История коммитов

Автор SHA1 Сообщение Дата
  Rémi Verschelde b811207406 More style cleanup... 6 лет назад
  Juan Linietsky 2f32a75d2e Skeletons can now choose between using local or world coords for processing, fixes #26468 6 лет назад
  Rémi Verschelde 0ba75c195e Fix GCC 5 build after #26331 and cleanup style 6 лет назад
  Rémi Verschelde e47b4bdc3d Merge pull request #26286 from kaadmy/gles2_ortho_shadow 6 лет назад
  Juan Linietsky a32b26dfa2 Several fixes to make GLES2 on HTML5 work much better. 6 лет назад
  KaadmY e1a34d0728 Fix orthographic shadow color when using GLES2 6 лет назад
  Hein-Pieter van Braam a83e77fded Explicitly use floating point numbers in the our shaders 6 лет назад
  Juan Linietsky d79c8d7655 Fix vertex lighting in GLES2, closes #25365 6 лет назад
  Juan Linietsky aab8f443f9 -Support DEPTH_TEXTURE in GLES2, fixes #25106 6 лет назад
  Rémi Verschelde c4b736d7ad Fix code style issues 6 лет назад
  clayjohn 9b0326d2f3 added shadow_color property to gles2 6 лет назад
  Juan Linietsky 4af8009b9d Fix fog in GLES2 by using epic hack, closes #25410 6 лет назад
  Juan Linietsky 2e5ede7a4e Properly discard fragments during depth prepass opaque pass, fixes #23321 6 лет назад
  Juan Linietsky b32298a660 Ensure WebGL uses highp by default, and fix some wrong mediump usages. Fixes #22962. 6 лет назад
  Juan Linietsky 2d57ec2460 Fix problem with texture2Dlod, closes #25263 6 лет назад
  Juan Linietsky 4f4e46edd5 Implement unpacking for compressed vertex formats on GLES2 when not supported, fixes #22957 6 лет назад
  Rémi Verschelde 1504c96112 Merge pull request #24539 from BastiaanOlij/override_gl_position 6 лет назад
  Avril 971c05dc5e fixes glsl syntax error 6 лет назад
  Bastiaan Olij 9f266cf7e5 Override GL_position 7 лет назад
  Rémi Verschelde 57416bfbce GLES2: Define 'lowp' for OpenGL 2.1 6 лет назад
  Rémi Verschelde b3f6e54cc6 Style: Fix formatting in GLES2 shaders 6 лет назад
  Gitea 9f48094982 fix gles2 spotlight problem 6 лет назад
  Juan Linietsky aa819a8538 Properly support light shaders in GLES2, fixes #21651 6 лет назад
  Rémi Verschelde 37e198c320 Merge pull request #23483 from clayjohn/fragment_camera_view 6 лет назад
  clayjohn 2042d6214e make VIEW vector available in fragment 7 лет назад
  muiroc 2827ee77d0 gles2 implemented VIEWPORT_SIZE builtin for spatial shader 7 лет назад
  David Sichma 1a7d1d88f8 Fixed black artifacts on SpatialMaterial [GLES2] 7 лет назад
  Juan Linietsky bb9127a78b Removed unnecesary normal multiplication (only culling was really needed), fixes #17776 7 лет назад
  Juan Linietsky 55f5f4757e Merge pull request #23248 from dlasalle/fog 7 лет назад
  Dominique LaSalle 6eae6247e4 Add parameter for fog max depth and use alpha as density. 7 лет назад