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@@ -35,6 +35,8 @@ ContextGL_Haiku::ContextGL_Haiku(HaikuDirectWindow* p_window) {
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uint32 type = BGL_RGB | BGL_DOUBLE | BGL_DEPTH;
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view = new HaikuGLView(window->Bounds(), type);
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+
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+ use_vsync = false;
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}
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ContextGL_Haiku::~ContextGL_Haiku() {
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@@ -57,7 +59,7 @@ void ContextGL_Haiku::make_current() {
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}
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void ContextGL_Haiku::swap_buffers() {
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- view->SwapBuffers();
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+ view->SwapBuffers(use_vsync);
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}
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int ContextGL_Haiku::get_window_width() {
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@@ -68,4 +70,12 @@ int ContextGL_Haiku::get_window_height() {
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return window->Bounds().IntegerHeight();
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}
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+void ContextGL_Haiku::set_use_vsync(bool p_use) {
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+ use_vsync = p_use;
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+}
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+
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+bool ContextGL_Haiku::is_using_vsync() const {
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+ return use_vsync;
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+}
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+
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#endif
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