Commit History

Author SHA1 Message Date
  Juan Linietsky af06843982 -new collision layer & mask system for 2D, for more flexible collision masking 10 years ago
  Juan Linietsky 4804462ee0 -Fixes from source code analyzizer, closes #1768 10 years ago
  Juan Linietsky 28c4afeb57 -Rewritten KinematicBody2D::move to MUCH more efficient code. 10 years ago
  Juan Linietsky fdaa2920eb Updated copyright year in all headers 10 years ago
  Juan Linietsky dac2017dee fixes/cleans up 10 years ago
  Juan Linietsky 9012cd408e -Add support for one-way collision in 2D (only works for kinematic body so far) 10 years ago
  Juan Linietsky 2ef5a342e3 -begin work on unidirectional collision detection 10 years ago
  Juan Linietsky b51f645711 Changes to 2D physics engine 10 years ago
  Juan Linietsky 6dd8768811 3D Import Import & UDP 10 years ago
  Gerold31 6532aa627c Fix some more incorrect bindings 10 years ago
  Juan Linietsky 371eac9bef -added custom metadata to physics shapes (2D only for now) 10 years ago
  Juan Linietsky 1a2cb755e2 3D Physics and Other Stuff 11 years ago
  Juan Linietsky b324ff7ea5 A bit of everything: 11 years ago
  Juan Linietsky 7ca29bfaa7 -added kinematic body 11 years ago
  okamstudio fb69076ef0 Merge pull request #104 from Nr7/master 11 years ago
  Juan Linietsky d7d65fa2f2 -improved physics ccd 11 years ago
  Nr7 1b6a16f8e6 Fixed two incorrect bindings in Physics2DServer 11 years ago
  Juan Linietsky 0b806ee0fc GODOT IS OPEN SOURCE 11 years ago