Kaynağa Gözat

Added No bone set state in the IK

The problem is that initially the root bone was not set, and you didn't know that because the "no set" state was missing. Now I've added it. https://github.com/godotengine/godot-docs/issues/2333
Andrea Catania 6 yıl önce
ebeveyn
işleme
f65fde73da
1 değiştirilmiş dosya ile 1 ekleme ve 1 silme
  1. 1 1
      scene/animation/skeleton_ik.cpp

+ 1 - 1
scene/animation/skeleton_ik.cpp

@@ -335,7 +335,7 @@ void SkeletonIK::_validate_property(PropertyInfo &property) const {
 
 		if (skeleton) {
 
-			String names;
+			String names("--,");
 			for (int i = 0; i < skeleton->get_bone_count(); i++) {
 				if (i > 0)
 					names += ",";