Jānis Kiršteins
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0e266b0099
[iOS] Sync the boot splash and the launch screen image scale modes
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7 meses atrás |
Yufeng Ying
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e88e30c273
Remove unused headers in servers.
|
8 meses atrás |
Thaddeus Crews
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23afda44e4
Merge pull request #100257 from darksylinc/matias-minimize-leak
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9 meses atrás |
Matias N. Goldberg
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acf439e96d
Keep processing Graphics if there are pending operations
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9 meses atrás |
Matias N. Goldberg
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c77cbf096b
Improvements from TheForge (see description)
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9 meses atrás |
Matias N. Goldberg
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b9a2f108fc
Fix splash screen upside down on Android
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10 meses atrás |
Matias N. Goldberg
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aaa0e2fddf
Add Swappy & Pre-Transformed Swapchain
|
1 ano atrás |
rune-scape
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6adcb1373a
fix missing cleanup and null checks for various singletons
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1 ano atrás |
Dario
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fc8ec5d8a9
Handle error when setting boot image if swap chain is not available. Skip resizing swap chain during screen creation as it's not necessary and can fail when it starts minimized.
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1 ano atrás |
Dario
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73eff10c76
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
|
1 ano atrás |
jsjtxietian
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453c2246b6
Use render method from OS in compositor RD; Update related UI
|
1 ano atrás |
jsjtxietian
|
b6bee1c21e
Fix bad parameter of rendering_method crashes Godot
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1 ano atrás |
Pedro J. Estébanez
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77d8372285
Fix drawing of viewports without swapping buffers
|
2 anos atrás |
Matias N. Goldberg
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53837adc00
Use 16-bit index buffers instead of 32 when unnecessary
|
2 anos atrás |
clayjohn
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57eb762bae
Add option to enable HDR rendering in 2D
|
2 anos atrás |
Bastiaan Olij
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a8ec72cf94
Move roughness limiter and sort into their own classes
|
2 anos atrás |
Rémi Verschelde
|
d95794ec8a
One Copyright Update to rule them all
|
2 anos atrás |
clayjohn
|
669a87bd89
Enable using filtering on boot image in RD renderer
|
2 anos atrás |
Rémi Verschelde
|
8017827144
SCons: Re-enable treating `#warning` as error with `werror`
|
2 anos atrás |
Bastiaan Olij
|
c7656978ba
Adding getters to RenderTarget and implementing override functionality for XR
|
3 anos atrás |
Haoyu Qiu
|
ffdac72eaa
Add various null checks in RenderingServer
|
2 anos atrás |
clayjohn
|
4a1c7de57c
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
|
3 anos atrás |
Aaron Franke
|
10a56981dc
Rename String `plus_file` to `path_join`
|
3 anos atrás |
Juan Linietsky
|
f999f52f0a
Add a Framebuffer cache
|
3 anos atrás |
Bastiaan Olij
|
ecfcfd97fa
Split dependency logic
|
3 anos atrás |
Rémi Verschelde
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c273ddc3ee
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
|
3 anos atrás |
Bastiaan Olij
|
0b4fd92a17
Moved particles into ParticlesStorage
|
3 anos atrás |
Bastiaan Olij
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b6faf6c6c0
Move light, reflection probe and lightmap into LightStorage
|
3 anos atrás |
Bastiaan Olij
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6b28d94e77
Merge canvas and decal into TextureStorage and add render target
|
3 anos atrás |
bruvzg
|
9381acb6a4
Make FileAccess and DirAccess classes reference counted.
|
3 anos atrás |