Commit történet

Szerző SHA1 Üzenet Dátum
  Aaron Franke 85a0345d57 [3.x] Add Quat angle_to method 4 éve
  Marcel Admiraal 26a99548f2 Fix Quat includes 4 éve
  Rémi Verschelde b5e1e05ef2 Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 4 éve
  kleonc 4d7f642fb3 Improve some argument names for core types 4 éve
  Rémi Verschelde 49646383f1 Update copyright statements to 2021 4 éve
  Hugo Locurcio a002b93d86 Add explanations for errors related to Vector/Quat normalization 5 éve
  Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020 5 éve
  Aaron Franke 86922ff70b Make is_equal_approx separate for structures 6 éve
  IAmActuallyCthulhu 82b9557803 Remove redundant author doc comments 6 éve
  marxin 6be77da7eb Fix new GCC 9 warnings: -Wdeprecated-copy. 6 éve
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 6 éve
  Wilson E. Alvarez 08f22f1cf0 Moved member variables to initializer list 6 éve
  Aaron Franke 4f7b33cdcf Remove redundant "== false" code 7 éve
  Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path 7 éve
  tagcup 9d41161596 Fixed Basis -> Quat conversions, added a few safety checks. 7 éve
  tagcup ed7aadcd87 Add SLERP to Vector{2,3}, optimize Quat's Vector3 rotation. 7 éve
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 7 éve
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 8 éve
  Ferenc Arn 53c23b0222 Use YXZ convention for Euler angles. 8 éve
  Rémi Verschelde 5ae1e172da Merge pull request #8277 from tagcup/math_checks 8 éve
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 8 éve
  Ferenc Arn 9a37ff1e34 Added various functions basic math classes. Also enabled math checks only for debug builds. 8 éve
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) 8 éve
  Juan Linietsky 04a6d2789e Revert "Make nan==nan true for GDScript" 8 éve
  Hein-Pieter van Braam adcc211feb Make nan==nan true for GDScript 8 éve
  Ferenc Arn 6f4f9aa6de Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible. 8 éve
  Juan Linietsky 710692278d Merge pull request #7426 from m4nu3lf/bugfix/physics 8 éve
  m4nu3lf 2e38b32e0f Fixed inertia tensor computation and center of mass 8 éve
  Ferenc Arn bd7ba0b664 Use right handed coordinate system for rotation matrices and quaternions. Also fixes Euler angles (XYZ convention, which is used as default by Blender). 9 éve
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! 8 éve