Commit History

Upphovsman SHA1 Meddelande Datum
  Juan Linietsky 8fd2eb6234 Many fixes regarding depth buffer clearing, closes #25994, closes #25975 6 år sedan
  KaadmY d116705538 Allow usage of depth texture when contact shadows are disabled 6 år sedan
  marxin d9eb6a5b20 Fix #19633 by proper store to &ubo_data.shadow_matrix[1234]. 6 år sedan
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 6 år sedan
  Bastiaan Olij f3dd3c0830 Adding option to re-orient our sky 6 år sedan
  Wilson E. Alvarez 08f22f1cf0 Moved member variables to initializer list 6 år sedan
  Juan Linietsky af8d941c55 Added luminance capping to avoid glitches on small dots. closes #17996 7 år sedan
  Dominique LaSalle 6eae6247e4 Add parameter for fog max depth and use alpha as density. 7 år sedan
  Juan Linietsky e0871b0f52 Baker fixes 7 år sedan
  Wilson E. Alvarez 29c9ea69d1 Removed unused function RasterizerSceneGLES3::_copy_to_front_buffer 7 år sedan
  Juan Linietsky 4b549faaab transmission was broken, fix was made. Also fixed treshold. 7 år sedan
  Juan Linietsky ad88979841 Fix opaque pre pass not casting shadows 7 år sedan
  Juan Linietsky 7fc2367508 Added ability for SSAO to affect AO textures too 7 år sedan
  Wilson E. Alvarez e9ac87390c Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and RasterizerGLES3 7 år sedan
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting 7 år sedan
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 7 år sedan
  Juan Linietsky f3ad14224e -Add lightmapper 7 år sedan
  Rémi Verschelde d5ca9e2f6f Style: Apply clang-format again on all files 7 år sedan
  Juan Linietsky d8953fe737 small fix so shadows dont need to use a separate material for world vertex coords (more perf) 8 år sedan
  Juan Linietsky 0243803117 Properly take into consideration that VERTEX must be written to in opaque pre pass, does some speed up to scenes using triplanar. 8 år sedan
  Juan Linietsky 4785e66eea Merge pull request #12288 from tagcup/expose_viewport_size 8 år sedan
  Ferenc Arn a0fc641f25 Expose VIEWPORT_SIZE in shader language. 8 år sedan
  Juan Linietsky b4f0f59d9f Many fixes to SSAO, should be good now. 8 år sedan
  Juan Linietsky d4e20555e8 Ability to set a custom FOV makes it possible to use sky on orthogonal view. Closes #9186 8 år sedan
  Juan Linietsky bf371dcb32 Added proximity and distance fade to SpatialMaterial 8 år sedan
  Wilson E. Alvarez 072e379ffe Renamed function arguments to keep them consistent between declaration and implementation 8 år sedan
  Juan Linietsky e611ff5f01 Fix opaque pre pass, closes #10472 8 år sedan
  Rémi Verschelde dac150108a Merge pull request #10846 from hpvb/fix-sign-compare 8 år sedan
  Juan Linietsky 6fa6149517 Fix some argument ordering, closes #10010 8 år sedan
  Juan Linietsky 8f30c52a37 Removed ontop property, added a material rendering priority system. Fixes #9935, closes #10135 8 år sedan