Commit History

Author SHA1 Message Date
  Yuri Roubinsky 6f162395ff Implementation of 'struct' for shaders 5 years ago
  Rémi Verschelde db81928e08 Vulkan: Move thirdparty code out of drivers, style fixes 5 years ago
  Yuri Roubinsky 21e3cc7bb8 [Vulkan] Fix shader crash if using multiple underscores in identifier names 5 years ago
  Rémi Verschelde fff4240bb4 Fix code formatting issues and VS compilation 6 years ago
  Rémi Verschelde e3b76fd040 Merge pull request #32281 from Chaosus/vk_shader_array_varying2 6 years ago
  Yuri Roubinsky bfa834a78a [Vulkan] Implement shader array support for varyings 6 years ago
  Yuri Roubinsky d51b7aafb5 [Vulkan] Implements switch flow control operator in shaders 6 years ago
  Juan Linietsky dd3682e5fe Modernized default 3D material, fixes material bugs. 6 years ago
  Juan Linietsky 6deffa62fb Several fixes to 3D rendering, and multimesh implementation. 6 years ago
  Rémi Verschelde f7aa7927e7 Merge pull request #31527 from Chaosus/vk_shader_array_support2 6 years ago
  Yuri Roubinski ef50752292 [Vulkan] Implemented local shader arrays 6 years ago
  Rémi Verschelde 86d0d88b42 Merge pull request #31526 from Chaosus/shader_bug_vk2 6 years ago
  Yuri Roubinski 47c0ef3308 [Vulkan] Fix ternary operator shader compiler expression 6 years ago
  Yuri Roubinski 95e8375efb [Vulkan] Implemented do/while loops for shaders 6 years ago
  Juan Linietsky 60c7498cee Replaced GLSLang reflection by SPIRV-Reflect, eventually allowing to move GLSLang out. 6 years ago
  Juan Linietsky 0586e18449 Custom material support seems complete. 6 years ago