提交歷史

作者 SHA1 備註 提交日期
  Rémi Verschelde b97401f304 Update copyright statements to 2020 5 年之前
  Rémi Verschelde 7562ce053a Update copyright statements to 2019 6 年之前
  Rémi Verschelde 2712014744 Update copyright statements to 2018 7 年之前
  Rémi Verschelde 9d598833d2 Use HTTPS URL for Godot's website in the headers 8 年之前
  Marcelo Fernandez 647c4ae5bf Add closest_power_of_2 func and implement mix_rate/latency on OS X 8 年之前
  Pedro J. Estébanez e9b7640f84 Make error handling more convenient 8 年之前
  Rémi Verschelde e9b045d9e5 Add "Godot Engine contributors" copyright line 8 年之前
  Rémi Verschelde f8db8a3faa Bring that Whole New World to the Old Continent too 8 年之前
  Rémi Verschelde d8223ffa75 Welcome in 2017, dear changelog reader! 8 年之前
  George Marques 269d570420 Add 'from' argument to Array.find() 9 年之前
  punto- e8a0b2462b Use non-templated nearest_power_of_2 9 年之前
  Hubert Jarosz 4a4f247914 remove trailing whitespace 9 年之前
  est31 fb1e52f4d8 Fix allocation bug if compiled with modern clang or gcc 9 年之前
  George Marques 5be9ff7b67 Update copyright to 2016 in headers 9 年之前
  koalefant c7b730c655 Vector<>::_ptr is now typed and points to the beginning of array rather than reference count block 9 年之前
  Juan Linietsky 95047562d7 Several performance improvements, mainly in loading and instancing scenes and resources. 10 年之前
  Juan Linietsky b524b40fdc -fixed many memory initialization issues 10 年之前
  Juan Linietsky fdaa2920eb Updated copyright year in all headers 10 年之前
  Fabio Alessandrelli 4b3b5eba86 Use Vector for storing areas 10 年之前
  Juan Linietsky 0b806ee0fc GODOT IS OPEN SOURCE 11 年之前