提交历史

作者 SHA1 备注 提交日期
  Juan Linietsky 2f32a75d2e Skeletons can now choose between using local or world coords for processing, fixes #26468 6 年之前
  Juan Linietsky 0c60d4c682 Properly get proxy texture size for canvas light, fixes #17067 6 年之前
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 6 年之前
  Bastiaan Olij f3dd3c0830 Adding option to re-orient our sky 6 年之前
  Juan Linietsky af8d941c55 Added luminance capping to avoid glitches on small dots. closes #17996 7 年之前
  Juan Linietsky d304228003 Do not draw particles if they are not processing at all, fixes #19507 7 年之前
  Juan Linietsky 55f5f4757e Merge pull request #23248 from dlasalle/fog 7 年之前
  Juan Linietsky 984063cf0b Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617 7 年之前
  Dominique LaSalle 6eae6247e4 Add parameter for fog max depth and use alpha as density. 7 年之前
  Bastiaan Olij a6df366b23 Moving lens distortion shader into drivers and adding GLES2 support 7 年之前
  Juan Linietsky c83742ba86 -Lightmap and lightmap capture support for GLES2 7 年之前
  Juan Linietsky f2ed26d71e Reflection probe support in GLES2 back-end. 7 年之前
  JFonS 3cedec5f75 Set uniform default values in inspector 7 年之前
  Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path 7 年之前
  Hein-Pieter van Braam 08f452d1a9 Fall back to GLES2 if GLES3 is not working 7 年之前
  Thomas Herzog b4d3f541e7 add 3D textures 7 年之前
  Hein-Pieter van Braam 0e29f7974b Reduce unnecessary COW on Vector by make writing explicit 7 年之前
  Rémi Verschelde 237148e80f Merge pull request #18368 from Gamblify/RasterizerEngineSync 7 年之前
  Max Hilbrunner 277793439a Revert "Fix #19507 Not emitted particles affects performance" 7 年之前
  Max Hilbrunner 4b626dc114 Merge pull request #19764 from malbach/godot_malbach 7 年之前
  Juan Linietsky de910f8c26 Finally figured out how to implement AnimatedTexture properly. 7 年之前
  Leon Krause ae5ef9f0c5 Fix dummy renderer for CPU particles 7 年之前
  Rémi Verschelde 8ce6444f59 Fix server build after 7fc23675 7 年之前
  malbach cef8d355d2 Fix #19507 Not emitted particles affects performance 7 年之前
  Gustav Lund 35eb7f2d6a Rasterizers are now in sync with engine 7 年之前
  Josh Faust 5b639269a2 Fix scene import when platform=server 7 年之前
  Fabio Alessandrelli 0cad1417b6 Implement missing methods in dummy rasterizer 7 年之前
  bruvzg e3c2778d7e Add missing return statements (iOS and server). 7 年之前
  Juan Linietsky 7cd867c3fe 2D Skeletons WORK IN PROGRESS 7 年之前
  K. S. Ernest (iFire) Lee 2e66730061 Create and return LightmapCapture. 7 年之前