Juan Linietsky
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4d875f115c
Also take dof blur in consideration for using MRTs, fixes #26236
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6 年之前 |
Juan Linietsky
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34dd772054
Properly redraw if something animated is visible
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6 年之前 |
Juan Linietsky
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2f32a75d2e
Skeletons can now choose between using local or world coords for processing, fixes #26468
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6 年之前 |
marxin
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7f289304af
Fix #26100 by casting to integer.
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6 年之前 |
Juan Linietsky
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aef5b36bfa
Ensure that no depth test is used (specially in prepass) for objects that dont test or draw depth, fixes #25201
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6 年之前 |
Juan Linietsky
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8fd2eb6234
Many fixes regarding depth buffer clearing, closes #25994, closes #25975
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6 年之前 |
marxin
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8d51618949
Add -Wshadow=local to warnings and fix reported issues.
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6 年之前 |
Juan Linietsky
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d6a88bbc30
Remove all references to stencil, fixes problems on iOS.
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6 年之前 |
KaadmY
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d116705538
Allow usage of depth texture when contact shadows are disabled
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6 年之前 |
Juan Linietsky
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6d4d55cd42
Do not use depth prepass if effects are disabled, fixes #25267
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6 年之前 |
Bastiaan Olij
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fe72e69c79
Revert "Fix GLES3 error 502 on iOS"
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6 年之前 |
Juan Linietsky
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677d4400de
Ensure contact shadows are only used when lights use them.
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6 年之前 |
Bastiaan Olij
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da7f9e1ed1
Fix GLES3 error 502 on iOS
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6 年之前 |
Juan Linietsky
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42764ed252
Revert "Fix errors on iOS"
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6 年之前 |
Bastiaan Olij
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cab45f2f26
Fix errors on iOS
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6 年之前 |
Juan Linietsky
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46af4b0a4b
Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132
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6 年之前 |
marxin
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d9eb6a5b20
Fix #19633 by proper store to &ubo_data.shadow_matrix[1234].
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6 年之前 |
Rémi Verschelde
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50c8019dcd
Fix excluding GCC pragmas from Clang
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6 年之前 |
Rémi Verschelde
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a9fcd574f4
Only define GCC pragmas for GCC
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6 年之前 |
Hein-Pieter van Braam
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6793908a3f
Work around a GCC optimizer bug at -O3
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6 年之前 |
Rémi Verschelde
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d8f0087dc8
Merge pull request #24568 from Shinryuuji/fix-wrong-texture-array-target
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6 年之前 |
Rémi Verschelde
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b16c309f82
Update copyright statements to 2019
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6 年之前 |
Shinryuuji
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7bfddbec3a
Fix wrong default target for sampler2DArray
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6 年之前 |
Bastiaan Olij
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f3dd3c0830
Adding option to re-orient our sky
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6 年之前 |
Juan Linietsky
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af8d941c55
Added luminance capping to avoid glitches on small dots. closes #17996
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7 年之前 |
Juan Linietsky
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f150c5b4a0
Clean up code to make intention clear, fixes #20361
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7 年之前 |
Juan Linietsky
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a78b42c058
Don't post process on tiny render targets, fixes #19628
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7 年之前 |
Juan Linietsky
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d5ad1ca1ae
Fix crash on canvas with BG_MODE_KEEP, closes #19590
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7 年之前 |
Juan Linietsky
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e77afb8507
Ensure environment radiance is not used on refprobe interiors, fixes #17868
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7 年之前 |
Juan Linietsky
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bb9127a78b
Removed unnecesary normal multiplication (only culling was really needed), fixes #17776
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7 年之前 |