Rémi Verschelde
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b811207406
More style cleanup...
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6 лет назад |
Juan Linietsky
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2f32a75d2e
Skeletons can now choose between using local or world coords for processing, fixes #26468
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6 лет назад |
Rémi Verschelde
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0ba75c195e
Fix GCC 5 build after #26331 and cleanup style
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6 лет назад |
Rémi Verschelde
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e47b4bdc3d
Merge pull request #26286 from kaadmy/gles2_ortho_shadow
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6 лет назад |
Juan Linietsky
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a32b26dfa2
Several fixes to make GLES2 on HTML5 work much better.
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6 лет назад |
KaadmY
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e1a34d0728
Fix orthographic shadow color when using GLES2
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6 лет назад |
Hein-Pieter van Braam
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a83e77fded
Explicitly use floating point numbers in the our shaders
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6 лет назад |
Juan Linietsky
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d79c8d7655
Fix vertex lighting in GLES2, closes #25365
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6 лет назад |
Juan Linietsky
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aab8f443f9
-Support DEPTH_TEXTURE in GLES2, fixes #25106
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6 лет назад |
Rémi Verschelde
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c4b736d7ad
Fix code style issues
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6 лет назад |
clayjohn
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9b0326d2f3
added shadow_color property to gles2
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6 лет назад |
Juan Linietsky
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4af8009b9d
Fix fog in GLES2 by using epic hack, closes #25410
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6 лет назад |
Juan Linietsky
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2e5ede7a4e
Properly discard fragments during depth prepass opaque pass, fixes #23321
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6 лет назад |
Juan Linietsky
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b32298a660
Ensure WebGL uses highp by default, and fix some wrong mediump usages. Fixes #22962.
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6 лет назад |
Juan Linietsky
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2d57ec2460
Fix problem with texture2Dlod, closes #25263
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6 лет назад |
Juan Linietsky
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4f4e46edd5
Implement unpacking for compressed vertex formats on GLES2 when not supported, fixes #22957
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6 лет назад |
Rémi Verschelde
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1504c96112
Merge pull request #24539 from BastiaanOlij/override_gl_position
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6 лет назад |
Avril
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971c05dc5e
fixes glsl syntax error
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6 лет назад |
Bastiaan Olij
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9f266cf7e5
Override GL_position
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7 лет назад |
Rémi Verschelde
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57416bfbce
GLES2: Define 'lowp' for OpenGL 2.1
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6 лет назад |
Rémi Verschelde
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b3f6e54cc6
Style: Fix formatting in GLES2 shaders
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6 лет назад |
Gitea
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9f48094982
fix gles2 spotlight problem
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6 лет назад |
Juan Linietsky
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aa819a8538
Properly support light shaders in GLES2, fixes #21651
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6 лет назад |
Rémi Verschelde
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37e198c320
Merge pull request #23483 from clayjohn/fragment_camera_view
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6 лет назад |
clayjohn
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2042d6214e
make VIEW vector available in fragment
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7 лет назад |
muiroc
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2827ee77d0
gles2 implemented VIEWPORT_SIZE builtin for spatial shader
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7 лет назад |
David Sichma
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1a7d1d88f8
Fixed black artifacts on SpatialMaterial [GLES2]
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7 лет назад |
Juan Linietsky
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bb9127a78b
Removed unnecesary normal multiplication (only culling was really needed), fixes #17776
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7 лет назад |
Juan Linietsky
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55f5f4757e
Merge pull request #23248 from dlasalle/fog
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7 лет назад |
Dominique LaSalle
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6eae6247e4
Add parameter for fog max depth and use alpha as density.
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7 лет назад |