@ -10843,7 +10927,8 @@ msgid "Invalid inherited parent name or path."
 msgstr "Ongeldige overgenomen oudernaam of pad."
 
 #: editor/script_create_dialog.cpp
-msgid "Script is valid."
+#, fuzzy
+msgid "Script path/name is valid."
 msgstr "Script is geldig."
 
 #: editor/script_create_dialog.cpp
@@ -10934,6 +11019,11 @@ msgstr "Kind proces verbonden."
 msgid "Copy Error"
 msgstr "Kopieer Fout"
 
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Video RAM"
+msgstr "Videogeheugen"
+
 #: editor/script_editor_debugger.cpp
 msgid "Skip Breakpoints"
 msgstr "Breakpoint overslaan"
@@ -10982,10 +11072,6 @@ msgstr "Lijst van videogeheugengebruik per bron:"
 msgid "Total:"
 msgstr "Totaal:"
 
-#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr "Videogeheugen"
-
 #: editor/script_editor_debugger.cpp
 msgid "Resource Path"
 msgstr "Bronpad"
@@ -12673,6 +12759,15 @@ msgstr "Varyings kunnen alleen worden toegewezenin vertex functies."
 msgid "Constants cannot be modified."
 msgstr "Constanten kunnen niet worden aangepast."
 
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "%d voorgekomen waarde(s) vervangen."
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "Creëer een statisch convex lichaam"
+
+#~ msgid "Failed creating shapes!"
+#~ msgstr "Shapes maken mislukt!"
+
 #~ msgid ""
 #~ "There are currently no tutorials for this class, you can [color=$color]"
 #~ "[url=$url]contribute one[/url][/color] or [color=$color][url="

+ 89 - 23
editor/translations/or.po

@@ -665,7 +665,7 @@ msgid "Line Number:"
 msgstr ""
 
 #: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
+msgid "%d replaced."
 msgstr ""
 
 #: editor/code_editor.cpp editor/editor_help.cpp
@@ -5638,11 +5638,11 @@ msgid "Mesh is empty!"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5654,11 +5654,27 @@ msgid "Create Trimesh Static Shape"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Shapes"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5709,18 +5725,55 @@ msgstr ""
 msgid "Create Trimesh Static Body"
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Trimesh Collision Sibling"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Outline Mesh..."
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "View UV1"
 msgstr ""
@@ -8086,7 +8139,7 @@ msgstr ""
 msgid "No VCS addons are available."
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
 msgid "Error"
 msgstr ""
 
@@ -9170,11 +9223,16 @@ msgid "Export With Debug"
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -9182,11 +9240,11 @@ msgid "Please choose an empty folder."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -9831,6 +9889,10 @@ msgstr ""
 msgid "Suffix"
 msgstr ""
 
+#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
 #: editor/rename_dialog.cpp
 msgid "Advanced Options"
 msgstr ""
@@ -9866,7 +9928,7 @@ msgid ""
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -9895,10 +9957,6 @@ msgid ""
 "Missing digits are padded with leading zeros."
 msgstr ""
 
-#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
 #: editor/rename_dialog.cpp
 msgid "Post-Process"
 msgstr ""
@@ -9908,11 +9966,11 @@ msgid "Keep"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -9931,6 +9989,14 @@ msgstr ""
 msgid "Reset"
 msgstr ""
 
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
 #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
 msgid "Reparent Node"
 msgstr ""
@@ -10370,7 +10436,7 @@ msgid "Invalid inherited parent name or path."
 msgstr ""
 
 #: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
 msgstr ""
 
 #: editor/script_create_dialog.cpp
@@ -10461,6 +10527,10 @@ msgstr ""
 msgid "Copy Error"
 msgstr ""
 
+#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
 #: editor/script_editor_debugger.cpp
 msgid "Skip Breakpoints"
 msgstr ""
@@ -10509,10 +10579,6 @@ msgstr ""
 msgid "Total:"
 msgstr ""
 
-#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
 #: editor/script_editor_debugger.cpp
 msgid "Resource Path"
 msgstr ""

+ 122 - 27
editor/translations/pl.po

@@ -721,8 +721,9 @@ msgid "Line Number:"
 msgstr "Numer linii:"
 
 #: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "Zastąpiono %d wystąpień."
+#, fuzzy
+msgid "%d replaced."
+msgstr "Zamień..."
 
 #: editor/code_editor.cpp editor/editor_help.cpp
 msgid "%d match."
@@ -5868,12 +5869,13 @@ msgid "Mesh is empty!"
 msgstr "Siatka jest pusta!"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "Stwórz Static Trimesh Body"
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Utwórz sąsiadującą trójsiatkę kolizji"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "Stwórz statycznych ciało wypukłe"
+msgid "Create Static Trimesh Body"
+msgstr "Stwórz Static Trimesh Body"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "This doesn't work on scene root!"
@@ -5884,11 +5886,30 @@ msgid "Create Trimesh Static Shape"
 msgstr "Utwórz statyczny kształt trójsiatki"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
-msgstr "Tworzenie kształtów nieudane!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+#, fuzzy
+msgid "Create Single Convex Shape"
+msgstr "Utwórz kształt wypukły"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "Nie można utworzyć katalogu."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
 msgstr "Utwórz kształt wypukły"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5939,18 +5960,57 @@ msgstr "Siatka"
 msgid "Create Trimesh Static Body"
 msgstr "Utwórz statyczne ciało trójsiatki"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Trimesh Collision Sibling"
 msgstr "Utwórz sąsiadującą trójsiatkę kolizji"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Siblings"
+msgstr "Utwórz wypukłego sąsiada kolizji"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
 msgstr "Utwórz wypukłego sąsiada kolizji"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Outline Mesh..."
 msgstr "Utwórz siatkę zarysu..."
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "View UV1"
 msgstr "Widok UV1"
@@ -8360,7 +8420,7 @@ msgstr "TileSet"
 msgid "No VCS addons are available."
 msgstr "Brak dostępnych dodatków VCS."
 
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
 msgid "Error"
 msgstr "Błąd"
 
@@ -9526,11 +9586,19 @@ msgid "Export With Debug"
 msgstr "Eksport z debugowaniem"
 
 #: editor/project_manager.cpp
-msgid "The path does not exist."
+#, fuzzy
+msgid "The path specified doesn't exist."
 msgstr "Ścieżka nie istnieje."
 
 #: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Błąd otwierania pliku pakietu, nie jest w formacie ZIP."
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
 msgstr ""
 "Niewłaściwy projekt pliku \".zip\", nie zawiera pliku \"project.godot\"."
 
@@ -9539,11 +9607,13 @@ msgid "Please choose an empty folder."
 msgstr "Proszę wybrać pusty folder."
 
 #: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+#, fuzzy
+msgid "Please choose a \"project.godot\" or \".zip\" file."
 msgstr "Proszę wybrać plik \"project.godot\" lub \".zip\"."
 
 #: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+#, fuzzy
+msgid "This directory already contains a Godot project."
 msgstr "Folder już zawiera projekt Godota."
 
 #: editor/project_manager.cpp
@@ -10241,6 +10311,11 @@ msgstr "Przedrostek"
 msgid "Suffix"
 msgstr "Przyrostek"
 
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "Wyrażenia regularne"
+
 #: editor/rename_dialog.cpp
 msgid "Advanced Options"
 msgstr "Opcje zaawansowane"
@@ -10278,7 +10353,8 @@ msgstr ""
 "Porównaj opcje licznika."
 
 #: editor/rename_dialog.cpp
-msgid "Per Level counter"
+#, fuzzy
+msgid "Per-level Counter"
 msgstr "Poziomowy licznik"
 
 #: editor/rename_dialog.cpp
@@ -10309,10 +10385,6 @@ msgstr ""
 "Minimalna liczba cyfr dla licznika.\n"
 "Brakujące cyfry są wyrównywane zerami poprzedzającymi."
 
-#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr "Wyrażenia regularne"
-
 #: editor/rename_dialog.cpp
 msgid "Post-Process"
 msgstr "Przetwarzanie końcowe"
@@ -10322,11 +10394,13 @@ msgid "Keep"
 msgstr "Bez zmian"
 
 #: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+#, fuzzy
+msgid "PascalCase to snake_case"
 msgstr "CamelCase na under_scored"
 
 #: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+#, fuzzy
+msgid "snake_case to PascalCase"
 msgstr "under_scored na CamelCase"
 
 #: editor/rename_dialog.cpp
@@ -10345,6 +10419,16 @@ msgstr "Na wielkie litery"
 msgid "Reset"
 msgstr "Resetuj"
 
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expression Error"
+msgstr "Wyrażenia regularne"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "Dopuszczalne znaki:"
+
 #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
 msgid "Reparent Node"
 msgstr "Zmień nadrzędny węzeł"
@@ -10808,7 +10892,8 @@ msgid "Invalid inherited parent name or path."
 msgstr "Nieprawidłowa nazwa lub ścieżka klasy bazowej."
 
 #: editor/script_create_dialog.cpp
-msgid "Script is valid."
+#, fuzzy
+msgid "Script path/name is valid."
 msgstr "Skrypt jest prawidłowy."
 
 #: editor/script_create_dialog.cpp
@@ -10899,6 +10984,11 @@ msgstr "Połączono z procesem potomnym."
 msgid "Copy Error"
 msgstr "Kopiuj błąd"
 
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Video RAM"
+msgstr "Pamięć wideo"
+
 #: editor/script_editor_debugger.cpp
 msgid "Skip Breakpoints"
 msgstr "Pomiń punkty wstrzymania"
@@ -10947,10 +11037,6 @@ msgstr "Zużycie pamięci wideo według zasobów:"
 msgid "Total:"
 msgstr "Całkowity:"
 
-#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr "Pamięć wideo"
-
 #: editor/script_editor_debugger.cpp
 msgid "Resource Path"
 msgstr "Ścieżka zasobu"
@@ -12636,6 +12722,15 @@ msgstr "Varying może być przypisane tylko w funkcji wierzchołków."
 msgid "Constants cannot be modified."
 msgstr "Stałe nie mogą być modyfikowane."
 
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "Zastąpiono %d wystąpień."
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "Stwórz statycznych ciało wypukłe"
+
+#~ msgid "Failed creating shapes!"
+#~ msgstr "Tworzenie kształtów nieudane!"
+
 #~ msgid ""
 #~ "There are currently no tutorials for this class, you can [color=$color]"
 #~ "[url=$url]contribute one[/url][/color] or [color=$color][url="

+ 92 - 24
editor/translations/pr.po

@@ -698,7 +698,7 @@ msgid "Line Number:"
 msgstr ""
 
 #: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
+msgid "%d replaced."
 msgstr ""
 
 #: editor/code_editor.cpp editor/editor_help.cpp
@@ -5826,11 +5826,11 @@ msgid "Mesh is empty!"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5842,11 +5842,27 @@ msgid "Create Trimesh Static Shape"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Shapes"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5897,19 +5913,57 @@ msgstr ""
 msgid "Create Trimesh Static Body"
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Trimesh Collision Sibling"
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Siblings"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 #, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Multiple Convex Collision Siblings"
 msgstr "Yar, Blow th' Selected Down!"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Outline Mesh..."
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "View UV1"
 msgstr ""
@@ -8377,7 +8431,7 @@ msgstr ""
 msgid "No VCS addons are available."
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
 msgid "Error"
 msgstr ""
 
@@ -9486,11 +9540,16 @@ msgid "Export With Debug"
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Error opening package file (it's not in ZIP format)."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -9498,11 +9557,11 @@ msgid "Please choose an empty folder."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -10159,6 +10218,11 @@ msgstr ""
 msgid "Suffix"
 msgstr ""
 
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "Swap yer Expression"
+
 #: editor/rename_dialog.cpp
 msgid "Advanced Options"
 msgstr ""
@@ -10195,7 +10259,7 @@ msgid ""
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -10224,11 +10288,6 @@ msgid ""
 "Missing digits are padded with leading zeros."
 msgstr ""
 
-#: editor/rename_dialog.cpp
-#, fuzzy
-msgid "Regular Expressions"
-msgstr "Swap yer Expression"
-
 #: editor/rename_dialog.cpp
 msgid "Post-Process"
 msgstr ""
@@ -10238,11 +10297,11 @@ msgid "Keep"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -10261,6 +10320,15 @@ msgstr ""
 msgid "Reset"
 msgstr ""
 
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expression Error"
+msgstr "Swap yer Expression"
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
 #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
 msgid "Reparent Node"
 msgstr ""
@@ -10718,7 +10786,7 @@ msgid "Invalid inherited parent name or path."
 msgstr "Yer index property name be thrown overboard!"
 
