thimenesup
|
3d92f406b2
Implement Buffer Device Address for Rendering Device Vulkan and DirectX12
|
10 месяцев назад |
Aarni Koskela
|
f134769506
Fix various typos
|
9 месяцев назад |
alessand10
|
9ea97c017b
Fix a command buffer leak that occurs in dx12
|
10 месяцев назад |
Matias N. Goldberg
|
a1b44ec7a7
Fix grammar / spelling in comments
|
10 месяцев назад |
Matias N. Goldberg
|
c77cbf096b
Improvements from TheForge (see description)
|
11 месяцев назад |
Dario
|
d7d6251c30
Add texture limits for D3D12 Driver.
|
10 месяцев назад |
0x0ACB
|
a8cd0e9677
Use direct composition for d3d12 backend
|
11 месяцев назад |
Thaddeus Crews
|
150590a7e8
Merge pull request #98975 from clayjohn/D3D12-event-timing
|
11 месяцев назад |
clayjohn
|
05576a2324
Move D3D12 fence SetEventOnCompletion call to fence_wait to avoid stalling on some platforms
|
11 месяцев назад |
Dario
|
5216ef5f9c
Add dependency detection improvements to the render graph.
|
11 месяцев назад |
Thaddeus Crews
|
b7a0971ad2
Merge pull request #97934 from adamscott/give-AThousandShips-a-break
|
11 месяцев назад |
Clay John
|
683d11a69f
Merge pull request #98279 from Calinou/vulkan-d3d12-silence-using-present-mode
|
11 месяцев назад |
Adam Scott
|
0d350e7108
Set clang-format `RemoveSemicolon` rule to `true`
|
1 год назад |
Dario
|
8c3e46b13b
Move transitions of textures initialized by transfer workers to the main graphics queue.
|
1 год назад |
Hugo Locurcio
|
5ed10e3604
Remove "Using present mode" verbose prints in Vulkan and Direct3D 12
|
1 год назад |
Thaddeus Crews
|
a44f691fc7
CI: Add MinGW/GCC build to Windows GHA
|
1 год назад |
Dario
|
e2c6daf7ef
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
|
1 год назад |
Rémi Verschelde
|
c92a6c7e27
CI: Update `clang-format` pre-commit hook to 19.1.0
|
1 год назад |
Matias N. Goldberg
|
364f916f3f
Add debug utilities for Vulkan
|
1 год назад |
Rémi Verschelde
|
1fea6ed01c
Merge pull request #94733 from RandomShaper/d3d12_tex_barr_fast
|
1 год назад |
Rémi Verschelde
|
cddf321d30
Merge pull request #94731 from RandomShaper/d3d12_no_null_barr_grps
|
1 год назад |
Pedro J. Estébanez
|
8cf2903c7f
D3D12: Avoid cases of redundant render target clears
|
1 год назад |
Pedro J. Estébanez
|
3260437afc
D3D12: Be explicit about all-resources texture barriers
|
1 год назад |
Dario
|
bb0a8e56e1
D3D12: Avoid validation warnings about zero-sized barrier groups
|
1 год назад |
Rémi Verschelde
|
ffd6162c76
Merge pull request #94267 from RandomShaper/d3d12_db
|
1 год назад |
Pedro J. Estébanez
|
a8adb2bbc3
D3D12: Avoid enabling depth bounds test if unsupported
|
1 год назад |
Pedro J. Estébanez
|
ee2c1584e4
D3D12: Get rid of DXIL.dll!
|
1 год назад |
Pedro J. Estébanez
|
207f523441
D3D12: Use the right state for resources in certain heap types
|
1 год назад |
bruvzg
|
10d81a238e
[LLVM/MinGW] Fix/suppress DX12 related warnings.
|
1 год назад |
Rémi Verschelde
|
f2796fa06d
Merge pull request #91769 from DarioSamo/d3d12_enhanced_barriers
|
1 год назад |