Histórico de Commits

Autor SHA1 Mensagem Data
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 há 6 anos atrás
  Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path há 7 anos atrás
  Thomas Herzog b4d3f541e7 add 3D textures há 7 anos atrás
  karroffel bb655856e2 using TIME in light shader enables uses_fragment_time há 7 anos atrás
  Juan Linietsky a195f81a6a Improve detection of variable writing in shader, fixes #15177 há 7 anos atrás
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting há 7 anos atrás
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 há 7 anos atrás
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers há 8 anos atrás
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line há 8 anos atrás
  Juan Linietsky 74808ac4d9 New particle system, mostly working, some small features missing. há 8 anos atrás
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) há 8 anos atrás
  Rémi Verschelde e1c1d7d1d7 Add a bunch of missing Godot headers in own files há 8 anos atrás
  Juan Linietsky 27a46d78ec Subsurface scattering material param is now working! há 9 anos atrás
  Juan Linietsky cacf9ebb7f all light types and shadows are working, pending a lot of clean-up há 9 anos atrás
  Juan Linietsky d6567010bf -Many many fixes há 9 anos atrás
  Juan Linietsky 1527cf8c0d 2D Shaders are working again using the new syntax, though all is buggy in general há 9 anos atrás