Historia zmian

Autor SHA1 Wiadomość Data
  Lukas Tenbrink c3747884da Add some important profiling hooks. 10 miesięcy temu
  Aaron Franke 9fbf5808a0 Rename server "free" functions to "free_rid" to match exposed API 8 miesięcy temu
  Thaddeus Crews cfc58710b7 Merge pull request #108697 from clayjohn/pump-task 6 miesięcy temu
  clayjohn 782b9e328c Ensure that threads only process one pump task. 6 miesięcy temu
  David Snopek a590be0cb2 OpenGL: Fix crash with "Thread Model" set to "Separate" 6 miesięcy temu
  David Snopek 0fd0feb772 Minor rendering and XR changes to allow Meta enivornment depth API to work entirely from GDExtension 11 miesięcy temu
  Michael Alexsander aea559b39a Allow to compile the engine without XR support 11 miesięcy temu
  Yufeng Ying e88e30c273 Remove unused headers in servers. 1 rok temu
  kobewi ceefc0d38a Implement 2D instance shader parameters 2 lat temu
  Matias N. Goldberg acf439e96d Keep processing Graphics if there are pending operations 1 rok temu
  Pedro J. Estébanez d5d509bbd6 Implement thread ownership change for RenderingDevice 1 rok temu
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 1 rok temu
  Stuart Carnie 5cfacc8767 [Editor,Servers]: Minor optimizations 1 rok temu
  Ricardo Buring 2f8ab4a654 Fixed Timestep Interpolation (3D) 1 rok temu
  Pedro J. Estébanez 1589433e8f Apply additional fixes to servers' threading 1 rok temu
  Juan Linietsky 65686dedf9 Use WorkerThreadPool for Server threads 1 rok temu
  Pedro J. Estébanez c28f5901c7 Polish interaction between windowing, input and rendering 1 rok temu
  clayjohn ac6c648645 Increase coverage of timestamps for visual profiler 1 rok temu
  Ricardo Buring 2ed2ccc2d8 Fixed Timestep Interpolation (2D) 1 rok temu
  Aaron Franke 9e0b38ecd3 Disable XR server when compiling without 3D 1 rok temu
  Adam Scott bd70b8e1f6 Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2 lat temu
  Micky 63a08f2493 Deprecate RenderingServer's `has_feature` and Features enum 2 lat temu
  Rémi Verschelde 673102ffd8 Merge pull request #85520 from YuriSizov/rendering-gracefully-leak-canvas-items 2 lat temu
  Bastiaan Olij d6caa69e11 Skip swapchain logic if there is nothing to present (Android OpenXR) 2 lat temu
  Yuri Sizov 34ecfff672 Avoid crashes when engine leaks canvas items and friends 2 lat temu
  jsjtxietian b88b84ce18 Add thread guard for force_draw and update relared doc 2 lat temu
  kobewi 09b30be86d Add vararg call() method to C++ Callable 2 lat temu
  Rémi Verschelde 03ff9fedb6 Merge pull request #82101 from bruvzg/x11_gles 2 lat temu
  bruvzg af00c4a54a [X11] Add support for using EGL/GLES instead of GLX. 2 lat temu
  Pedro J. Estébanez 77d8372285 Fix drawing of viewports without swapping buffers 2 lat temu