 #: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
 msgstr ""
 
 #: editor/script_create_dialog.cpp
@@ -10818,6 +10886,10 @@ msgstr "Slit th' Node"
 msgid "Copy Error"
 msgstr "Slit th' Node"
 
+#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
 #: editor/script_editor_debugger.cpp
 #, fuzzy
 msgid "Skip Breakpoints"
@@ -10868,10 +10940,6 @@ msgstr ""
 msgid "Total:"
 msgstr ""
 
-#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
 #: editor/script_editor_debugger.cpp
 msgid "Resource Path"
 msgstr ""

+ 122 - 27
editor/translations/pt_BR.po

@@ -763,8 +763,9 @@ msgid "Line Number:"
 msgstr "Número da Linha:"
 
 #: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "%d ocorrência(s) substituída(s)."
+#, fuzzy
+msgid "%d replaced."
+msgstr "Substituir..."
 
 #: editor/code_editor.cpp editor/editor_help.cpp
 msgid "%d match."
@@ -5926,12 +5927,13 @@ msgid "Mesh is empty!"
 msgstr "Mesh está vazia!"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "Criar Corpo Trimesh Estático"
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Criar Colisão Trimesh Irmã"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "Criar Corpo Convexo Estático"
+msgid "Create Static Trimesh Body"
+msgstr "Criar Corpo Trimesh Estático"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "This doesn't work on scene root!"
@@ -5942,11 +5944,30 @@ msgid "Create Trimesh Static Shape"
 msgstr "Criar Forma Estática Trimesh"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
-msgstr "Falha ao criar formas!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Shape"
+msgstr "Criar Forma(s) Convexa(s)"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "Impossível criar a pasta."
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
 msgstr "Criar Forma(s) Convexa(s)"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5997,18 +6018,57 @@ msgstr "Malha"
 msgid "Create Trimesh Static Body"
 msgstr "Criar Corpo Trimesh Estático"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Trimesh Collision Sibling"
 msgstr "Criar Colisão Trimesh Irmã"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Siblings"
+msgstr "Criar Colisão Convexa Irmã(s)"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
 msgstr "Criar Colisão Convexa Irmã(s)"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Outline Mesh..."
 msgstr "Criar Malha de Contorno..."
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "View UV1"
 msgstr "Visualizar UV1"
@@ -8419,7 +8479,7 @@ msgstr "Conjunto de Telha"
 msgid "No VCS addons are available."
 msgstr "Nenhum complemento VCS está disponível."
 
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
 msgid "Error"
 msgstr "Erro"
 
@@ -9585,11 +9645,19 @@ msgid "Export With Debug"
 msgstr "Exportar Com Depuração"
 
 #: editor/project_manager.cpp
-msgid "The path does not exist."
+#, fuzzy
+msgid "The path specified doesn't exist."
 msgstr "O caminho não existe."
 
 #: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Erro ao abrir arquivo compactado, não está no formato ZIP."
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
 msgstr ""
 "Projeto '.zip' inválido, o projeto não contém um arquivo 'project.godot'."
 
@@ -9598,11 +9666,13 @@ msgid "Please choose an empty folder."
 msgstr "Por favor, escolha uma pasta vazia."
 
 #: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+#, fuzzy
+msgid "Please choose a \"project.godot\" or \".zip\" file."
 msgstr "Por favor, escolha um arquivo 'project.godot' ou '.zip'."
 
 #: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+#, fuzzy
+msgid "This directory already contains a Godot project."
 msgstr "O diretório já contém um projeto Godot."
 
 #: editor/project_manager.cpp
@@ -10300,6 +10370,11 @@ msgstr "Prefixo"
 msgid "Suffix"
 msgstr "Sufixo"
 
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "Expressões regulares"
+
 #: editor/rename_dialog.cpp
 msgid "Advanced Options"
 msgstr "Opções Avançadas"
@@ -10337,7 +10412,8 @@ msgstr ""
 "Compare as opções do contador."
 
 #: editor/rename_dialog.cpp
-msgid "Per Level counter"
+#, fuzzy
+msgid "Per-level Counter"
 msgstr "Contador de nível"
 
 #: editor/rename_dialog.cpp
@@ -10368,10 +10444,6 @@ msgstr ""
 "Número mínimo de dígitos para o contador.\n"
 "Os dígitos ausentes são preenchidos com zeros à esquerda."
 
-#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr "Expressões regulares"
-
 #: editor/rename_dialog.cpp
 msgid "Post-Process"
 msgstr "Pós-Processamento"
@@ -10381,11 +10453,13 @@ msgid "Keep"
 msgstr "Manter"
 
 #: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+#, fuzzy
+msgid "PascalCase to snake_case"
 msgstr "CamelCase para under_scored"
 
 #: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+#, fuzzy
+msgid "snake_case to PascalCase"
 msgstr "under_scored para CamelCase"
 
 #: editor/rename_dialog.cpp
@@ -10404,6 +10478,16 @@ msgstr "Para Maiúscula"
 msgid "Reset"
 msgstr "Recompor"
 
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expression Error"
+msgstr "Expressões regulares"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "Caracteres válidos:"
+
 #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
 msgid "Reparent Node"
 msgstr "Reparentar Nó"
@@ -10867,7 +10951,8 @@ msgid "Invalid inherited parent name or path."
 msgstr "Nome ou caminho do pai herdado inválido."
 
 #: editor/script_create_dialog.cpp
-msgid "Script is valid."
+#, fuzzy
+msgid "Script path/name is valid."
 msgstr "Script válido."
 
 #: editor/script_create_dialog.cpp
@@ -10958,6 +11043,11 @@ msgstr "Processo Filho Conectado."
 msgid "Copy Error"
 msgstr "Copiar Erro"
 
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Video RAM"
+msgstr "Mem. de Vídeo"
+
 #: editor/script_editor_debugger.cpp
 msgid "Skip Breakpoints"
 msgstr "Pular Breakpoints"
@@ -11006,10 +11096,6 @@ msgstr "Lista de Uso Memória de Vídeo por Recurso:"
 msgid "Total:"
 msgstr "Total:"
 
-#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr "Mem. de Vídeo"
-
 #: editor/script_editor_debugger.cpp
 msgid "Resource Path"
 msgstr "Caminho do Recurso"
@@ -12695,6 +12781,15 @@ msgstr "Variáveis só podem ser atribuídas na função de vértice."
 msgid "Constants cannot be modified."
 msgstr "Constantes não podem serem modificadas."
 
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "%d ocorrência(s) substituída(s)."
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "Criar Corpo Convexo Estático"
+
+#~ msgid "Failed creating shapes!"
+#~ msgstr "Falha ao criar formas!"
+
 #~ msgid ""
 #~ "There are currently no tutorials for this class, you can [color=$color]"
 #~ "[url=$url]contribute one[/url][/color] or [color=$color][url="

+ 122 - 27
editor/translations/pt_PT.po

@@ -698,8 +698,9 @@ msgid "Line Number:"
 msgstr "Numero da linha:"
 
 #: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "Substituído %d ocorrência(s)."
+#, fuzzy
+msgid "%d replaced."
+msgstr "Substituir..."
 
 #: editor/code_editor.cpp editor/editor_help.cpp
 msgid "%d match."
@@ -5848,12 +5849,13 @@ msgid "Mesh is empty!"
 msgstr "A Malha está vazia!"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "Criar corpo estático Trimesh"
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Criar irmão de colisão Trimesh"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "Criar corpo estático convexo"
+msgid "Create Static Trimesh Body"
+msgstr "Criar corpo estático Trimesh"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "This doesn't work on scene root!"
@@ -5864,11 +5866,30 @@ msgid "Create Trimesh Static Shape"
 msgstr "Criar Forma Estática Trimesh"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
-msgstr "Falha na criação de formas!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+#, fuzzy
+msgid "Create Single Convex Shape"
+msgstr "Criar Forma(s) Convexa(s)"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "Impossível criar pasta."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
 msgstr "Criar Forma(s) Convexa(s)"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5919,18 +5940,57 @@ msgstr "Malha"
 msgid "Create Trimesh Static Body"
 msgstr "Criar corpo estático Trimesh"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Trimesh Collision Sibling"
 msgstr "Criar irmão de colisão Trimesh"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Siblings"
 msgstr "Criar Irmão(s) de Colisão Convexa"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "Criar Irmão(s) de Colisão Convexa"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Outline Mesh..."
 msgstr "Criar Malha de Contorno..."
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "View UV1"
 msgstr "Ver UV1"
@@ -8335,7 +8395,7 @@ msgstr "TileSet"
 msgid "No VCS addons are available."
 msgstr "Não existem addons VCS disponíveis."
 
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
 msgid "Error"
 msgstr "Erro"
 
@@ -9496,11 +9556,19 @@ msgid "Export With Debug"
 msgstr "Exportar com Depuração"
 
 #: editor/project_manager.cpp
-msgid "The path does not exist."
+#, fuzzy
+msgid "The path specified doesn't exist."
 msgstr "O Caminho não existe."
 
 #: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Erro ao abrir ficheiro comprimido, não está no formato ZIP."
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
 msgstr ""
 "Ficheiro de projeto '.zip' inválido, não contém um ficheiro 'project.godot'."
 
@@ -9509,11 +9577,13 @@ msgid "Please choose an empty folder."
 msgstr "Por favor escolha uma pasta vazia."
 
 #: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+#, fuzzy
+msgid "Please choose a \"project.godot\" or \".zip\" file."
 msgstr "Escolha um ficheiro 'project.godot' ou '.zip'."
 
 #: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+#, fuzzy
+msgid "This directory already contains a Godot project."
 msgstr "A pasta já contém um projeto Godot."
 
 #: editor/project_manager.cpp
@@ -10211,6 +10281,11 @@ msgstr "Prefixo"
 msgid "Suffix"
 msgstr "Sufixo"
 
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "Expressões Regulares"
+
 #: editor/rename_dialog.cpp
 msgid "Advanced Options"
 msgstr "Opções Avançadas"
@@ -10248,7 +10323,8 @@ msgstr ""
 "Comparar opções do contador."
 
 #: editor/rename_dialog.cpp
-msgid "Per Level counter"
+#, fuzzy
+msgid "Per-level Counter"
 msgstr "Contador por nível"
 
 #: editor/rename_dialog.cpp
@@ -10279,10 +10355,6 @@ msgstr ""
 "Número mínimo de dígitos para o contador.\n"
 "Dígitos ausentes são preenchidos com zeros."
 
-#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr "Expressões Regulares"
-
 #: editor/rename_dialog.cpp
 msgid "Post-Process"
 msgstr "Pós-processamento"
@@ -10292,11 +10364,13 @@ msgid "Keep"
 msgstr "Manter"
 
 #: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+#, fuzzy
+msgid "PascalCase to snake_case"
 msgstr "CamelCase para under_scored"
 
 #: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+#, fuzzy
+msgid "snake_case to PascalCase"
 msgstr "under_scored para CamelCase"
 
 #: editor/rename_dialog.cpp
@@ -10315,6 +10389,16 @@ msgstr "Para Maiúsculas"
 msgid "Reset"
 msgstr "Repor"
 
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expression Error"
+msgstr "Expressões Regulares"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "Carateres válidos:"
+
 #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
 msgid "Reparent Node"
 msgstr "Recolocar Nó"
@@ -10776,7 +10860,8 @@ msgid "Invalid inherited parent name or path."
 msgstr "Nome ou Caminho de parente herdado inválido."
 
 #: editor/script_create_dialog.cpp
-msgid "Script is valid."
+#, fuzzy
+msgid "Script path/name is valid."
 msgstr "Script é válido."
 
 #: editor/script_create_dialog.cpp
@@ -10867,6 +10952,11 @@ msgstr "Processo filho conectado."
 msgid "Copy Error"
 msgstr "Copiar Erro"
 
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Video RAM"
+msgstr "Memória Vídeo"
+
 #: editor/script_editor_debugger.cpp
 msgid "Skip Breakpoints"
 msgstr "Saltar Pontos de Paragem"
@@ -10915,10 +11005,6 @@ msgstr "Lista de utilização de Memória Vídeo por recurso:"
 msgid "Total:"
 msgstr "Total:"
 
-#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr "Memória Vídeo"
-
 #: editor/script_editor_debugger.cpp
 msgid "Resource Path"
 msgstr "Caminho do recurso"
@@ -12600,6 +12686,15 @@ msgstr "Variações só podem ser atribuídas na função vértice."
 msgid "Constants cannot be modified."
 msgstr "Constantes não podem ser modificadas."
 
