Commit History

Autor SHA1 Mensaxe Data
  Bastiaan Olij b1c4d4e55b Ensure optional variants are loaded last. hai 1 ano
  Dario 057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. hai 1 ano
  Matias N. Goldberg 6e7d87fb25 Use fullscreen tri instead of quad %!s(int64=2) %!d(string=hai) anos
  Bastiaan Olij a22f495a3c Split raster barrier into vertex and fragment barrier %!s(int64=2) %!d(string=hai) anos
  Yuri Rubinsky 94831c7209 Forbid passing multiview sampler to the custom function in shaders %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde 465d4c1d95 Merge pull request #70009 from clayjohn/glow-hq %!s(int64=2) %!d(string=hai) anos
  clayjohn bdd4001ef0 Various fixes and documentation for CanvasGroup %!s(int64=2) %!d(string=hai) anos
  clayjohn 5b5cd2b98b Remove high quality glow as it is not any higher quality than regular glow %!s(int64=2) %!d(string=hai) anos
  clayjohn b2b89d7294 Properly remap roughness when reading from radiance map %!s(int64=2) %!d(string=hai) anos
  clayjohn 21ac6d7d8e Finish implementing Canvas Background mode %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde 1e9a61cd40 Merge pull request #68487 from clayjohn/RD-mobile-raster %!s(int64=2) %!d(string=hai) anos
  clayjohn 3ceb342d37 Enable mipmaps in cubemap roughness shader %!s(int64=2) %!d(string=hai) anos
  clayjohn 8e41221404 Use raster versions of copy effects for 2D operations when using the mobile renderer %!s(int64=2) %!d(string=hai) anos
  clayjohn b6f44859d7 Implement multiple clip_children modes for CanvasItems %!s(int64=2) %!d(string=hai) anos
  Bastiaan Olij 2cd84be64d Extracting render buffers and changing it to a more generic solution %!s(int64=3) %!d(string=hai) anos
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. %!s(int64=3) %!d(string=hai) anos
  Bastiaan Olij eefcb5ed67 Move screen space effects into a separate class %!s(int64=3) %!d(string=hai) anos
  Bastiaan Olij d139131aab Adding Variable Rate Shading support to Godot %!s(int64=3) %!d(string=hai) anos
  Bastiaan Olij 4e8e10a186 Fix typo in roughness shaders %!s(int64=3) %!d(string=hai) anos
  Bastiaan Olij 6224b00365 Moved cube_to_dp and cubemap logic into CopyEffects %!s(int64=3) %!d(string=hai) anos
  Bastiaan Olij fe8c8eeba8 Copy_to_fb is available in both raster and clustered renderers, remove unwanted checks %!s(int64=3) %!d(string=hai) anos
  Bastiaan Olij 9939cfc4c4 Split out bokeh_dof and copy effects %!s(int64=3) %!d(string=hai) anos