Histórico de Commits

Autor SHA1 Mensagem Data
  Bastiaan Olij b1c4d4e55b Ensure optional variants are loaded last. há 1 ano atrás
  Dario 057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. há 1 ano atrás
  Matias N. Goldberg 6e7d87fb25 Use fullscreen tri instead of quad há 2 anos atrás
  Bastiaan Olij a22f495a3c Split raster barrier into vertex and fragment barrier há 2 anos atrás
  Yuri Rubinsky 94831c7209 Forbid passing multiview sampler to the custom function in shaders há 2 anos atrás
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all há 2 anos atrás
  Rémi Verschelde 465d4c1d95 Merge pull request #70009 from clayjohn/glow-hq há 2 anos atrás
  clayjohn bdd4001ef0 Various fixes and documentation for CanvasGroup há 2 anos atrás
  clayjohn 5b5cd2b98b Remove high quality glow as it is not any higher quality than regular glow há 2 anos atrás
  clayjohn b2b89d7294 Properly remap roughness when reading from radiance map há 2 anos atrás
  clayjohn 21ac6d7d8e Finish implementing Canvas Background mode há 2 anos atrás
  Rémi Verschelde 1e9a61cd40 Merge pull request #68487 from clayjohn/RD-mobile-raster há 2 anos atrás
  clayjohn 3ceb342d37 Enable mipmaps in cubemap roughness shader há 2 anos atrás
  clayjohn 8e41221404 Use raster versions of copy effects for 2D operations when using the mobile renderer há 2 anos atrás
  clayjohn b6f44859d7 Implement multiple clip_children modes for CanvasItems há 2 anos atrás
  Bastiaan Olij 2cd84be64d Extracting render buffers and changing it to a more generic solution há 3 anos atrás
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. há 3 anos atrás
  Bastiaan Olij eefcb5ed67 Move screen space effects into a separate class há 3 anos atrás
  Bastiaan Olij d139131aab Adding Variable Rate Shading support to Godot há 3 anos atrás
  Bastiaan Olij 4e8e10a186 Fix typo in roughness shaders há 3 anos atrás
  Bastiaan Olij 6224b00365 Moved cube_to_dp and cubemap logic into CopyEffects há 3 anos atrás
  Bastiaan Olij fe8c8eeba8 Copy_to_fb is available in both raster and clustered renderers, remove unwanted checks há 3 anos atrás
  Bastiaan Olij 9939cfc4c4 Split out bokeh_dof and copy effects há 3 anos atrás