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "Substituído %d ocorrência(s)."
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "Criar corpo estático convexo"
+
+#~ msgid "Failed creating shapes!"
+#~ msgstr "Falha na criação de formas!"
+
 #~ msgid ""
 #~ "There are currently no tutorials for this class, you can [color=$color]"
 #~ "[url=$url]contribute one[/url][/color] or [color=$color][url="

+ 108 - 27
editor/translations/ro.po

@@ -679,8 +679,9 @@ msgid "Line Number:"
 msgstr "Linia Numărul:"
 
 #: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "Înlocuit %d potriviri."
+#, fuzzy
+msgid "%d replaced."
+msgstr "Înlocuiți"
 
 #: editor/code_editor.cpp editor/editor_help.cpp
 msgid "%d match."
@@ -5999,12 +6000,13 @@ msgid "Mesh is empty!"
 msgstr "Mesh-ul este gol!"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "Creează un Corp Static Trimesh"
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Creează un Frate de Coliziune Trimesh"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "Creează un Corp Static Convex"
+msgid "Create Static Trimesh Body"
+msgstr "Creează un Corp Static Trimesh"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "This doesn't work on scene root!"
@@ -6016,12 +6018,30 @@ msgid "Create Trimesh Static Shape"
 msgstr "Creează o Formă Trimesh"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 #, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Create Single Convex Shape"
+msgstr "Creează o Formă Convexă"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "Nu s-a putut creea un contur!"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
 msgstr "Creează o Formă Convexă"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -6072,19 +6092,57 @@ msgstr "Mesh"
 msgid "Create Trimesh Static Body"
 msgstr "Creează un Corp Static Trimesh"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Trimesh Collision Sibling"
 msgstr "Creează un Frate de Coliziune Trimesh"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 #, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Single Convex Collision Siblings"
 msgstr "Creează un Frate de Coliziune Convex"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "Creează un Frate de Coliziune Convex"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Outline Mesh..."
 msgstr "Se Creează un Mesh de Contur..."
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "View UV1"
 msgstr "Vizionare UV1"
@@ -8613,7 +8671,7 @@ msgstr "Set_de_Plăci..."
 msgid "No VCS addons are available."
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
 msgid "Error"
 msgstr ""
 
@@ -9746,11 +9804,18 @@ msgid "Export With Debug"
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "The path does not exist."
-msgstr ""
+#, fuzzy
+msgid "The path specified doesn't exist."
+msgstr "Fișierul nu există."
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Eroare la deschiderea fişierului pachet, nu este în format ZIP."
 
 #: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -9758,11 +9823,11 @@ msgid "Please choose an empty folder."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -10428,6 +10493,11 @@ msgstr ""
 msgid "Suffix"
 msgstr ""
 
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "Versiune Curentă:"
+
 #: editor/rename_dialog.cpp
 #, fuzzy
 msgid "Advanced Options"
@@ -10468,7 +10538,7 @@ msgid ""
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -10498,10 +10568,6 @@ msgid ""
 "Missing digits are padded with leading zeros."
 msgstr ""
 
-#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
 #: editor/rename_dialog.cpp
 msgid "Post-Process"
 msgstr ""
@@ -10511,11 +10577,11 @@ msgid "Keep"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -10535,6 +10601,15 @@ msgstr ""
 msgid "Reset"
 msgstr "Resetați Zoom-area"
 
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "Caractere valide:"
+
 #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
 msgid "Reparent Node"
 msgstr ""
@@ -11003,7 +11078,7 @@ msgstr ""
 
 #: editor/script_create_dialog.cpp
 #, fuzzy
-msgid "Script is valid."
+msgid "Script path/name is valid."
 msgstr "Arborele Animației este valid."
 
 #: editor/script_create_dialog.cpp
@@ -11108,6 +11183,10 @@ msgstr "Deconectat"
 msgid "Copy Error"
 msgstr ""
 
+#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
 #: editor/script_editor_debugger.cpp
 #, fuzzy
 msgid "Skip Breakpoints"
@@ -11157,10 +11236,6 @@ msgstr ""
 msgid "Total:"
 msgstr ""
 
-#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
 #: editor/script_editor_debugger.cpp
 msgid "Resource Path"
 msgstr ""
@@ -12726,6 +12801,12 @@ msgstr ""
 msgid "Constants cannot be modified."
 msgstr ""
 
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "Înlocuit %d potriviri."
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "Creează un Corp Static Convex"
+
 #~ msgid ""
 #~ "There are currently no tutorials for this class, you can [color=$color]"
 #~ "[url=$url]contribute one[/url][/color] or [color=$color][url="

+ 121 - 27
editor/translations/ru.po

@@ -748,8 +748,9 @@ msgid "Line Number:"
 msgstr "Номер строки:"
 
 #: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "Заменено %d совпадений."
+#, fuzzy
+msgid "%d replaced."
+msgstr "Заменить..."
 
 #: editor/code_editor.cpp editor/editor_help.cpp
 msgid "%d match."
@@ -5895,12 +5896,13 @@ msgid "Mesh is empty!"
 msgstr "Полисетка пуста!"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "Создать вогнутое статичное тело"
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Создать вогнутую область столкновения"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "Создать выпуклое статичное тело"
+msgid "Create Static Trimesh Body"
+msgstr "Создать вогнутое статичное тело"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "This doesn't work on scene root!"
@@ -5912,11 +5914,30 @@ msgid "Create Trimesh Static Shape"
 msgstr "Создать вогнутую форму"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
-msgstr "Не удалось создать форму!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+#, fuzzy
+msgid "Create Single Convex Shape"
+msgstr "Создать выпуклую форму(ы)"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "Не удалось создать папку."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
 msgstr "Создать выпуклую форму(ы)"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5967,19 +5988,57 @@ msgstr "Массив"
 msgid "Create Trimesh Static Body"
 msgstr "Создать вогнутое статичное тело"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Trimesh Collision Sibling"
 msgstr "Создать вогнутую область столкновения"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Siblings"
+msgstr "Создать выпуклую область столкновения"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 #, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Multiple Convex Collision Siblings"
 msgstr "Создать выпуклую область столкновения"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Outline Mesh..."
 msgstr "Создать полисетку обводки..."
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "View UV1"
 msgstr "Просмотр UV1"
@@ -8393,7 +8452,7 @@ msgstr "Набор тайлов"
 msgid "No VCS addons are available."
 msgstr "Нет доступных VCS плагинов."
 
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
 msgid "Error"
 msgstr "Ошибка"
 
@@ -9565,11 +9624,19 @@ msgid "Export With Debug"
 msgstr "Экспорт в режиме отладки"
 
 #: editor/project_manager.cpp
-msgid "The path does not exist."
+#, fuzzy
+msgid "The path specified doesn't exist."
 msgstr "Путь не существует."
 
 #: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Ошибка при открытии файла пакета, не в формате zip."
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
 msgstr ""
 "Недействительный '.zip' файл проекта, не содержит файл 'project.godot'."
 
@@ -9578,11 +9645,13 @@ msgid "Please choose an empty folder."
 msgstr "Пожалуйста, выберите пустую папку."
 
 #: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+#, fuzzy
+msgid "Please choose a \"project.godot\" or \".zip\" file."
 msgstr "Пожалуйста, выберите файл 'project.godot' или '.zip'."
 
 #: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+#, fuzzy
+msgid "This directory already contains a Godot project."
 msgstr "Каталог уже содержит проект Godot."
 
 #: editor/project_manager.cpp
@@ -10279,6 +10348,11 @@ msgstr "Префикс"
 msgid "Suffix"
 msgstr "Суффикс"
 
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "Регулярное выражение"
+
 #: editor/rename_dialog.cpp
 msgid "Advanced Options"
 msgstr "Дополнительные параметры"
@@ -10316,7 +10390,8 @@ msgstr ""
 "Сравните параметры счетчика."
 
 #: editor/rename_dialog.cpp
-msgid "Per Level counter"
+#, fuzzy
+msgid "Per-level Counter"
 msgstr "Счетчик уровня"
 
 #: editor/rename_dialog.cpp
@@ -10349,10 +10424,6 @@ msgstr ""
 "Минимальное количество цифр для счетчика.\n"
 "Недостающие цифры заполняются нулями."
 
-#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr "Регулярное выражение"
-
 #: editor/rename_dialog.cpp
 msgid "Post-Process"
 msgstr "Пост-обработка"
@@ -10362,11 +10433,13 @@ msgid "Keep"
 msgstr "Оставить оригинал"
 
 #: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+#, fuzzy
+msgid "PascalCase to snake_case"
 msgstr "CamelCase в under_scored"
 
 #: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+#, fuzzy
+msgid "snake_case to PascalCase"
 msgstr "under_scored к CamelCase"
 
 #: editor/rename_dialog.cpp
@@ -10385,6 +10458,16 @@ msgstr "В верхний регистр"
 msgid "Reset"
 msgstr "Сбросить"
 
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expression Error"
+msgstr "Регулярное выражение"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "Допустимые символы:"
+
 #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
 msgid "Reparent Node"
 msgstr "Переподчинить узел"
@@ -10849,7 +10932,8 @@ msgid "Invalid inherited parent name or path."
 msgstr "Неверное имя или путь наследуемого предка."
 
 #: editor/script_create_dialog.cpp
-msgid "Script is valid."
+#, fuzzy
+msgid "Script path/name is valid."
 msgstr "Скрипт корректен."
 
 #: editor/script_create_dialog.cpp
@@ -10940,6 +11024,11 @@ msgstr "Дочерний процесс связан."
 msgid "Copy Error"
 msgstr "Копировать ошибку"
 
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Video RAM"
+msgstr "Видео память"
+
 #: editor/script_editor_debugger.cpp
 msgid "Skip Breakpoints"
 msgstr "Пропустить точки останова"
@@ -10989,10 +11078,6 @@ msgstr "Список использования видеопамяти ресу
 msgid "Total:"
 msgstr "Всего:"
 
-#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr "Видео память"
-
 #: editor/script_editor_debugger.cpp
 msgid "Resource Path"
 msgstr "Путь к ресурсу"
@@ -12677,6 +12762,15 @@ msgstr "Изменения могут быть назначены только 
 msgid "Constants cannot be modified."
 msgstr "Константы не могут быть изменены."
 
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "Заменено %d совпадений."
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "Создать выпуклое статичное тело"
+
+#~ msgid "Failed creating shapes!"
+#~ msgstr "Не удалось создать форму!"
+
 #~ msgid ""
 #~ "There are currently no tutorials for this class, you can [color=$color]"
 #~ "[url=$url]contribute one[/url][/color] or [color=$color][url="

+ 89 - 23
editor/translations/si.po

@@ -687,7 +687,7 @@ msgid "Line Number:"
 msgstr ""
 
 #: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
+msgid "%d replaced."
 msgstr ""
 
 #: editor/code_editor.cpp editor/editor_help.cpp
@@ -5689,11 +5689,11 @@ msgid "Mesh is empty!"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5705,11 +5705,27 @@ msgid "Create Trimesh Static Shape"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Shapes"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5760,18 +5776,55 @@ msgstr ""
 msgid "Create Trimesh Static Body"
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Trimesh Collision Sibling"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Outline Mesh..."
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "View UV1"
 msgstr ""
@@ -8152,7 +8205,7 @@ msgstr ""
 msgid "No VCS addons are available."
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
 msgid "Error"
 msgstr ""
 
@@ -9246,11 +9299,16 @@ msgid "Export With Debug"
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -9258,11 +9316,11 @@ msgid "Please choose an empty folder."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -9907,6 +9965,10 @@ msgstr ""
 msgid "Suffix"
 msgstr ""
 
+#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
 #: editor/rename_dialog.cpp
 msgid "Advanced Options"
 msgstr ""
@@ -9942,7 +10004,7 @@ msgid ""
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -9971,10 +10033,6 @@ msgid ""
 "Missing digits are padded with leading zeros."
 msgstr ""
 
-#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
 #: editor/rename_dialog.cpp
 msgid "Post-Process"
 msgstr ""
@@ -9984,11 +10042,11 @@ msgid "Keep"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -10007,6 +10065,14 @@ msgstr ""
 msgid "Reset"
 msgstr ""
 
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
 #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
 msgid "Reparent Node"
 msgstr ""
@@ -10449,7 +10515,7 @@ msgid "Invalid inherited parent name or path."
 msgstr ""
 
 #: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
 msgstr ""
 
 #: editor/script_create_dialog.cpp
@@ -10541,6 +10607,10 @@ msgstr ""
 msgid "Copy Error"
 msgstr ""
 
+#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
 #: editor/script_editor_debugger.cpp
 msgid "Skip Breakpoints"
 msgstr ""
@@ -10589,10 +10659,6 @@ msgstr ""
 msgid "Total:"
 msgstr ""
 
-#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
 #: editor/script_editor_debugger.cpp
 msgid "Resource Path"
 msgstr ""

