Commit History

Autor SHA1 Mensaxe Data
  jsjtxietian 97af135f1b Fix mesh instance not updated when changing blend shape values hai 1 ano
  Rémi Verschelde 258f2705f6 Merge pull request #90440 from Calinou/geometryinstance3d-fix-custom-aabb-assignment hai 1 ano
  Rémi Verschelde c59f493620 Merge pull request #89729 from jitspoe/master.shadow_distance_fade_optimization hai 1 ano
  Hugo Locurcio 084b8d1246 Fix GeometryInstance3D Custom AABB assignment in the editor not working hai 1 ano
  Rémi Verschelde a28be933ee Merge pull request #89398 from clayjohn/visual-debugger-coverage hai 1 ano
  clayjohn ac6c648645 Increase coverage of timestamps for visual profiler hai 1 ano
  lawnjelly 691854d589 Jitter raster occlusion camera to reduce false positives. hai 1 ano
  jitspoe a0969a0931 Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance. hai 1 ano
  Per Melin 46610117d3 Fix lightmap capture not applied in one octant hai 1 ano
  Bastiaan Olij a5d3d23db4 Fix never ending loop with overlapping probes hai 1 ano
  Bastiaan Olij 5a98845655 Implement hooks into renderer %!s(int64=2) %!d(string=hai) anos
  lawnjelly 4577dfdb67 Shadow volume culling and tighter shadow caster culling hai 1 ano
  clayjohn 21ade7f0f7 Add DummyShader handling to Dummy RenderingServer to ensure shader parameters are saved in headless export hai 1 ano
  mrjustaguy 45948dc2c9 Directional 2 Split Shadow Stabilization Fix hai 1 ano
  Rémi Verschelde f2ba8ec6ca Merge pull request #81124 from bitsawer/fix_voxelgi_static_lights hai 1 ano
  A Thousand Ships fdd3d36c6d [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable %!s(int64=2) %!d(string=hai) anos
  Dario 057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. hai 1 ano
  bitsawer 5e22ded4c9 Fix VoxelGI static light pairing %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde faaf27f284 Fix various typos with codespell %!s(int64=2) %!d(string=hai) anos
  bitsawer 7a9783737a Fix instance uniform data buffer update delay %!s(int64=2) %!d(string=hai) anos
  Bastiaan Olij 1a128fcccd Properly clear material slots on mesh instance when material is freed %!s(int64=2) %!d(string=hai) anos
  dearthdev 53903f07dc Correctly insert lightmap captures and geometries. %!s(int64=2) %!d(string=hai) anos
  Johan Aires Rastén 26aecbfe57 Fix instance uniforms breaking when setting a new mesh. %!s(int64=2) %!d(string=hai) anos
  myaaaaaaaaa 6f88392d02 Move some worker_thread_pool.h includes out of header files %!s(int64=2) %!d(string=hai) anos
  clayjohn 56450fb179 Implement cull_mask for decals and lights in mobile and compatibility backends %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde 3eb1ac9fd2 Merge pull request #72075 from Maran23/extents-to-size %!s(int64=2) %!d(string=hai) anos
  Marius Hanl a59819630d Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D %!s(int64=3) %!d(string=hai) anos
  Bastiaan Olij 43a63db7cf Fix SSAO/SSIl being applied to reflection probes %!s(int64=2) %!d(string=hai) anos
  kobewi 615c517034 Use range iterators in LocalVector loops %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde d5838a06fa Merge pull request #71709 from clayjohn/decals-lights-sorting %!s(int64=2) %!d(string=hai) anos