Juan Linietsky
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973b68f396
Properly dispose of custom shaders, closes #19300
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6 年之前 |
Rémi Verschelde
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b16c309f82
Update copyright statements to 2019
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6 年之前 |
Rémi Verschelde
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3e9740ac93
Fix more "may be used initialized" warnings from GCC 7
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7 年之前 |
Juan Linietsky
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65fd37c149
-Rewrote GLES2 lighting and shadows and optimized state changes, did many optimizations, added vertex lighting.
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7 年之前 |
Rémi Verschelde
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277b24dfb7
Make core/ includes absolute, remove subfolders from include path
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7 年之前 |
Rémi Verschelde
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e4213e66b2
Add missing copyright headers and fix formatting
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7 年之前 |
Rémi Verschelde
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b50a9114b1
Update copyright statements to 2018
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7 年之前 |
Rémi Verschelde
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bd282ff43f
Use HTTPS URL for Godot's website in the headers
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8 年之前 |
TwistedTwigleg
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00f6c85928
Synchronize parameter names in definition and declaration
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8 年之前 |
Rémi Verschelde
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df61dc4b2b
Add "Godot Engine contributors" copyright line
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8 年之前 |
Rémi Verschelde
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5dbf1809c6
A Whole New World (clang-format edition)
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8 年之前 |
Rémi Verschelde
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e1c1d7d1d7
Add a bunch of missing Godot headers in own files
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8 年之前 |
Hein-Pieter van Braam
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b696beea65
Correct hash behavior for floating point numbers
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8 年之前 |
Juan Linietsky
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bc26f90581
Type renames:
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8 年之前 |
Juan Linietsky
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a732708b9d
Blend shapes using transform feedback (GPU)
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9 年之前 |
Juan Linietsky
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a7078a4be9
Done with lights and shadows (wonder if i'm missing something..)
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9 年之前 |
Juan Linietsky
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53d8f2b1ec
PBR more or less working, still working on bringing gizmos back
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9 年之前 |
Juan Linietsky
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1527cf8c0d
2D Shaders are working again using the new syntax, though all is buggy in general
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9 年之前 |
Juan Linietsky
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22d83bc9f6
Begining of GLES3 renderer:
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9 年之前 |