+ 95 - 24
editor/translations/sk.po

@@ -696,7 +696,7 @@ msgid "Line Number:"
 msgstr ""
 
 #: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
+msgid "%d replaced."
 msgstr ""
 
 #: editor/code_editor.cpp editor/editor_help.cpp
@@ -5854,11 +5854,12 @@ msgid "Mesh is empty!"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr ""
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Vytvoriť adresár"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5870,12 +5871,30 @@ msgid "Create Trimesh Static Shape"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Shape"
+msgstr "Vytvoriť adresár"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "Vytvoriť adresár"
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 #, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Create Multiple Convex Shapes"
 msgstr "Vytvoriť adresár"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5926,19 +5945,57 @@ msgstr ""
 msgid "Create Trimesh Static Body"
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Trimesh Collision Sibling"
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 #, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Single Convex Collision Siblings"
 msgstr "Vytvoriť adresár"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "Vytvoriť adresár"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Outline Mesh..."
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 #, fuzzy
 msgid "View UV1"
@@ -8413,7 +8470,7 @@ msgstr "Súbor:"
 msgid "No VCS addons are available."
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
 msgid "Error"
 msgstr ""
 
@@ -9530,11 +9587,17 @@ msgid "Export With Debug"
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Chyba pri otváraní súboru balíka, nie je vo formáte zip."
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -9542,11 +9605,11 @@ msgid "Please choose an empty folder."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -10206,6 +10269,10 @@ msgstr ""
 msgid "Suffix"
 msgstr ""
 
+#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
 #: editor/rename_dialog.cpp
 msgid "Advanced Options"
 msgstr ""
@@ -10241,7 +10308,7 @@ msgid ""
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -10270,10 +10337,6 @@ msgid ""
 "Missing digits are padded with leading zeros."
 msgstr ""
 
-#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
 #: editor/rename_dialog.cpp
 msgid "Post-Process"
 msgstr ""
@@ -10283,11 +10346,11 @@ msgid "Keep"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -10306,6 +10369,14 @@ msgstr ""
 msgid "Reset"
 msgstr ""
 
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
 #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
 msgid "Reparent Node"
 msgstr ""
@@ -10763,7 +10834,7 @@ msgid "Invalid inherited parent name or path."
 msgstr ""
 
 #: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
 msgstr ""
 
 #: editor/script_create_dialog.cpp
@@ -10865,6 +10936,10 @@ msgstr ""
 msgid "Copy Error"
 msgstr ""
 
+#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
 #: editor/script_editor_debugger.cpp
 #, fuzzy
 msgid "Skip Breakpoints"
@@ -10915,10 +10990,6 @@ msgstr ""
 msgid "Total:"
 msgstr ""
 
-#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
 #: editor/script_editor_debugger.cpp
 msgid "Resource Path"
 msgstr ""

+ 103 - 26
editor/translations/sl.po

@@ -726,8 +726,9 @@ msgid "Line Number:"
 msgstr "Številka Vrste:"
 
 #: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "Zamenjana %d ponovitev/e."
+#, fuzzy
+msgid "%d replaced."
+msgstr "Zamenjaj"
 
 #: editor/code_editor.cpp editor/editor_help.cpp
 msgid "%d match."
@@ -6121,29 +6122,47 @@ msgstr ""
 msgid "Mesh is empty!"
 msgstr "Model je prazen!"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a Trimesh collision shape."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Static Trimesh Body"
 msgstr "Ustvari Statično Telo TriModel"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "This doesn't work on scene root!"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "This doesn't work on scene root!"
+msgid "Create Trimesh Static Shape"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Trimesh Static Shape"
+msgid "Can't create a single convex collision shape for the scene root."
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Couldn't create a single convex collision shape."
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 #, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Create Single Convex Shape"
+msgstr "Ustvari Nov %s"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "Mape ni mogoče ustvariti."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
 msgstr "Ustvari Nov %s"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -6194,19 +6213,57 @@ msgstr ""
 msgid "Create Trimesh Static Body"
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Trimesh Collision Sibling"
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 #, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Single Convex Collision Siblings"
 msgstr "Ustvarite Poligon"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "Ustvarite Poligon"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Outline Mesh..."
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "View UV1"
 msgstr ""
@@ -8725,7 +8782,7 @@ msgstr "Izvozi Ploščno Zbirko"
 msgid "No VCS addons are available."
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
 msgid "Error"
 msgstr ""
 
@@ -9858,11 +9915,18 @@ msgid "Export With Debug"
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "The path does not exist."
-msgstr ""
+#, fuzzy
+msgid "The path specified doesn't exist."
+msgstr "Datoteka ne obstaja."
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Napaka pri odpiranju datoteke paketa, ker ni v formatu zip."
 
 #: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -9871,11 +9935,11 @@ msgstr "Izberite prazno mapo."
 
 #: editor/project_manager.cpp
 #, fuzzy
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
 msgstr "Izberite datoteko 'projekt.godot'."
 
 #: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -10537,6 +10601,11 @@ msgstr ""
 msgid "Suffix"
 msgstr ""
 
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "Trenutna Različica:"
+
 #: editor/rename_dialog.cpp
 #, fuzzy
 msgid "Advanced Options"
@@ -10577,7 +10646,7 @@ msgid ""
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -10607,10 +10676,6 @@ msgid ""
 "Missing digits are padded with leading zeros."
 msgstr ""
 
-#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
 #: editor/rename_dialog.cpp
 msgid "Post-Process"
 msgstr ""
@@ -10620,11 +10685,11 @@ msgid "Keep"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -10644,6 +10709,15 @@ msgstr ""
 msgid "Reset"
 msgstr "Ponastavi Povečavo/Pomanjšavo"
 
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "Veljavni znaki:"
+
 #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
 msgid "Reparent Node"
 msgstr ""
@@ -11112,7 +11186,7 @@ msgstr "Neveljaveno prevzeto ime ali pot nadrejenega"
 
 #: editor/script_create_dialog.cpp
 #, fuzzy
-msgid "Script is valid."
+msgid "Script path/name is valid."
 msgstr "Drevo animacije je veljavno."
 
 #: editor/script_create_dialog.cpp
@@ -11217,6 +11291,10 @@ msgstr "Nepovezano"
 msgid "Copy Error"
 msgstr ""
 
+#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
 #: editor/script_editor_debugger.cpp
 #, fuzzy
 msgid "Skip Breakpoints"
@@ -11267,10 +11345,6 @@ msgstr ""
 msgid "Total:"
 msgstr ""
 
-#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
 #: editor/script_editor_debugger.cpp
 msgid "Resource Path"
 msgstr ""
@@ -12876,6 +12950,9 @@ msgstr ""
 msgid "Constants cannot be modified."
 msgstr "Konstante ni možno spreminjati."
 
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "Zamenjana %d ponovitev/e."
+
 #~ msgid ""
 #~ "There are currently no tutorials for this class, you can [color=$color]"
 #~ "[url=$url]contribute one[/url][/color] or [color=$color][url="

+ 98 - 25
editor/translations/sq.po

@@ -673,8 +673,9 @@ msgid "Line Number:"
 msgstr ""
 
 #: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr ""
+#, fuzzy
+msgid "%d replaced."
+msgstr "Zëvendëso..."
 
 #: editor/code_editor.cpp editor/editor_help.cpp
 msgid "%d match."
@@ -5912,11 +5913,11 @@ msgid "Mesh is empty!"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5928,11 +5929,28 @@ msgid "Create Trimesh Static Shape"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "Nuk mund të krijoj folderin."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Shapes"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5983,19 +6001,57 @@ msgstr ""
 msgid "Create Trimesh Static Body"
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Trimesh Collision Sibling"
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Siblings"
+msgstr "Krijo një Poligon"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 #, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Multiple Convex Collision Siblings"
 msgstr "Krijo një Poligon"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Outline Mesh..."
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "View UV1"
 msgstr ""
@@ -8402,7 +8458,7 @@ msgstr ""
 msgid "No VCS addons are available."
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
 msgid "Error"
 msgstr ""
 
@@ -9510,11 +9566,18 @@ msgid "Export With Debug"
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "The path does not exist."
-msgstr ""
+#, fuzzy
+msgid "The path specified doesn't exist."
+msgstr "Skedari nuk egziston."
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Gabim në hapjen e skedarit paketë, nuk është në formatin zip."
 
 #: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -9522,11 +9585,11 @@ msgid "Please choose an empty folder."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -10179,6 +10242,11 @@ msgstr ""
 msgid "Suffix"
 msgstr ""
 
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "Versioni Aktual:"
+
 #: editor/rename_dialog.cpp
 msgid "Advanced Options"
 msgstr ""
@@ -10214,7 +10282,7 @@ msgid ""
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -10243,10 +10311,6 @@ msgid ""
 "Missing digits are padded with leading zeros."
 msgstr ""
 
-#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
 #: editor/rename_dialog.cpp
 msgid "Post-Process"
 msgstr ""
@@ -10256,11 +10320,11 @@ msgid "Keep"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -10279,6 +10343,15 @@ msgstr ""
 msgid "Reset"
 msgstr ""
 
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "Karakteret e lejuar:"
+
 #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
 msgid "Reparent Node"
 msgstr ""
@@ -10735,7 +10808,7 @@ msgid "Invalid inherited parent name or path."
 msgstr ""
 
 #: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
 msgstr ""
 
 #: editor/script_create_dialog.cpp
@@ -10837,6 +10910,10 @@ msgstr "U Shkëput"
 msgid "Copy Error"
 msgstr ""
 
+#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
 #: editor/script_editor_debugger.cpp
 #, fuzzy
 msgid "Skip Breakpoints"
@@ -10887,10 +10964,6 @@ msgstr ""
 msgid "Total:"
 msgstr ""
 
-#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
 #: editor/script_editor_debugger.cpp
 msgid "Resource Path"
 msgstr ""

+ 107 - 26
editor/translations/sr_Cyrl.po

@@ -722,8 +722,9 @@ msgid "Line Number:"
 msgstr "Број линије:"
 
 #: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "Замени %d појаве/а."
+#, fuzzy
+msgid "%d replaced."
+msgstr "Замени..."
 
 #: editor/code_editor.cpp editor/editor_help.cpp
 msgid "%d match."
@@ -6152,12 +6153,13 @@ msgid "Mesh is empty!"
 msgstr "Мрежа је празна!"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "Направи статичо тело од троуглова"
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Направи троугластог сударног брата"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "Направи конвексно статичко тело"
+msgid "Create Static Trimesh Body"
+msgstr "Направи статичо тело од троуглова"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "This doesn't work on scene root!"
@@ -6169,12 +6171,30 @@ msgid "Create Trimesh Static Shape"
 msgstr "Направи фигуру од троуглова"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Shape"
+msgstr "Направи конвексну фигуру"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "Неуспех при прављењу директоријума."
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 #, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Create Multiple Convex Shapes"
 msgstr "Направи конвексну фигуру"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -6225,19 +6245,57 @@ msgstr "Мрежа"
 msgid "Create Trimesh Static Body"
 msgstr "Направи троугласто статично тело"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Trimesh Collision Sibling"
 msgstr "Направи троугластог сударног брата"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Siblings"
+msgstr "Направи конвексног сударног брата"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 #, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Multiple Convex Collision Siblings"
 msgstr "Направи конвексног сударног брата"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Outline Mesh..."
 msgstr "Направи ивичну мрежу..."
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 #, fuzzy
 msgid "View UV1"
@@ -8819,7 +8877,7 @@ msgstr "TileSet..."
 msgid "No VCS addons are available."
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
 msgid "Error"
 msgstr "Грешка"
 
@@ -9977,11 +10035,18 @@ msgid "Export With Debug"
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "The path does not exist."
+#, fuzzy
+msgid "The path specified doesn't exist."
 msgstr "Путања не постоји."
 
 #: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Грешка при отварању датотеку пакета. Датотека није zip формата."
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -9989,11 +10054,11 @@ msgid "Please choose an empty folder."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -10659,6 +10724,11 @@ msgstr ""
 msgid "Suffix"
 msgstr ""
 
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "Постави правоугаони регион"
+
 #: editor/rename_dialog.cpp
 #, fuzzy
 msgid "Advanced Options"
@@ -10699,7 +10769,7 @@ msgid ""
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -10729,10 +10799,6 @@ msgid ""
 "Missing digits are padded with leading zeros."
 msgstr ""
 
-#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
 #: editor/rename_dialog.cpp
 msgid "Post-Process"
 msgstr ""
@@ -10742,11 +10808,11 @@ msgid "Keep"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -10768,6 +10834,15 @@ msgstr "Велика слова"
 msgid "Reset"
 msgstr "Ресетуј увеличање"
 
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "Важећа слова:"
+
 #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
 msgid "Reparent Node"
 msgstr ""
@@ -11239,7 +11314,7 @@ msgstr ""
 
 #: editor/script_create_dialog.cpp
 #, fuzzy
-msgid "Script is valid."
+msgid "Script path/name is valid."
 msgstr "Анимационо дрво је важеће."
 
