Rémi Verschelde
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b97401f304
Update copyright statements to 2020
|
5 年之前 |
Rémi Verschelde
|
7562ce053a
Update copyright statements to 2019
|
6 年之前 |
Rémi Verschelde
|
2712014744
Update copyright statements to 2018
|
7 年之前 |
Rémi Verschelde
|
9d598833d2
Use HTTPS URL for Godot's website in the headers
|
8 年之前 |
Marcelo Fernandez
|
647c4ae5bf
Add closest_power_of_2 func and implement mix_rate/latency on OS X
|
8 年之前 |
Pedro J. Estébanez
|
e9b7640f84
Make error handling more convenient
|
8 年之前 |
Rémi Verschelde
|
e9b045d9e5
Add "Godot Engine contributors" copyright line
|
8 年之前 |
Rémi Verschelde
|
f8db8a3faa
Bring that Whole New World to the Old Continent too
|
8 年之前 |
Rémi Verschelde
|
d8223ffa75
Welcome in 2017, dear changelog reader!
|
8 年之前 |
George Marques
|
269d570420
Add 'from' argument to Array.find()
|
9 年之前 |
punto-
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e8a0b2462b
Use non-templated nearest_power_of_2
|
9 年之前 |
Hubert Jarosz
|
4a4f247914
remove trailing whitespace
|
9 年之前 |
est31
|
fb1e52f4d8
Fix allocation bug if compiled with modern clang or gcc
|
9 年之前 |
George Marques
|
5be9ff7b67
Update copyright to 2016 in headers
|
9 年之前 |
koalefant
|
c7b730c655
Vector<>::_ptr is now typed and points to the beginning of array rather than reference count block
|
9 年之前 |
Juan Linietsky
|
95047562d7
Several performance improvements, mainly in loading and instancing scenes and resources.
|
10 年之前 |
Juan Linietsky
|
b524b40fdc
-fixed many memory initialization issues
|
10 年之前 |
Juan Linietsky
|
fdaa2920eb
Updated copyright year in all headers
|
10 年之前 |
Fabio Alessandrelli
|
4b3b5eba86
Use Vector for storing areas
|
10 年之前 |
Juan Linietsky
|
0b806ee0fc
GODOT IS OPEN SOURCE
|
11 年之前 |