Commit History

Upphovsman SHA1 Meddelande Datum
  clayjohn c6b08d462a Separate linear and sRGB uniform buffers in RD rendering backends 1 år sedan
  Dario cc4d39b0c1 Acyclic Command Graph for RenderingDevice. 1 år sedan
  Dario 9b91750fb1 Fix mipmap bias behavior by refactoring how samplers are created by Material Storage. 2 år sedan
  clayjohn 57eb762bae Add option to enable HDR rendering in 2D 2 år sedan
  ChibiDenDen 35715e510f replace sampler arrays with constant sampler elements 2 år sedan
  Rémi Verschelde e52213e2fa More codespell fixes, do more changes from previous ignore list 2 år sedan
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 år sedan
  clayjohn 1b330820bf Implement render_target_was_used API so that Viewports can properly check if they have been used. 2 år sedan
  Yuri Rubinsky 56954485ed Refactor `ShaderData` & fix the sorting of shader uniforms 2 år sedan
  Yuri Rubinsky acaf38cfbc Expose `BarrierMask` as flags enum in `RenderingDevice` 2 år sedan
  Yuri Rubinsky f4db4bb7a2 Fix incorrect setup of boolean uniform instances 2 år sedan
  Rémi Verschelde ecd4ab1e14 Merge pull request #66683 from clayjohn/SRGB-canvasitem 2 år sedan
  Aaron Franke 2cea42cc7f Rename Projection `matrix` to `columns` 2 år sedan
  Bastiaan Olij ddc4ae1175 Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 3 år sedan
  clayjohn 06d0e56559 Default CanvasItem materials to not convert uniform colors to linear space. 2 år sedan
  clayjohn 27a3014f50 Emulate double precision for regular rendering operation. 3 år sedan
  Yuri Rubinsky 8191b3c110 Rename `uniform` to `parameter` across the engine 3 år sedan
  Hugo Locurcio db22b7ded0 Rename shader parameter uniform setter/getter methods for consistency 3 år sedan
  Bastiaan Olij 81c6f73109 Changed storage structs to private 3 år sedan
  Hugo Locurcio 4b42379c8f Rename RenderingServer global shader uniform methods to be more explicit 3 år sedan
  Rémi Verschelde 90019676b0 Code quality: Fix header guards consistency 3 år sedan
  reduz 455c06ecd4 Implement Vector4, Vector4i, Projection 3 år sedan
  reduz f649678402 Clean up Shader Preprocessor 3 år sedan
  Bastiaan Olij ecfcfd97fa Split dependency logic 3 år sedan
  reduz 45af29da80 Add a new HashSet template 3 år sedan
  reduz 746dddc067 Replace most uses of Map by HashMap 3 år sedan
  Bastiaan Olij 9939cfc4c4 Split out bokeh_dof and copy effects 3 år sedan
  Bastiaan Olij 0b4fd92a17 Moved particles into ParticlesStorage 3 år sedan
  Rémi Verschelde f8ab79e68a Zero initialize all pointer class and struct members 3 år sedan
  Bastiaan Olij 36defd1179 Extract global variable, shader and material storage 3 år sedan