 #: editor/script_create_dialog.cpp
@@ -11351,6 +11426,10 @@ msgstr "Веза прекинута"
 msgid "Copy Error"
 msgstr "Учитај грешке"
 
+#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
 #: editor/script_editor_debugger.cpp
 #, fuzzy
 msgid "Skip Breakpoints"
@@ -11401,10 +11480,6 @@ msgstr ""
 msgid "Total:"
 msgstr ""
 
-#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
 #: editor/script_editor_debugger.cpp
 msgid "Resource Path"
 msgstr ""
@@ -12981,6 +13056,12 @@ msgstr ""
 msgid "Constants cannot be modified."
 msgstr ""
 
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "Замени %d појаве/а."
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "Направи конвексно статичко тело"
+
 #, fuzzy
 #~ msgid ""
 #~ "There are currently no tutorials for this class, you can [color=$color]"

+ 90 - 23
editor/translations/sr_Latn.po

@@ -696,7 +696,7 @@ msgid "Line Number:"
 msgstr ""
 
 #: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
+msgid "%d replaced."
 msgstr ""
 
 #: editor/code_editor.cpp editor/editor_help.cpp
@@ -5718,11 +5718,11 @@ msgid "Mesh is empty!"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5734,11 +5734,27 @@ msgid "Create Trimesh Static Shape"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Shapes"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5789,19 +5805,57 @@ msgstr ""
 msgid "Create Trimesh Static Body"
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Trimesh Collision Sibling"
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 #, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Single Convex Collision Siblings"
 msgstr "Napravi"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "Napravi"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Outline Mesh..."
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "View UV1"
 msgstr ""
@@ -8219,7 +8273,7 @@ msgstr ""
 msgid "No VCS addons are available."
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
 msgid "Error"
 msgstr ""
 
@@ -9320,11 +9374,16 @@ msgid "Export With Debug"
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -9332,11 +9391,11 @@ msgid "Please choose an empty folder."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -9985,6 +10044,10 @@ msgstr ""
 msgid "Suffix"
 msgstr ""
 
+#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
 #: editor/rename_dialog.cpp
 msgid "Advanced Options"
 msgstr ""
@@ -10020,7 +10083,7 @@ msgid ""
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -10049,10 +10112,6 @@ msgid ""
 "Missing digits are padded with leading zeros."
 msgstr ""
 
-#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
 #: editor/rename_dialog.cpp
 msgid "Post-Process"
 msgstr ""
@@ -10062,11 +10121,11 @@ msgid "Keep"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -10085,6 +10144,14 @@ msgstr ""
 msgid "Reset"
 msgstr ""
 
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
 #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
 msgid "Reparent Node"
 msgstr ""
@@ -10529,7 +10596,7 @@ msgid "Invalid inherited parent name or path."
 msgstr ""
 
 #: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
 msgstr ""
 
 #: editor/script_create_dialog.cpp
@@ -10622,6 +10689,10 @@ msgstr ""
 msgid "Copy Error"
 msgstr ""
 
+#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
 #: editor/script_editor_debugger.cpp
 #, fuzzy
 msgid "Skip Breakpoints"
@@ -10671,10 +10742,6 @@ msgstr ""
 msgid "Total:"
 msgstr ""
 
-#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
 #: editor/script_editor_debugger.cpp
 msgid "Resource Path"
 msgstr ""

+ 103 - 25
editor/translations/sv.po

@@ -709,8 +709,9 @@ msgid "Line Number:"
 msgstr "Radnummer:"
 
 #: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "Ersatte %d förekomst(er)."
+#, fuzzy
+msgid "%d replaced."
+msgstr "Ersätt..."
 
 #: editor/code_editor.cpp editor/editor_help.cpp
 msgid "%d match."
@@ -6069,11 +6070,12 @@ msgid "Mesh is empty!"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr ""
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Kunde inte skapa mapp."
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -6085,12 +6087,30 @@ msgid "Create Trimesh Static Shape"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 #, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Create Single Convex Shape"
+msgstr "Skapa Ny"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "Kunde inte skapa mapp."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
 msgstr "Skapa Ny"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -6141,19 +6161,57 @@ msgstr ""
 msgid "Create Trimesh Static Body"
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Trimesh Collision Sibling"
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Siblings"
+msgstr "Skapa Prenumeration"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 #, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Multiple Convex Collision Siblings"
 msgstr "Skapa Prenumeration"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Outline Mesh..."
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 #, fuzzy
 msgid "View UV1"
@@ -8669,7 +8727,7 @@ msgstr "TileSet..."
 msgid "No VCS addons are available."
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
 msgid "Error"
 msgstr "Fel"
 
@@ -9797,11 +9855,18 @@ msgid "Export With Debug"
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "The path does not exist."
+#, fuzzy
+msgid "The path specified doesn't exist."
 msgstr "Sökvägen finns inte."
 
 #: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Fel vid öppning av paketetfil, inte i zip-format."
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -9809,11 +9874,11 @@ msgid "Please choose an empty folder."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -10480,6 +10545,11 @@ msgstr ""
 msgid "Suffix"
 msgstr ""
 
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "Nuvarande Version:"
+
 #: editor/rename_dialog.cpp
 #, fuzzy
 msgid "Advanced Options"
@@ -10520,7 +10590,7 @@ msgid ""
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -10550,10 +10620,6 @@ msgid ""
 "Missing digits are padded with leading zeros."
 msgstr ""
 
-#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
 #: editor/rename_dialog.cpp
 msgid "Post-Process"
 msgstr ""
@@ -10563,11 +10629,11 @@ msgid "Keep"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -10589,6 +10655,15 @@ msgstr "Versaler"
 msgid "Reset"
 msgstr "Återställ Zoom"
 
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "Giltiga tecken:"
+
 #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
 msgid "Reparent Node"
 msgstr "Byt Förälder-Node"
@@ -11062,7 +11137,7 @@ msgstr ""
 
 #: editor/script_create_dialog.cpp
 #, fuzzy
-msgid "Script is valid."
+msgid "Script path/name is valid."
 msgstr "Skript giltigt"
 
 #: editor/script_create_dialog.cpp
@@ -11169,6 +11244,10 @@ msgstr "Barnprocess Ansluten"
 msgid "Copy Error"
 msgstr "Fel"
 
+#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
 #: editor/script_editor_debugger.cpp
 #, fuzzy
 msgid "Skip Breakpoints"
@@ -11218,10 +11297,6 @@ msgstr ""
 msgid "Total:"
 msgstr "Totalt:"
 
-#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
 #: editor/script_editor_debugger.cpp
 msgid "Resource Path"
 msgstr ""
@@ -12822,6 +12897,9 @@ msgstr ""
 msgid "Constants cannot be modified."
 msgstr ""
 
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "Ersatte %d förekomst(er)."
+
 #, fuzzy
 #~ msgid ""
 #~ "There are currently no tutorials for this class, you can [color=$color]"

+ 89 - 23
editor/translations/ta.po

@@ -688,7 +688,7 @@ msgid "Line Number:"
 msgstr ""
 
 #: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
+msgid "%d replaced."
 msgstr ""
 
 #: editor/code_editor.cpp editor/editor_help.cpp
@@ -5688,11 +5688,11 @@ msgid "Mesh is empty!"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5704,11 +5704,27 @@ msgid "Create Trimesh Static Shape"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Shapes"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5759,18 +5775,55 @@ msgstr ""
 msgid "Create Trimesh Static Body"
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Trimesh Collision Sibling"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Outline Mesh..."
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "View UV1"
 msgstr ""
@@ -8149,7 +8202,7 @@ msgstr ""
 msgid "No VCS addons are available."
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
 msgid "Error"
 msgstr ""
 
@@ -9241,11 +9294,16 @@ msgid "Export With Debug"
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -9253,11 +9311,11 @@ msgid "Please choose an empty folder."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -9904,6 +9962,10 @@ msgstr ""
 msgid "Suffix"
 msgstr ""
 
+#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
 #: editor/rename_dialog.cpp
 msgid "Advanced Options"
 msgstr ""
@@ -9939,7 +10001,7 @@ msgid ""
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -9968,10 +10030,6 @@ msgid ""
 "Missing digits are padded with leading zeros."
 msgstr ""
 
-#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
 #: editor/rename_dialog.cpp
 msgid "Post-Process"
 msgstr ""
@@ -9981,11 +10039,11 @@ msgid "Keep"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -10004,6 +10062,14 @@ msgstr ""
 msgid "Reset"
 msgstr ""
 
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
 #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
 msgid "Reparent Node"
 msgstr ""
@@ -10447,7 +10513,7 @@ msgid "Invalid inherited parent name or path."
 msgstr ""
 
 #: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
 msgstr ""
 
 #: editor/script_create_dialog.cpp
@@ -10538,6 +10604,10 @@ msgstr ""
 msgid "Copy Error"
 msgstr ""
 
+#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
 #: editor/script_editor_debugger.cpp
 msgid "Skip Breakpoints"
 msgstr ""
@@ -10586,10 +10656,6 @@ msgstr ""
 msgid "Total:"
 msgstr ""
 
-#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
 #: editor/script_editor_debugger.cpp
 msgid "Resource Path"
 msgstr ""

+ 89 - 23
editor/translations/te.po

@@ -667,7 +667,7 @@ msgid "Line Number:"
 msgstr ""
 
 #: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
+msgid "%d replaced."
 msgstr ""
 
 #: editor/code_editor.cpp editor/editor_help.cpp
@@ -5640,11 +5640,11 @@ msgid "Mesh is empty!"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5656,11 +5656,27 @@ msgid "Create Trimesh Static Shape"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Shapes"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5711,18 +5727,55 @@ msgstr ""
 msgid "Create Trimesh Static Body"
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Trimesh Collision Sibling"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Outline Mesh..."
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "View UV1"
 msgstr ""
@@ -8088,7 +8141,7 @@ msgstr ""
 msgid "No VCS addons are available."
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
 msgid "Error"
 msgstr ""
 
@@ -9173,11 +9226,16 @@ msgid "Export With Debug"
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -9185,11 +9243,11 @@ msgid "Please choose an empty folder."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -9834,6 +9892,10 @@ msgstr ""
 msgid "Suffix"
 msgstr ""
 
+#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
 #: editor/rename_dialog.cpp
 msgid "Advanced Options"
 msgstr ""
@@ -9869,7 +9931,7 @@ msgid ""
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -9898,10 +9960,6 @@ msgid ""
 "Missing digits are padded with leading zeros."
 msgstr ""
 
-#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
 #: editor/rename_dialog.cpp
 msgid "Post-Process"
 msgstr ""
@@ -9911,11 +9969,11 @@ msgid "Keep"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -9934,6 +9992,14 @@ msgstr ""
 msgid "Reset"
 msgstr ""
 
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
 #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
 msgid "Reparent Node"
 msgstr ""
@@ -10373,7 +10439,7 @@ msgid "Invalid inherited parent name or path."
 msgstr ""
 
 #: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
 msgstr ""
 
 #: editor/script_create_dialog.cpp
@@ -10464,6 +10530,10 @@ msgstr ""
 msgid "Copy Error"
 msgstr ""
 
+#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
 #: editor/script_editor_debugger.cpp
 msgid "Skip Breakpoints"
 msgstr ""
@@ -10512,10 +10582,6 @@ msgstr ""
 msgid "Total:"
 msgstr ""
 
-#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
 #: editor/script_editor_debugger.cpp
 msgid "Resource Path"
 msgstr ""

+ 109 - 27
editor/translations/th.po

@@ -725,8 +725,9 @@ msgid "Line Number:"
 msgstr "บรรทัดที่:"
 
 #: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "แทนที่แล้ว %d ครั้ง"
+#, fuzzy
+msgid "%d replaced."
+msgstr "แทนที่..."
 
