Commit történet

Szerző SHA1 Üzenet Dátum
  Yuri Rubinsky 574e61a542 Fix crash when assigning more textures than expected to texture array 1 éve
  clayjohn 27b040dc61 Remove warning when project setting requests a larger global shader uniform buffer than the hardware supports. 1 éve
  clayjohn c6b08d462a Separate linear and sRGB uniform buffers in RD rendering backends 1 éve
  Chris Clyne 44364faee5 Ensure global shader sampler parameters are initialized when loading the editor 1 éve
  Dario cc4d39b0c1 Acyclic Command Graph for RenderingDevice. 1 éve
  A Thousand Ships f18aa00e85 Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 1 éve
  Rémi Verschelde c255acebe8 Merge pull request #81607 from Rindbee/fix-UPDATE_WHEN_VISIBLE-not-work-in-exported-project 1 éve
  A Thousand Ships fdd3d36c6d [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2 éve
  风青山 59d0fdbacc Fix `SubViewport` with `UPDATE_WHEN_VISIBLE` not working properly in exported project 2 éve
  Dario 9b91750fb1 Fix mipmap bias behavior by refactoring how samplers are created by Material Storage. 2 éve
  Matias N. Goldberg 53837adc00 Use 16-bit index buffers instead of 32 when unnecessary 2 éve
  bitsawer 41def3740a Fix global shader uniform texture loading 2 éve
  clayjohn 57eb762bae Add option to enable HDR rendering in 2D 2 éve
  Yuri Sizov bb15241e06 Merge pull request #77740 from ChibiDenDen/simplify_vulkan 2 éve
  ChibiDenDen 35715e510f replace sampler arrays with constant sampler elements 2 éve
  clayjohn 0b7e2dfdfc Ensure that "detect 3D" is only called when using 3D shaders 2 éve
  bitsawer 23c375d6b4 Fix shader uniform storage conversions and crash 2 éve
  clayjohn d3b3419aff Notify mesh surface when render_priority changes 2 éve
  Yuri Rubinsky 01cddbb12a Clear material arrays to prevent freeing of invalid texture RID 2 éve
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 éve
  clayjohn 1b330820bf Implement render_target_was_used API so that Viewports can properly check if they have been used. 2 éve
  Yuri Rubinsky 56954485ed Refactor `ShaderData` & fix the sorting of shader uniforms 2 éve
  Rémi Verschelde 5947f22be9 Merge pull request #67578 from KoBeWi/GEDITOR 2 éve
  Yuri Rubinsky 11e1bac768 Merge pull request #67112 from Chaosus/fix_boolean_uniform_instances 2 éve
  kobewi e48c5daddf Unify usage of GLOBAL/EDITOR_GET 2 éve
  Yuri Rubinsky f4db4bb7a2 Fix incorrect setup of boolean uniform instances 2 éve
  Yuri Rubinsky 816600382e Fix incorrect offset for vec3 datatypes in `_fill_std140_ubo_empty` 2 éve
  Rémi Verschelde ecd4ab1e14 Merge pull request #66683 from clayjohn/SRGB-canvasitem 2 éve
  Aaron Franke 2cea42cc7f Rename Projection `matrix` to `columns` 2 éve
  Bastiaan Olij ddc4ae1175 Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 3 éve