Commit History

Author SHA1 Message Date
  Hugo Locurcio 4b42379c8f Rename RenderingServer global shader uniform methods to be more explicit 3 years ago
  Yuri Rubinsky f05fce405e Fix visual shader graph not correctly updating when multiple tabs opened 3 years ago
  FireForge e4067064ce Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog 3 years ago
  Rémi Verschelde b4804a2d3f Merge pull request #61459 from reduz/new-shader-editor 3 years ago
  Rémi Verschelde 1767507e69 Merge pull request #61888 from Chaosus/vs_remove_engine_version 3 years ago
  bruvzg b5c96df277 Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextServer. 3 years ago
  Yuri Rubinsky d6622330d7 Remove engine version from visual shader 3 years ago
  Yuri Rubinsky e02aadba95 Distinguish Length function name to Length2D/3D/4D in visual shaders 3 years ago
  Rémi Verschelde b33660228b Merge pull request #61784 from Geometror/visualeditors_editorsettings_propagation 3 years ago
  Hendrik Brucker e4ba3b64f0 Fix visual editor settings change propagation 3 years ago
  Aaron Record 14df02b21f Fix typo "Frac" instead of "Fract" 3 years ago
  Hendrik Brucker 70c234f3e3 Improve Graphedit connection lines 3 years ago
  reduz 73c102f272 Redo the shader editor 3 years ago
  clayjohn 4f82b1bd20 Use IGN instead of white noise for sky dithering 3 years ago
  reduz 45af29da80 Add a new HashSet template 3 years ago
  Aaron Record 900c676b02 Use range iterators for RBSet in most cases 3 years ago
  Yuri Rubinsky c84d050980 Add node list param to `GraphEdit::delete_nodes_request` signal 3 years ago
  Rémi Verschelde df2de05c5f Merge pull request #60463 from Geometror/improve-vs-1 3 years ago
  reduz 746dddc067 Replace most uses of Map by HashMap 3 years ago
  FireForge 584a646f50 Capitalize output port names in visual shader 3 years ago
  Yuri Rubinsky 033e211724 Merge pull request #60845 from Chaosus/vs_color_func 3 years ago
  Yuri Roubinsky ee1b7a033d Push `HSV2RGB/RGB2HSV` to `ColorFunc` (from `VecFunc`) in visual shaders 3 years ago
  Yuri Roubinsky edd3b1274e Change output port of `VisualShaderNodeColorUniform` to vec4 3 years ago
  Hugo Locurcio 180e5d3028 Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>` 3 years ago
  Rémi Verschelde c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 years ago
  Hendrik Brucker 6d876baf60 Improve the VisualShader/VisualScript editor UI 3 years ago
  Rémi Verschelde 8dfa12cae7 Merge pull request #59979 from bruvzg/cpp_check2 3 years ago
  Yuri Rubinsky d9d871dfbf Merge pull request #60439 from Chaosus/vs_vec4 3 years ago
  Aaron Franke 80aaca42ec Fix "Vector4DDecompose" typo in VisualShaderEditorPlugin 3 years ago
  Yuri Roubinsky 8bf632240d Continue to improve vector4 type in visual shaders 3 years ago