 #: editor/code_editor.cpp editor/editor_help.cpp
 msgid "%d match."
@@ -6074,12 +6075,13 @@ msgid "Mesh is empty!"
 msgstr "Mesh ว่างเปล่า!"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "สร้าง Static Trimesh Body"
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "สร้างรูปทรงกายภาพเป็นโหนดญาติ"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "สร้าง StaticBody ทรงตัน"
+msgid "Create Static Trimesh Body"
+msgstr "สร้าง Static Trimesh Body"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "This doesn't work on scene root!"
@@ -6091,12 +6093,30 @@ msgid "Create Trimesh Static Shape"
 msgstr "สร้างรูปทรง Trimesh"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Shape"
+msgstr "สร้างรูปทรงนูน"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 #, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Couldn't create any collision shapes."
+msgstr "ไม่สามารถสร้างโฟลเดอร์"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
 msgstr "สร้างรูปทรงนูน"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -6147,19 +6167,57 @@ msgstr "Mesh"
 msgid "Create Trimesh Static Body"
 msgstr "สร้าง Trimesh Static Body"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Trimesh Collision Sibling"
 msgstr "สร้างรูปทรงกายภาพเป็นโหนดญาติ"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 #, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Single Convex Collision Siblings"
 msgstr "สร้างรูปทรงตันกายภาพเป็นโหนดญาติ"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "สร้างรูปทรงตันกายภาพเป็นโหนดญาติ"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Outline Mesh..."
 msgstr "สร้างเส้นขอบ Mesh..."
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "View UV1"
 msgstr "แสดง UV1"
@@ -8730,7 +8788,7 @@ msgstr "Tile Set"
 msgid "No VCS addons are available."
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
 msgid "Error"
 msgstr "ผิดพลาด"
 
@@ -9886,12 +9944,19 @@ msgid "Export With Debug"
 msgstr "ส่งออกพร้อมการแก้ไขจุดบกพร่อง"
 
 #: editor/project_manager.cpp
-msgid "The path does not exist."
+#, fuzzy
+msgid "The path specified doesn't exist."
 msgstr "ไม่พบไฟล์"
 
 #: editor/project_manager.cpp
 #, fuzzy
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "ผิดพลาดขณะเปิดไฟล์แพคเกจ, ไม่ใช่รูปแบบ zip"
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
 msgstr "กรุณาเลือกโฟลเดอร์ที่ไม่มีไฟล์ 'project.godot'"
 
 #: editor/project_manager.cpp
@@ -9900,11 +9965,11 @@ msgstr "กรุณาเลือกโฟลเดอร์ว่างเป
 
 #: editor/project_manager.cpp
 #, fuzzy
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
 msgstr "กรุณาเลือกไฟล์ 'project.godot'"
 
 #: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -10584,6 +10649,11 @@ msgstr ""
 msgid "Suffix"
 msgstr ""
 
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "แก้ไขสมการ"
+
 #: editor/rename_dialog.cpp
 #, fuzzy
 msgid "Advanced Options"
@@ -10624,7 +10694,7 @@ msgid ""
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -10654,11 +10724,6 @@ msgid ""
 "Missing digits are padded with leading zeros."
 msgstr ""
 
-#: editor/rename_dialog.cpp
-#, fuzzy
-msgid "Regular Expressions"
-msgstr "แก้ไขสมการ"
-
 #: editor/rename_dialog.cpp
 #, fuzzy
 msgid "Post-Process"
@@ -10669,11 +10734,11 @@ msgid "Keep"
 msgstr "เก็บ"
 
 #: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -10695,6 +10760,16 @@ msgstr "ตัวพิมพ์ใหญ่"
 msgid "Reset"
 msgstr "รีเซ็ตซูม"
 
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expression Error"
+msgstr "แก้ไขสมการ"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "ตัวอักษรที่ใช้ได้:"
+
 #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
 msgid "Reparent Node"
 msgstr "หาโหนดแม่ใหม่"
@@ -11186,7 +11261,7 @@ msgstr "ชื่อหรือตำแหน่งทีสืบทอดไ
 
 #: editor/script_create_dialog.cpp
 #, fuzzy
-msgid "Script is valid."
+msgid "Script path/name is valid."
 msgstr "สคริปต์ถูกต้อง"
 
 #: editor/script_create_dialog.cpp
@@ -11293,6 +11368,11 @@ msgstr "เชื่อมกระบวนการแล้ว"
 msgid "Copy Error"
 msgstr "คัดลอกผิดพลาด"
 
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Video RAM"
+msgstr "หน่วยความจำวีดีโอ"
+
 #: editor/script_editor_debugger.cpp
 #, fuzzy
 msgid "Skip Breakpoints"
@@ -11343,10 +11423,6 @@ msgstr "รายชื่อรีซอร์สที่ใช้หน่ว
 msgid "Total:"
 msgstr "ทั้งหมด:"
 
-#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr "หน่วยความจำวีดีโอ"
-
 #: editor/script_editor_debugger.cpp
 msgid "Resource Path"
 msgstr "ตำแหน่งรีซอร์ส"
@@ -12983,6 +13059,12 @@ msgstr ""
 msgid "Constants cannot be modified."
 msgstr ""
 
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "แทนที่แล้ว %d ครั้ง"
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "สร้าง StaticBody ทรงตัน"
+
 #~ msgid ""
 #~ "There are currently no tutorials for this class, you can [color=$color]"
 #~ "[url=$url]contribute one[/url][/color] or [color=$color][url="

+ 122 - 27
editor/translations/tr.po

@@ -726,8 +726,9 @@ msgid "Line Number:"
 msgstr "Satır Numarası:"
 
 #: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "%d değişiklik gerçekleştirildi."
+#, fuzzy
+msgid "%d replaced."
+msgstr "Değiştir..."
 
 #: editor/code_editor.cpp editor/editor_help.cpp
 msgid "%d match."
@@ -5868,12 +5869,13 @@ msgid "Mesh is empty!"
 msgstr "Örüntü boş!"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "Durağan Üçlü Örüntü Oluştur"
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Üçlü Örüntü Çarpışma Kardeşi Oluştur"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "Durağan Dışbükey Gövde Oluştur"
+msgid "Create Static Trimesh Body"
+msgstr "Durağan Üçlü Örüntü Oluştur"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "This doesn't work on scene root!"
@@ -5884,11 +5886,30 @@ msgid "Create Trimesh Static Shape"
 msgstr "Üçlü Örüntü Yüzeyi Oluştur"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
-msgstr "Şekil oluşturma başarısız!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Shape"
+msgstr "Dışbükey Şekil[ler] Oluştur"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "Klasör oluşturulamadı."
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
 msgstr "Dışbükey Şekil[ler] Oluştur"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5939,18 +5960,57 @@ msgstr "Örgü"
 msgid "Create Trimesh Static Body"
 msgstr "Üçlü Örüntü Durağan Gövdesi Oluştur"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Trimesh Collision Sibling"
 msgstr "Üçlü Örüntü Çarpışma Kardeşi Oluştur"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Siblings"
+msgstr "Dışbükey Çarpışma Komşusu Oluştur"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
 msgstr "Dışbükey Çarpışma Komşusu Oluştur"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Outline Mesh..."
 msgstr "Anahat Örüntüsü Oluştur..."
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "View UV1"
 msgstr "UV1'i Göster"
@@ -8363,7 +8423,7 @@ msgstr "DöşemeTakımı"
 msgid "No VCS addons are available."
 msgstr "Hiçbir VCS eklentisi mevcut değil."
 
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
 msgid "Error"
 msgstr "Hata"
 
@@ -9523,11 +9583,19 @@ msgid "Export With Debug"
 msgstr "Hata Ayıklama İle Dışa Aktar"
 
 #: editor/project_manager.cpp
-msgid "The path does not exist."
+#, fuzzy
+msgid "The path specified doesn't exist."
 msgstr "Yol mevcut değil."
 
 #: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Paket dosyası açılırken hata oluştu, zip formatında değil."
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
 msgstr "Geçersiz '.zip' proje dosyası, 'project.godot' dosyası içermiyor."
 
 #: editor/project_manager.cpp
@@ -9535,11 +9603,13 @@ msgid "Please choose an empty folder."
 msgstr "Lütfen boş bir klasör seçin."
 
 #: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+#, fuzzy
+msgid "Please choose a \"project.godot\" or \".zip\" file."
 msgstr "Lütfen bir 'project.godot' veya '.zip' dosyası seçin."
 
 #: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+#, fuzzy
+msgid "This directory already contains a Godot project."
 msgstr "Bu dizinde zaten bir Godot projesi var."
 
 #: editor/project_manager.cpp
@@ -10236,6 +10306,11 @@ msgstr "Ön Ek"
 msgid "Suffix"
 msgstr "Son Ek"
 
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "Düzenli İfadeler"
+
 #: editor/rename_dialog.cpp
 msgid "Advanced Options"
 msgstr "Gelişmiş Ayarlar"
@@ -10273,7 +10348,8 @@ msgstr ""
 "Sayaç seçeneklerini karşılaştırın."
 
 #: editor/rename_dialog.cpp
-msgid "Per Level counter"
+#, fuzzy
+msgid "Per-level Counter"
 msgstr "Seviye Başına sayaç"
 
 #: editor/rename_dialog.cpp
@@ -10304,10 +10380,6 @@ msgstr ""
 "Sayaç için minimum basamak sayısı.\n"
 "Eksik rakamları baştaki sıfırlarla doldurulur."
 
-#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr "Düzenli İfadeler"
-
 #: editor/rename_dialog.cpp
 msgid "Post-Process"
 msgstr "Artçıl-İşlem"
@@ -10317,11 +10389,13 @@ msgid "Keep"
 msgstr "Tut"
 
 #: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+#, fuzzy
+msgid "PascalCase to snake_case"
 msgstr "DeveŞekilli'den alt_tireli'ye dönüştür"
 
 #: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+#, fuzzy
+msgid "snake_case to PascalCase"
 msgstr "alt_tireli'den DeveŞekilli'ye dönüştür"
 
 #: editor/rename_dialog.cpp
@@ -10340,6 +10414,16 @@ msgstr "Büyük Harfe Döndür"
 msgid "Reset"
 msgstr "Sıfırla"
 
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expression Error"
+msgstr "Düzenli İfadeler"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "Geçerli karakterler:"
+
 #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
 msgid "Reparent Node"
 msgstr "Düğümün Ebeveynliğini Değiştir"
@@ -10803,7 +10887,8 @@ msgid "Invalid inherited parent name or path."
 msgstr "Geçersiz devralınan üst ad veya yol."
 
 #: editor/script_create_dialog.cpp
-msgid "Script is valid."
+#, fuzzy
+msgid "Script path/name is valid."
 msgstr "Betik geçerli."
 
 #: editor/script_create_dialog.cpp
@@ -10894,6 +10979,11 @@ msgstr "Alt süreç connected."
 msgid "Copy Error"
 msgstr "Hatayı Kopyala"
 
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Video RAM"
+msgstr "Görüntü Belleği"
+
 #: editor/script_editor_debugger.cpp
 msgid "Skip Breakpoints"
 msgstr "İşaret Noktalarını Atla"
@@ -10942,10 +11032,6 @@ msgstr "Kaynağa Göre İzleti Belleği Kullanımının Dizelgesi:"
 msgid "Total:"
 msgstr "Toplam:"
 
-#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr "Görüntü Belleği"
-
 #: editor/script_editor_debugger.cpp
 msgid "Resource Path"
 msgstr "Kaynak Yolu"
@@ -12620,6 +12706,15 @@ msgstr "varyings yalnızca vertex işlevinde atanabilir."
 msgid "Constants cannot be modified."
 msgstr "Sabit değerler değiştirilemez."
 
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "%d değişiklik gerçekleştirildi."
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "Durağan Dışbükey Gövde Oluştur"
+
+#~ msgid "Failed creating shapes!"
+#~ msgstr "Şekil oluşturma başarısız!"
+
 #~ msgid ""
 #~ "There are currently no tutorials for this class, you can [color=$color]"
 #~ "[url=$url]contribute one[/url][/color] or [color=$color][url="

+ 122 - 27
editor/translations/uk.po

@@ -702,8 +702,9 @@ msgid "Line Number:"
 msgstr "Номер рядка:"
 
 #: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "Замінено %d випадок(-ів)."
+#, fuzzy
+msgid "%d replaced."
+msgstr "Замінити..."
 
 #: editor/code_editor.cpp editor/editor_help.cpp
 msgid "%d match."
@@ -5864,12 +5865,13 @@ msgid "Mesh is empty!"
 msgstr "Сітка порожня!"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "Створіть увігнуте статичне тіло"
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Створити увігнуту область зіткнення"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "Створити опукле статичне тіло"
+msgid "Create Static Trimesh Body"
+msgstr "Створіть увігнуте статичне тіло"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "This doesn't work on scene root!"
@@ -5880,11 +5882,30 @@ msgid "Create Trimesh Static Shape"
 msgstr "Створити трисіткову статичну форму"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
-msgstr "Не вдалося створити форми!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+#, fuzzy
+msgid "Create Single Convex Shape"
+msgstr "Створити вигнуті форми"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "Неможливо створити теку."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
 msgstr "Створити вигнуті форми"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5935,18 +5956,57 @@ msgstr "Сітка"
 msgid "Create Trimesh Static Body"
 msgstr "Створити увігнуте статичне тіло"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Trimesh Collision Sibling"
 msgstr "Створити увігнуту область зіткнення"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Siblings"
 msgstr "Створити опуклу області зіткнення"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "Створити опуклу області зіткнення"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Outline Mesh..."
 msgstr "Створити контурну сітку ..."
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "View UV1"
 msgstr "Перегляд UV1"
@@ -8366,7 +8426,7 @@ msgstr "Набір плиток"
 msgid "No VCS addons are available."
 msgstr "Немає доступних доданків систем керування версіями."
 
