Commit History

Author SHA1 Message Date
  Bastiaan Olij 1eb0039b6e Fix regression around OpenGL swapchain optimisation for OpenXR 1 year ago
  jsjtxietian 46ed290fef Add warning when use FSR1 on renderer other than forward plus 1 year ago
  clayjohn fa3e00e2c4 Ensure Motion Vectors are enabled by particles and skeletons when using the Motion Vector debug draw option 1 year ago
  Pedro J. Estébanez 1589433e8f Apply additional fixes to servers' threading 1 year ago
  A Thousand Ships 955d5affa8 Reduce and prevent unnecessary random-access to `List` 1 year ago
  Bastiaan Olij 9042ddf19f Improvements to VRS/Foveated rendering 1 year ago
  Rémi Verschelde 0c71ba7801 Merge pull request #89880 from dsnopek/openxr-composition-layers-node3d-drs 1 year ago
  David Snopek 0f2b804059 Add support for OpenXR composition layers 1 year ago
  Markus Sauermann d14a84a166 Add early return when setting `transparent_bg` 1 year ago
  Ricardo Buring 2ed2ccc2d8 Fixed Timestep Interpolation (2D) 1 year ago
  Aaron Franke 9e0b38ecd3 Disable XR server when compiling without 3D 1 year ago
  Rémi Verschelde 9050ee1542 Merge pull request #87297 from adamscott/2d-pixel-art-stability 1 year ago
  Adam Scott 35b640107f Stabilize snapping 2D transforms to pixel 1 year ago
  Dario 73eff10c76 Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 1 year ago
  Bastiaan Olij d6caa69e11 Skip swapchain logic if there is nothing to present (Android OpenXR) 1 year ago
  Rémi Verschelde 342531597b Merge pull request #85811 from clayjohn/2D-render-info 1 year ago
  Yuri Sizov ee1bf15924 Merge pull request #84637 from clayjohn/RD-sampler-bias 1 year ago
  clayjohn 528b4a3283 Implement render info counters for the 2D renderer 1 year ago
  Rémi Verschelde bd74d92ef7 Merge pull request #84957 from BastiaanOlij/fix_msaa2d_when_no_2d 1 year ago
  Bastiaan Olij 47983e30c5 Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene 1 year ago
  Alistair Leslie-Hughes 367079ffee Renderer Viewport correct sizeof usage. 1 year ago
  clayjohn 2b9e6d2972 Use render pass uniform set to store viewport samplers. 1 year ago
  Bastiaan Olij 425e943576 Skip 2D rendering if stereo enabled and fix MSAA2D with 3D issue. 1 year ago
  Rémi Verschelde ccbb91137f Merge pull request #82766 from BastiaanOlij/fix_debanding_issue 1 year ago
  Rémi Verschelde 03ff9fedb6 Merge pull request #82101 from bruvzg/x11_gles 1 year ago
  bruvzg af00c4a54a [X11] Add support for using EGL/GLES instead of GLX. 1 year ago
  Bastiaan Olij 480fe5767e Forgot to add debanding to config object 1 year ago
  Pedro J. Estébanez 77d8372285 Fix drawing of viewports without swapping buffers 2 years ago
  A Thousand Ships fdd3d36c6d [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2 years ago
  Dario 057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 1 year ago