Commit History

Author SHA1 Message Date
  Juan Linietsky b32298a660 Ensure WebGL uses highp by default, and fix some wrong mediump usages. Fixes #22962. 6 years ago
  Juan Linietsky 7fa41f17a6 Makes screen texture work in GLES2 (2D for now), fixes #23604 6 years ago
  Rémi Verschelde 57416bfbce GLES2: Define 'lowp' for OpenGL 2.1 6 years ago
  Bastiaan Olij f3dd3c0830 Adding option to re-orient our sky 6 years ago
  Bastiaan Olij ef06079ad1 Fixed stereoscopic (VR) sky in GLES2 7 years ago
  Rémi Verschelde 4226d56ca9 Style: Enable clang-format on GLSL shaders 7 years ago
  Rémi Verschelde e68b96928b Style: Fix code formatting in GLES2 shaders 7 years ago
  karroffel b64171e79c add initial GLES2 3D renderer 7 years ago
  karroffel eac4c984df add GLES 2 renderer for 2D 8 years ago
  Rémi Verschelde 7ad14e7a3e Dead code tells no tales 8 years ago
  Poommetee Ketson 2fd204c35e Refactor 'treshold' to 'threshold' 8 years ago
  Juan Linietsky 12a8fedfe6 Some changes to dual paraboloid envmap generation, fixes somme bleeding 8 years ago
  Juan Linietsky a47c78aed1 Screen space reflection effect 9 years ago
  Juan Linietsky af4a97bef9 missing fils from yesterday comit. 11 years ago
  Juan Linietsky 2af2a84a03 Misc Fixes 11 years ago
  Juan Linietsky e086bccd63 Import 3D Scene Improvements 11 years ago
  Juan Linietsky 703004f830 More 3D Work 11 years ago
  Juan Linietsky 6f0b4678e2 More 3D Improvements 11 years ago
  Juan Linietsky b324ff7ea5 A bit of everything: 11 years ago
  Juan Linietsky a4c1fa12a5 heck 11 years ago
  Juan Linietsky 0b806ee0fc GODOT IS OPEN SOURCE 11 years ago