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
 msgid "Error"
 msgstr "Помилка"
 
@@ -9534,11 +9594,19 @@ msgid "Export With Debug"
 msgstr "Експортувати із діагностикою"
 
 #: editor/project_manager.cpp
-msgid "The path does not exist."
+#, fuzzy
+msgid "The path specified doesn't exist."
 msgstr "Шляху не існує."
 
 #: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Помилка під час спроби відкрити файл пакунка — дані не у форматі zip."
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
 msgstr "Некоректний файл проєкту «.zip»: у ньому немає файла «project.godot»."
 
 #: editor/project_manager.cpp
@@ -9546,11 +9614,13 @@ msgid "Please choose an empty folder."
 msgstr "Будь ласка, виберіть порожню теку."
 
 #: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+#, fuzzy
+msgid "Please choose a \"project.godot\" or \".zip\" file."
 msgstr "Будь ласка, виберіть файл «project.godot» або «.zip»."
 
 #: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+#, fuzzy
+msgid "This directory already contains a Godot project."
 msgstr "У каталозі вже міститься проєкт Godot."
 
 #: editor/project_manager.cpp
@@ -10248,6 +10318,11 @@ msgstr "Префікс"
 msgid "Suffix"
 msgstr "Суфікс"
 
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "Формальні вирази"
+
 #: editor/rename_dialog.cpp
 msgid "Advanced Options"
 msgstr "Додаткові параметри"
@@ -10285,7 +10360,8 @@ msgstr ""
 "Порівняйте параметри лічильника."
 
 #: editor/rename_dialog.cpp
-msgid "Per Level counter"
+#, fuzzy
+msgid "Per-level Counter"
 msgstr "Лічильник на рівень"
 
 #: editor/rename_dialog.cpp
@@ -10318,10 +10394,6 @@ msgstr ""
 "Мінімальна кількість цифр для лічильника.\n"
 "Якщо цифр буде менше, значення доповнюватиметься початковими нулями."
 
-#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr "Формальні вирази"
-
 #: editor/rename_dialog.cpp
 msgid "Post-Process"
 msgstr "Пост-обробка"
@@ -10331,11 +10403,13 @@ msgid "Keep"
 msgstr "Не змінювати"
 
 #: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+#, fuzzy
+msgid "PascalCase to snake_case"
 msgstr "ГорбатийРегістр у під_креслювання"
 
 #: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+#, fuzzy
+msgid "snake_case to PascalCase"
 msgstr "під_креслювання у ГорбатийРегістр"
 
 #: editor/rename_dialog.cpp
@@ -10354,6 +10428,16 @@ msgstr "ВЕРХНІЙ РЕГІСТР"
 msgid "Reset"
 msgstr "Скинути"
 
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expression Error"
+msgstr "Формальні вирази"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "Припустимі символи:"
+
 #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
 msgid "Reparent Node"
 msgstr "Змінити батьківський вузол"
@@ -10817,7 +10901,8 @@ msgid "Invalid inherited parent name or path."
 msgstr "Некоректна назва або шлях до успадкованого батьківського елемента."
 
 #: editor/script_create_dialog.cpp
-msgid "Script is valid."
+#, fuzzy
+msgid "Script path/name is valid."
 msgstr "Скрипт є коректним."
 
 #: editor/script_create_dialog.cpp
@@ -10908,6 +10993,11 @@ msgstr "З'єднано дочірній процес."
 msgid "Copy Error"
 msgstr "Помилка копіювання"
 
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Video RAM"
+msgstr "Відеопам'ять"
+
 #: editor/script_editor_debugger.cpp
 msgid "Skip Breakpoints"
 msgstr "Пропустити точки зупину"
@@ -10956,10 +11046,6 @@ msgstr "Список використання відеопам'яті за ре
 msgid "Total:"
 msgstr "Загалом:"
 
-#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr "Відеопам'ять"
-
 #: editor/script_editor_debugger.cpp
 msgid "Resource Path"
 msgstr "Шлях до ресурсу"
@@ -12658,6 +12744,15 @@ msgstr "Змінні величини можна пов'язувати лише
 msgid "Constants cannot be modified."
 msgstr "Сталі не можна змінювати."
 
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "Замінено %d випадок(-ів)."
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "Створити опукле статичне тіло"
+
+#~ msgid "Failed creating shapes!"
+#~ msgstr "Не вдалося створити форми!"
+
 #~ msgid ""
 #~ "There are currently no tutorials for this class, you can [color=$color]"
 #~ "[url=$url]contribute one[/url][/color] or [color=$color][url="

+ 94 - 24
editor/translations/ur_PK.po

@@ -677,7 +677,7 @@ msgid "Line Number:"
 msgstr ""
 
 #: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
+msgid "%d replaced."
 msgstr ""
 
 #: editor/code_editor.cpp editor/editor_help.cpp
@@ -5765,11 +5765,12 @@ msgid "Mesh is empty!"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr ""
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "سب سکریپشن بنائیں"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5781,12 +5782,30 @@ msgid "Create Trimesh Static Shape"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 #, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Create Single Convex Shape"
+msgstr "سب سکریپشن بنائیں"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "سب سکریپشن بنائیں"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
 msgstr "سب سکریپشن بنائیں"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5837,19 +5856,57 @@ msgstr ""
 msgid "Create Trimesh Static Body"
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Trimesh Collision Sibling"
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Siblings"
+msgstr "سب سکریپشن بنائیں"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 #, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Multiple Convex Collision Siblings"
 msgstr "سب سکریپشن بنائیں"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Outline Mesh..."
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "View UV1"
 msgstr ""
@@ -8294,7 +8351,7 @@ msgstr ""
 msgid "No VCS addons are available."
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
 msgid "Error"
 msgstr ""
 
@@ -9399,11 +9456,16 @@ msgid "Export With Debug"
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Error opening package file (it's not in ZIP format)."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -9411,11 +9473,11 @@ msgid "Please choose an empty folder."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -10070,6 +10132,10 @@ msgstr ""
 msgid "Suffix"
 msgstr ""
 
+#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
 #: editor/rename_dialog.cpp
 msgid "Advanced Options"
 msgstr ""
@@ -10105,7 +10171,7 @@ msgid ""
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -10134,10 +10200,6 @@ msgid ""
 "Missing digits are padded with leading zeros."
 msgstr ""
 
-#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
 #: editor/rename_dialog.cpp
 msgid "Post-Process"
 msgstr ""
@@ -10147,11 +10209,11 @@ msgid "Keep"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -10170,6 +10232,14 @@ msgstr ""
 msgid "Reset"
 msgstr ""
 
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
 #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
 msgid "Reparent Node"
 msgstr ""
@@ -10622,7 +10692,7 @@ msgid "Invalid inherited parent name or path."
 msgstr ""
 
 #: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
 msgstr ""
 
 #: editor/script_create_dialog.cpp
@@ -10719,6 +10789,10 @@ msgstr ""
 msgid "Copy Error"
 msgstr ""
 
+#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
 #: editor/script_editor_debugger.cpp
 #, fuzzy
 msgid "Skip Breakpoints"
@@ -10769,10 +10843,6 @@ msgstr ""
 msgid "Total:"
 msgstr ""
 
-#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
 #: editor/script_editor_debugger.cpp
 msgid "Resource Path"
 msgstr ""

+ 103 - 25
editor/translations/vi.po

@@ -691,8 +691,9 @@ msgid "Line Number:"
 msgstr "Dòng số:"
 
 #: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "Đã thay thế %d biến cố."
+#, fuzzy
+msgid "%d replaced."
+msgstr "Thay thế ..."
 
 #: editor/code_editor.cpp editor/editor_help.cpp
 #, fuzzy
@@ -5845,11 +5846,11 @@ msgid "Mesh is empty!"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5861,11 +5862,30 @@ msgid "Create Trimesh Static Shape"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+#, fuzzy
+msgid "Create Single Convex Shape"
+msgstr "Tạo hình dạng lồi"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "Không thể tạo folder."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
 msgstr "Tạo hình dạng lồi"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5916,19 +5936,57 @@ msgstr ""
 msgid "Create Trimesh Static Body"
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Trimesh Collision Sibling"
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Siblings"
+msgstr "Tạo"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 #, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Multiple Convex Collision Siblings"
 msgstr "Tạo"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Outline Mesh..."
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "View UV1"
 msgstr ""
@@ -8395,7 +8453,7 @@ msgstr "Xuất Tile Set"
 msgid "No VCS addons are available."
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
 msgid "Error"
 msgstr ""
 
@@ -9513,11 +9571,18 @@ msgid "Export With Debug"
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "The path does not exist."
-msgstr ""
+#, fuzzy
+msgid "The path specified doesn't exist."
+msgstr "Tệp không tồn tại."
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "Lỗi không thể mở gói, không phải dạng nén."
 
 #: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -9525,11 +9590,11 @@ msgid "Please choose an empty folder."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -10187,6 +10252,11 @@ msgstr ""
 msgid "Suffix"
 msgstr ""
 
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "Phiên bản hiện tại:"
+
 #: editor/rename_dialog.cpp
 msgid "Advanced Options"
 msgstr ""
@@ -10222,7 +10292,7 @@ msgid ""
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -10252,10 +10322,6 @@ msgid ""
 "Missing digits are padded with leading zeros."
 msgstr ""
 
-#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
 #: editor/rename_dialog.cpp
 msgid "Post-Process"
 msgstr ""
@@ -10265,11 +10331,11 @@ msgid "Keep"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -10289,6 +10355,15 @@ msgstr ""
 msgid "Reset"
 msgstr "Đặt lại phóng"
 
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "Ký tự hợp lệ:"
+
 #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
 msgid "Reparent Node"
 msgstr "Đổi cha mẹ của nút"
@@ -10756,7 +10831,7 @@ msgstr ""
 
 #: editor/script_create_dialog.cpp
 #, fuzzy
-msgid "Script is valid."
+msgid "Script path/name is valid."
 msgstr "Animation tree khả dụng."
 
 #: editor/script_create_dialog.cpp
@@ -10858,6 +10933,10 @@ msgstr "Các Nút đã ngắt Kết nối"
 msgid "Copy Error"
 msgstr ""
 
+#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
 #: editor/script_editor_debugger.cpp
 #, fuzzy
 msgid "Skip Breakpoints"
@@ -10908,10 +10987,6 @@ msgstr ""
 msgid "Total:"
 msgstr ""
 
-#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
 #: editor/script_editor_debugger.cpp
 msgid "Resource Path"
 msgstr ""
@@ -12469,6 +12544,9 @@ msgstr ""
 msgid "Constants cannot be modified."
 msgstr "Không thể chỉnh sửa hằng số."
 
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "Đã thay thế %d biến cố."
+
 #, fuzzy
 #~ msgid "Brief Description"
 #~ msgstr "Mô tả ngắn gọn:"

+ 122 - 27
editor/translations/zh_CN.po

@@ -733,8 +733,9 @@ msgid "Line Number:"
 msgstr "行号:"
 
 #: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "替换了%d项。"
+#, fuzzy
+msgid "%d replaced."
+msgstr "替换..."
 
