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Added No bone set state in the IK

The problem is that initially the root bone was not set, and you didn't know that because the "no set" state was missing. Now I've added it. https://github.com/godotengine/godot-docs/issues/2333
Andrea Catania 6 년 전
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1개의 변경된 파일1개의 추가작업 그리고 1개의 파일을 삭제
  1. 1 1
      scene/animation/skeleton_ik.cpp

+ 1 - 1
scene/animation/skeleton_ik.cpp

@@ -335,7 +335,7 @@ void SkeletonIK::_validate_property(PropertyInfo &property) const {
 
 		if (skeleton) {
 
-			String names;
+			String names("--,");
 			for (int i = 0; i < skeleton->get_bone_count(); i++) {
 				if (i > 0)
 					names += ",";