Juan Linietsky
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0f7af4ea51
-Changed most project settings in the engine, so they have major and minor categories.
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8 years ago |
Juan Linietsky
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118eed485e
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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8 years ago |
Rémi Verschelde
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c7bc44d5ad
Welcome in 2017, dear changelog reader!
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8 years ago |
Rémi Verschelde
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90f4e76a46
Merge pull request #6479 from RandomShaper/improve-debug-focus
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9 years ago |
Pedro J. Estébanez
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66dac878ac
Improve debug focus behavior
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9 years ago |
supaiku
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0108e7c33a
Show object string cast instead of object id in debugger
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9 years ago |
Juan Linietsky
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9e745b920f
Ability to reload scripts on running game
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9 years ago |
Juan Linietsky
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b2a4908e9c
Real-Time Remote Inspector support
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9 years ago |
Juan Linietsky
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a75f896338
First version of Profiler
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9 years ago |
Juan Linietsky
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757b8c4206
-Restore mouse on X11 when debugger break happens, closes #2232
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9 years ago |
George Marques
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5be9ff7b67
Update copyright to 2016 in headers
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9 years ago |
Juan Linietsky
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b59c86f6f9
-Ability to debug video memory usage
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9 years ago |
Juan Linietsky
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9d185ccc30
-Merged the file server with the live editing and remote debug
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10 years ago |
Juan Linietsky
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8280bb0de0
more debugger fixes
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10 years ago |
Juan Linietsky
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d1da2c2995
error debugger
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10 years ago |
Juan Linietsky
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cbee679bd7
live debug fixes
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10 years ago |
Juan Linietsky
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59961c9914
Live edit WORK IN PROGRESS
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10 years ago |
Juan Linietsky
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fdaa2920eb
Updated copyright year in all headers
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10 years ago |
Juan Linietsky
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58cda02a38
-fixed export templates not loading/exporting on Windows
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11 years ago |
Juan Linietsky
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0b806ee0fc
GODOT IS OPEN SOURCE
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11 years ago |