Commit History

作者 SHA1 備註 提交日期
  Juan Linietsky 4d875f115c Also take dof blur in consideration for using MRTs, fixes #26236 6 年之前
  Juan Linietsky 34dd772054 Properly redraw if something animated is visible 6 年之前
  Juan Linietsky 2f32a75d2e Skeletons can now choose between using local or world coords for processing, fixes #26468 6 年之前
  marxin 7f289304af Fix #26100 by casting to integer. 6 年之前
  Juan Linietsky aef5b36bfa Ensure that no depth test is used (specially in prepass) for objects that dont test or draw depth, fixes #25201 6 年之前
  Juan Linietsky 8fd2eb6234 Many fixes regarding depth buffer clearing, closes #25994, closes #25975 6 年之前
  marxin 8d51618949 Add -Wshadow=local to warnings and fix reported issues. 6 年之前
  Juan Linietsky d6a88bbc30 Remove all references to stencil, fixes problems on iOS. 6 年之前
  KaadmY d116705538 Allow usage of depth texture when contact shadows are disabled 6 年之前
  Juan Linietsky 6d4d55cd42 Do not use depth prepass if effects are disabled, fixes #25267 6 年之前
  Bastiaan Olij fe72e69c79 Revert "Fix GLES3 error 502 on iOS" 6 年之前
  Juan Linietsky 677d4400de Ensure contact shadows are only used when lights use them. 6 年之前
  Bastiaan Olij da7f9e1ed1 Fix GLES3 error 502 on iOS 6 年之前
  Juan Linietsky 42764ed252 Revert "Fix errors on iOS" 6 年之前
  Bastiaan Olij cab45f2f26 Fix errors on iOS 6 年之前
  Juan Linietsky 46af4b0a4b Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132 6 年之前
  marxin d9eb6a5b20 Fix #19633 by proper store to &ubo_data.shadow_matrix[1234]. 6 年之前
  Rémi Verschelde 50c8019dcd Fix excluding GCC pragmas from Clang 6 年之前
  Rémi Verschelde a9fcd574f4 Only define GCC pragmas for GCC 6 年之前
  Hein-Pieter van Braam 6793908a3f Work around a GCC optimizer bug at -O3 6 年之前
  Rémi Verschelde d8f0087dc8 Merge pull request #24568 from Shinryuuji/fix-wrong-texture-array-target 6 年之前
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 6 年之前
  Shinryuuji 7bfddbec3a Fix wrong default target for sampler2DArray 6 年之前
  Bastiaan Olij f3dd3c0830 Adding option to re-orient our sky 6 年之前
  Juan Linietsky af8d941c55 Added luminance capping to avoid glitches on small dots. closes #17996 7 年之前
  Juan Linietsky f150c5b4a0 Clean up code to make intention clear, fixes #20361 7 年之前
  Juan Linietsky a78b42c058 Don't post process on tiny render targets, fixes #19628 7 年之前
  Juan Linietsky d5ad1ca1ae Fix crash on canvas with BG_MODE_KEEP, closes #19590 7 年之前
  Juan Linietsky e77afb8507 Ensure environment radiance is not used on refprobe interiors, fixes #17868 7 年之前
  Juan Linietsky bb9127a78b Removed unnecesary normal multiplication (only culling was really needed), fixes #17776 7 年之前