 #: editor/code_editor.cpp editor/editor_help.cpp
 msgid "%d match."
@@ -5788,12 +5789,13 @@ msgid "Mesh is empty!"
 msgstr "网格为空!"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr "创建静态三维身体"
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "创建三角网格碰撞同级"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "创建静态凸体(Convex Body)"
+msgid "Create Static Trimesh Body"
+msgstr "创建静态三维身体"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "This doesn't work on scene root!"
@@ -5804,11 +5806,30 @@ msgid "Create Trimesh Static Shape"
 msgstr "创建三维网格静态形状"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
-msgstr "创建形状失败!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+#, fuzzy
+msgid "Create Single Convex Shape"
+msgstr "创建凸形"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "无法创建文件夹。"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
 msgstr "创建凸形"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5859,18 +5880,57 @@ msgstr "网格"
 msgid "Create Trimesh Static Body"
 msgstr "创建三角网格静态实体"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Trimesh Collision Sibling"
 msgstr "创建三角网格碰撞同级"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Siblings"
+msgstr "创建凸型碰撞同级"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
 msgstr "创建凸型碰撞同级"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Outline Mesh..."
 msgstr "创建轮廓网格..."
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "View UV1"
 msgstr "查看UV1"
@@ -8263,7 +8323,7 @@ msgstr "图块集"
 msgid "No VCS addons are available."
 msgstr "没有可用的VCS插件。"
 
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
 msgid "Error"
 msgstr "错误"
 
@@ -9386,11 +9446,19 @@ msgid "Export With Debug"
 msgstr "使用调试导出"
 
 #: editor/project_manager.cpp
-msgid "The path does not exist."
+#, fuzzy
+msgid "The path specified doesn't exist."
 msgstr "该路径不存在。"
 
 #: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "打开压缩文件时出错,非zip格式。"
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
 msgstr "无效的“.zip”项目文件,没有包含一个“project.godot”文件。"
 
 #: editor/project_manager.cpp
@@ -9398,11 +9466,13 @@ msgid "Please choose an empty folder."
 msgstr "请选择空文件夹。"
 
 #: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+#, fuzzy
+msgid "Please choose a \"project.godot\" or \".zip\" file."
 msgstr "请选择一个“project.godot”或者“.zip”文件。"
 
 #: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+#, fuzzy
+msgid "This directory already contains a Godot project."
 msgstr "文件夹已经包含了一个Godot项目。"
 
 #: editor/project_manager.cpp
@@ -10083,6 +10153,11 @@ msgstr "前缀"
 msgid "Suffix"
 msgstr "后缀"
 
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "正则表达式"
+
 #: editor/rename_dialog.cpp
 msgid "Advanced Options"
 msgstr "高级选项"
@@ -10120,7 +10195,8 @@ msgstr ""
 "比较计数器的选项。"
 
 #: editor/rename_dialog.cpp
-msgid "Per Level counter"
+#, fuzzy
+msgid "Per-level Counter"
 msgstr "各级单独计数"
 
 #: editor/rename_dialog.cpp
@@ -10151,10 +10227,6 @@ msgstr ""
 "计数器数字的最少个数。\n"
 "缺失的数字将用0填充在头部。"
 
-#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr "正则表达式"
-
 #: editor/rename_dialog.cpp
 msgid "Post-Process"
 msgstr "后期处理"
@@ -10164,11 +10236,13 @@ msgid "Keep"
 msgstr "保持"
 
 #: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+#, fuzzy
+msgid "PascalCase to snake_case"
 msgstr "驼峰式转为下划线式"
 
 #: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+#, fuzzy
+msgid "snake_case to PascalCase"
 msgstr "下划线式转为驼峰式"
 
 #: editor/rename_dialog.cpp
@@ -10187,6 +10261,16 @@ msgstr "转为大写"
 msgid "Reset"
 msgstr "重置"
 
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expression Error"
+msgstr "正则表达式"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "有效字符:"
+
 #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
 msgid "Reparent Node"
 msgstr "重设父节点"
@@ -10639,7 +10723,8 @@ msgid "Invalid inherited parent name or path."
 msgstr "所继承父类的名称或路径无效。"
 
 #: editor/script_create_dialog.cpp
-msgid "Script is valid."
+#, fuzzy
+msgid "Script path/name is valid."
 msgstr "脚本有效。"
 
 #: editor/script_create_dialog.cpp
@@ -10730,6 +10815,11 @@ msgstr "子进程已连接。"
 msgid "Copy Error"
 msgstr "复制错误信息"
 
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Video RAM"
+msgstr "显存"
+
 #: editor/script_editor_debugger.cpp
 msgid "Skip Breakpoints"
 msgstr "跳过断点"
@@ -10778,10 +10868,6 @@ msgstr "占用显存的资源列表:"
 msgid "Total:"
 msgstr "合计:"
 
-#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr "显存"
-
 #: editor/script_editor_debugger.cpp
 msgid "Resource Path"
 msgstr "资源路径"
@@ -12374,6 +12460,15 @@ msgstr "变量只能在顶点函数中指定。"
 msgid "Constants cannot be modified."
 msgstr "不允许修改常量。"
 
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "替换了%d项。"
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "创建静态凸体(Convex Body)"
+
+#~ msgid "Failed creating shapes!"
+#~ msgstr "创建形状失败!"
+
 #~ msgid ""
 #~ "There are currently no tutorials for this class, you can [color=$color]"
 #~ "[url=$url]contribute one[/url][/color] or [color=$color][url="

+ 100 - 25
editor/translations/zh_HK.po

@@ -735,8 +735,8 @@ msgstr "行數:"
 
 #: editor/code_editor.cpp
 #, fuzzy
-msgid "Replaced %d occurrence(s)."
-msgstr "取代了 %d 個。"
+msgid "%d replaced."
+msgstr "取代"
 
 #: editor/code_editor.cpp editor/editor_help.cpp
 msgid "%d match."
@@ -6121,11 +6121,12 @@ msgid "Mesh is empty!"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr ""
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "無法新增資料夾"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -6137,12 +6138,30 @@ msgid "Create Trimesh Static Shape"
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 #, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Create Single Convex Shape"
+msgstr "新增"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "無法新增資料夾"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
 msgstr "新增"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -6193,19 +6212,57 @@ msgstr ""
 msgid "Create Trimesh Static Body"
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Trimesh Collision Sibling"
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Siblings"
+msgstr "縮放selection"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 #, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Multiple Convex Collision Siblings"
 msgstr "縮放selection"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Outline Mesh..."
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 #, fuzzy
 msgid "View UV1"
@@ -8740,7 +8797,7 @@ msgstr "TileSet..."
 msgid "No VCS addons are available."
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
 msgid "Error"
 msgstr ""
 
@@ -9875,11 +9932,16 @@ msgstr ""
 
 #: editor/project_manager.cpp
 #, fuzzy
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
 msgstr "檔案不存在."
 
 #: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -9887,11 +9949,11 @@ msgid "Please choose an empty folder."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
 msgstr ""
 
 #: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
 msgstr ""
 
 #: editor/project_manager.cpp
@@ -10570,6 +10632,10 @@ msgstr ""
 msgid "Suffix"
 msgstr ""
 
+#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
 #: editor/rename_dialog.cpp
 #, fuzzy
 msgid "Advanced Options"
@@ -10609,7 +10675,7 @@ msgid ""
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -10638,10 +10704,6 @@ msgid ""
 "Missing digits are padded with leading zeros."
 msgstr ""
 
-#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
 #: editor/rename_dialog.cpp
 msgid "Post-Process"
 msgstr ""
@@ -10651,11 +10713,11 @@ msgid "Keep"
 msgstr "保留"
 
 #: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -10677,6 +10739,15 @@ msgstr "轉為..."
 msgid "Reset"
 msgstr "重設縮放比例"
 
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "有效字符:"
+
 #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
 msgid "Reparent Node"
 msgstr ""
@@ -11151,7 +11222,7 @@ msgstr ""
 
 #: editor/script_create_dialog.cpp
 #, fuzzy
-msgid "Script is valid."
+msgid "Script path/name is valid."
 msgstr "腳本"
 
 #: editor/script_create_dialog.cpp
@@ -11257,6 +11328,10 @@ msgstr "中斷"
 msgid "Copy Error"
 msgstr "載入錯誤"
 
+#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
 #: editor/script_editor_debugger.cpp
 #, fuzzy
 msgid "Skip Breakpoints"
@@ -11307,10 +11382,6 @@ msgstr ""
 msgid "Total:"
 msgstr ""
 
-#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
 #: editor/script_editor_debugger.cpp
 msgid "Resource Path"
 msgstr ""
@@ -12901,6 +12972,10 @@ msgstr ""
 msgid "Constants cannot be modified."
 msgstr ""
 
+#, fuzzy
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "取代了 %d 個。"
+
 #, fuzzy
 #~ msgid "Brief Description"
 #~ msgstr "簡述:"

+ 111 - 26
editor/translations/zh_TW.po

@@ -732,8 +732,9 @@ msgid "Line Number:"
 msgstr "行號:"
 
 #: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
-msgstr "取代了 %d 個。"
+#, fuzzy
+msgid "%d replaced."
+msgstr "替換…"
 
 #: editor/code_editor.cpp editor/editor_help.cpp
 #, fuzzy
@@ -6101,12 +6102,13 @@ msgid "Mesh is empty!"
 msgstr "網格是空的!"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr ""
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "無法新增資料夾."
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr "創建靜態凸體"
+msgid "Create Static Trimesh Body"
+msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "This doesn't work on scene root!"
@@ -6118,12 +6120,30 @@ msgid "Create Trimesh Static Shape"
 msgstr "創建凸形靜態體"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Shape"
+msgstr "創建凸面形狀"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
 msgstr ""
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 #, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Couldn't create any collision shapes."
+msgstr "無法新增資料夾."
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
 msgstr "創建凸面形狀"
 
 #: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -6174,19 +6194,57 @@ msgstr "網格"
 msgid "Create Trimesh Static Body"
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Trimesh Collision Sibling"
 msgstr ""
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 #, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Single Convex Collision Siblings"
 msgstr "創建碰撞多邊形"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Collision Siblings"
+msgstr "創建碰撞多邊形"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 msgid "Create Outline Mesh..."
 msgstr "創建輪廓網格…"
 
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 #, fuzzy
 msgid "View UV1"
@@ -8713,7 +8771,7 @@ msgstr ""
 msgid "No VCS addons are available."
 msgstr ""
 
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
 msgid "Error"
 msgstr ""
 
@@ -9845,11 +9903,19 @@ msgid "Export With Debug"
 msgstr "導出為調試"
 
 #: editor/project_manager.cpp
-msgid "The path does not exist."
+#, fuzzy
+msgid "The path specified doesn't exist."
 msgstr "路徑不存在."
 
 #: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+#, fuzzy
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr "開啟套件檔案出錯,非 zip 格式。"
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
 msgstr "“.zip”項目檔案無效,不包含“project.godot”檔案。"
 
 #: editor/project_manager.cpp
@@ -9857,11 +9923,13 @@ msgid "Please choose an empty folder."
 msgstr "請選擇一個空資料夾。"
 
 #: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+#, fuzzy
+msgid "Please choose a \"project.godot\" or \".zip\" file."
 msgstr "請選擇“project.godot”或“.zip”檔案。"
 
 #: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+#, fuzzy
+msgid "This directory already contains a Godot project."
 msgstr "目錄已包含一個godot項目。"
 
 #: editor/project_manager.cpp
@@ -10543,6 +10611,11 @@ msgstr ""
 msgid "Suffix"
 msgstr ""
 
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "設置磁貼區域"
+
 #: editor/rename_dialog.cpp
 #, fuzzy
 msgid "Advanced Options"
@@ -10582,7 +10655,7 @@ msgid ""
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -10612,10 +10685,6 @@ msgid ""
 "Missing digits are padded with leading zeros."
 msgstr ""
 
-#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
 #: editor/rename_dialog.cpp
 msgid "Post-Process"
 msgstr ""
@@ -10625,11 +10694,11 @@ msgid "Keep"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
 msgstr ""
 
 #: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
 msgstr ""
 
 #: editor/rename_dialog.cpp
@@ -10651,6 +10720,15 @@ msgstr "轉換成..."
 msgid "Reset"
 msgstr "重設縮放大小"
 
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "At character %s"
+msgstr "合法字元:"
+
 #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
 msgid "Reparent Node"
 msgstr ""
@@ -11122,7 +11200,7 @@ msgstr ""
 
 #: editor/script_create_dialog.cpp
 #, fuzzy
-msgid "Script is valid."
+msgid "Script path/name is valid."
 msgstr "動畫樹有效。"
 
 #: editor/script_create_dialog.cpp
@@ -11230,6 +11308,11 @@ msgstr "斷線"
 msgid "Copy Error"
 msgstr "連接..."
 
+#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Video RAM"
+msgstr "影片記憶體"
+
 #: editor/script_editor_debugger.cpp
 #, fuzzy
 msgid "Skip Breakpoints"
@@ -11282,10 +11365,6 @@ msgstr "影片記憶體使用容量列表(依資源別):"
 msgid "Total:"
 msgstr "總計:"
 
-#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr "影片記憶體"
-
 #: editor/script_editor_debugger.cpp
 msgid "Resource Path"
 msgstr "資源路徑"
@@ -12901,6 +12980,12 @@ msgstr ""
 msgid "Constants cannot be modified."
 msgstr ""
 
+#~ msgid "Replaced %d occurrence(s)."
+#~ msgstr "取代了 %d 個。"
+
+#~ msgid "Create Static Convex Body"
+#~ msgstr "創建靜態凸體"
+
 #~ msgid ""
 #~ "There are currently no tutorials for this class, you can [color=$color]"
 #~ "[url=$url]contribute one[/url][/color] or [color=$color][url="