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Added No bone set state in the IK

The problem is that initially the root bone was not set, and you didn't know that because the "no set" state was missing. Now I've added it. https://github.com/godotengine/godot-docs/issues/2333
Andrea Catania 6 năm trước cách đây
mục cha
commit
f65fde73da
1 tập tin đã thay đổi với 1 bổ sung1 xóa
  1. 1 1
      scene/animation/skeleton_ik.cpp

+ 1 - 1
scene/animation/skeleton_ik.cpp

@@ -335,7 +335,7 @@ void SkeletonIK::_validate_property(PropertyInfo &property) const {
 
 		if (skeleton) {
 
-			String names;
+			String names("--,");
 			for (int i = 0; i < skeleton->get_bone_count(); i++) {
 				if (i > 0)
 					names += ",";