Juan Linietsky
|
b32298a660
Ensure WebGL uses highp by default, and fix some wrong mediump usages. Fixes #22962.
|
6 年之前 |
Juan Linietsky
|
7fa41f17a6
Makes screen texture work in GLES2 (2D for now), fixes #23604
|
6 年之前 |
Rémi Verschelde
|
57416bfbce
GLES2: Define 'lowp' for OpenGL 2.1
|
6 年之前 |
Bastiaan Olij
|
f3dd3c0830
Adding option to re-orient our sky
|
6 年之前 |
Bastiaan Olij
|
ef06079ad1
Fixed stereoscopic (VR) sky in GLES2
|
7 年之前 |
Rémi Verschelde
|
4226d56ca9
Style: Enable clang-format on GLSL shaders
|
7 年之前 |
Rémi Verschelde
|
e68b96928b
Style: Fix code formatting in GLES2 shaders
|
7 年之前 |
karroffel
|
b64171e79c
add initial GLES2 3D renderer
|
7 年之前 |
karroffel
|
eac4c984df
add GLES 2 renderer for 2D
|
8 年之前 |
Rémi Verschelde
|
7ad14e7a3e
Dead code tells no tales
|
8 年之前 |
Poommetee Ketson
|
2fd204c35e
Refactor 'treshold' to 'threshold'
|
8 年之前 |
Juan Linietsky
|
12a8fedfe6
Some changes to dual paraboloid envmap generation, fixes somme bleeding
|
8 年之前 |
Juan Linietsky
|
a47c78aed1
Screen space reflection effect
|
9 年之前 |
Juan Linietsky
|
af4a97bef9
missing fils from yesterday comit.
|
11 年之前 |
Juan Linietsky
|
2af2a84a03
Misc Fixes
|
11 年之前 |
Juan Linietsky
|
e086bccd63
Import 3D Scene Improvements
|
11 年之前 |
Juan Linietsky
|
703004f830
More 3D Work
|
11 年之前 |
Juan Linietsky
|
6f0b4678e2
More 3D Improvements
|
11 年之前 |
Juan Linietsky
|
b324ff7ea5
A bit of everything:
|
11 年之前 |
Juan Linietsky
|
a4c1fa12a5
heck
|
11 年之前 |
Juan Linietsky
|
0b806ee0fc
GODOT IS OPEN SOURCE
|
11 年之前 |