Commit History

Autor SHA1 Mensaxe Data
  Juan Linietsky 34dd772054 Properly redraw if something animated is visible %!s(int64=6) %!d(string=hai) anos
  marxin 8d51618949 Add -Wshadow=local to warnings and fix reported issues. %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky be9b938398 Fix skeleton not being updated in shader, closes #25911 %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky 4af8009b9d Fix fog in GLES2 by using epic hack, closes #25410 %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky 953cd03ea6 Use transparent framebuffer only when set to transparent, closes #21827 %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky 7478f468b2 Fixes to 2D lights, closes #24750 %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky ca03d7e0d7 Ensure canvas copy texscreen will not crash if render target is configured without copy buffers. Closes #24749. %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky a366d45856 -Implented 2D Mesh support for GLES2 %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky 455f297671 Properly reset canvas state after drawing, fixes #18860 %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 40e4f5bef4 Proxies were being mishandled, leading to the now fixed #17651 %!s(int64=7) %!d(string=hai) anos
  JFonS cbfb7bd613 Make 2D particles work OOTB (again) %!s(int64=7) %!d(string=hai) anos
  JFonS 85ce4a67ed Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D %!s(int64=7) %!d(string=hai) anos
  Superwaitsum e5041ad0f5 Add some limits on the Editor Settings %!s(int64=7) %!d(string=hai) anos
  Bastiaan Olij a6df366b23 Moving lens distortion shader into drivers and adding GLES2 support %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde d95bbb8922 Fix warnings about set but unused variables [-Wunused-but-set-variable] %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path %!s(int64=7) %!d(string=hai) anos
  Bastiaan Olij 0625f5b546 Fixed a theoretical condition where prealpha prevents lighting %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 072bf41c03 Ability for Light2D to use a proxy texture, fixes #17067 %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky cf834a22dc Ported CPU particles to 2D %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky cf217627c7 Added a more minimal test to avoid crash in #20677 but I dont think this is the cause %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 52466d57e9 Make some debug prints verbose-only, remove others %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky c69de2ba46 -Project/Editor settings now use new inspector %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky de910f8c26 Finally figured out how to implement AnimatedTexture properly. %!s(int64=7) %!d(string=hai) anos
  Max Hilbrunner 40f38216cf Merge pull request #19707 from toger5/fix_clipping_vflip %!s(int64=7) %!d(string=hai) anos
  Marcin Zawiejski f6f7ada91b prevent redraws when an inactive Particles2D node is present %!s(int64=7) %!d(string=hai) anos
  toger5 b4b7ca89f5 fix clipping with v_flip fixes: #2929 %!s(int64=7) %!d(string=hai) anos
  Bojidar Marinov ee52d12921 Fix a corner-case bug in _copy_texscreen in the gles3 renderer %!s(int64=7) %!d(string=hai) anos
  Bastiaan Olij 6103c8d7a3 Add no-blend canvas item render_mode %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 3bd0ca2a2d Skeletal deform working %!s(int64=7) %!d(string=hai) anos