Историја ревизија

Аутор SHA1 Порука Датум
  Lukas Tenbrink c3747884da Add some important profiling hooks. пре 10 месеци
  Aaron Franke 9fbf5808a0 Rename server "free" functions to "free_rid" to match exposed API пре 8 месеци
  Thaddeus Crews cfc58710b7 Merge pull request #108697 from clayjohn/pump-task пре 6 месеци
  clayjohn 782b9e328c Ensure that threads only process one pump task. пре 6 месеци
  David Snopek a590be0cb2 OpenGL: Fix crash with "Thread Model" set to "Separate" пре 6 месеци
  David Snopek 0fd0feb772 Minor rendering and XR changes to allow Meta enivornment depth API to work entirely from GDExtension пре 11 месеци
  Michael Alexsander aea559b39a Allow to compile the engine without XR support пре 11 месеци
  Yufeng Ying e88e30c273 Remove unused headers in servers. пре 1 година
  kobewi ceefc0d38a Implement 2D instance shader parameters пре 2 година
  Matias N. Goldberg acf439e96d Keep processing Graphics if there are pending operations пре 1 година
  Pedro J. Estébanez d5d509bbd6 Implement thread ownership change for RenderingDevice пре 1 година
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. пре 1 година
  Stuart Carnie 5cfacc8767 [Editor,Servers]: Minor optimizations пре 1 година
  Ricardo Buring 2f8ab4a654 Fixed Timestep Interpolation (3D) пре 1 година
  Pedro J. Estébanez 1589433e8f Apply additional fixes to servers' threading пре 1 година
  Juan Linietsky 65686dedf9 Use WorkerThreadPool for Server threads пре 1 година
  Pedro J. Estébanez c28f5901c7 Polish interaction between windowing, input and rendering пре 1 година
  clayjohn ac6c648645 Increase coverage of timestamps for visual profiler пре 1 година
  Ricardo Buring 2ed2ccc2d8 Fixed Timestep Interpolation (2D) пре 1 година
  Aaron Franke 9e0b38ecd3 Disable XR server when compiling without 3D пре 1 година
  Adam Scott bd70b8e1f6 Add THREADS_ENABLED macro in order to compile Godot to run on the main thread пре 2 година
  Micky 63a08f2493 Deprecate RenderingServer's `has_feature` and Features enum пре 2 година
  Rémi Verschelde 673102ffd8 Merge pull request #85520 from YuriSizov/rendering-gracefully-leak-canvas-items пре 2 година
  Bastiaan Olij d6caa69e11 Skip swapchain logic if there is nothing to present (Android OpenXR) пре 2 година
  Yuri Sizov 34ecfff672 Avoid crashes when engine leaks canvas items and friends пре 2 година
  jsjtxietian b88b84ce18 Add thread guard for force_draw and update relared doc пре 2 година
  kobewi 09b30be86d Add vararg call() method to C++ Callable пре 2 година
  Rémi Verschelde 03ff9fedb6 Merge pull request #82101 from bruvzg/x11_gles пре 2 година
  bruvzg af00c4a54a [X11] Add support for using EGL/GLES instead of GLX. пре 2 година
  Pedro J. Estébanez 77d8372285 Fix drawing of viewports without swapping buffers пре 2 година